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Title: Balloon Blocks: Match-3 with squishy physics Post by: M.Apfelbeck on December 20, 2009, 05:47:44 PM I finished up my physics game a little while ago. This is my first solo game, I spent a couple years in the pro game industry as a PSP/PS2 programmer. I'm pretty happy with how it turned out, please check it out and let me know what you think. :)
(http://creativecoggames.com/screenshots/gameplay%203%20small.jpg) Description: Balloon Blocks is a match-3 game with squishy physics. It has 3 game play modes and 3 difficulty levels and a custom game mode. Controls: Windows: W,S,A,D: Move the current piece around. Left/Right arrows: Rotate the current piece. Spacebar: Use unfreeze power. Xbox: Left stick: Move the current piece around. Right Stick: Rotate the current piece. A button: Use unfreeze power. Download: The Windows version is on my website http://creativecoggames.com/Balloon Blocks Windows.zip (http://creativecoggames.com/Balloon Blocks Windows.zip) and the Xbox version is on Xbox marketplace http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550380 (http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550380). Video: http://www.youtube.com/watch?v=j90RrtiFoEQ (http://www.youtube.com/watch?v=j90RrtiFoEQ). Title: Re: Balloon Blocks: Match-3 with squishy physics Post by: Craig Stern on December 21, 2009, 12:53:58 PM I give you props for pursuing a new and creative take on Match-3 games using physics! However, having watched the Youtube video, the "sloppiness" of the block placement just doesn't appeal to that same obsessive compulsive part of my brain that really loves stacking things cleanly and then wiping them out (which I'm pretty sure is the only reason I enjoy playing Tetris and Match-3 games to begin with). Just my initial thoughts.
Title: Re: Balloon Blocks: Match-3 with squishy physics Post by: Endurion on December 22, 2009, 03:21:44 AM Neat, it does look a lot like Triptych from Chronic Logic though ;)
http://chroniclogic.com/triptych.htm I have to confess I didn't testplay it. I reckon there is a bigger difference (your playfield is wider than high). Nevertheless, physics can reap heaps of fun if incorporated in a great game. |