Hey there, it's been quite a long time since I posted my last game (Invaders: Corruption) here. I've obsessionally read up on the indie scene and checked out the site forums and as per usual you're up to great things. Cool!
As for me, I've decided to try my hand in game development again, but after the pain-streaking experience of dealing with cross platform and some other limitations, I've decided to switch to C++.
I've made a quick asteroids-clone test game, to get the hang of it. I admit the game is nothing special, your standard asteroids clone, maybe a bit better executed that most. The idea is to get the hang of direct OpenGL + shaders and proper cross-platform compatibility.
I would be very grateful if you could download the game, and tell me if it runs or crashes horribly or whatever.
It's your grand dad's asteroids, with some graphical goodies thrown in - for the extra retro dose:
Gameplay is the usual, with hi-scores and a disableable background. (For even more retro!)
Keys--------------
Arrows - Control Ship
Space / Ctrl - Fire
P / Pause - Toggle Pause
Del / Backspace - Restart form scratch after losing a life (Good for hi-score runs)
F1 - Toggle retro mode
Windows DownloadMac DownloadLinux DownloadThanks!
I'm especially curious about the Linux version, as I don't have much experience about it. Does it run? Did I include all the necessary stuff? How's the package?