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Title: Gametunnel is gone ? Post by: JackieJay on March 19, 2010, 04:18:39 PM Well I used to be a regular visitor of Gametunnel.com, but given the fact that it was last updated in September I suppose the site is gone for good.
Does anyone know what happened ? Title: Re: Gametunnel is gone ? Post by: ஒழுக்கின்மை on March 19, 2010, 04:19:51 PM the owner (russell carrol i believe) sold it to someone last year; that person didn't take care of it as well and let the forums and database be corrupted due to lack of attention. check out the forums for a huge number of spam posts (more than i've ever seen anywhere).
it's a shame though, since it was really the first site that specifically reviewed indie games. it's now been eclipsed by tigsource, timw's blog, and playthisthing, but it was the first. Title: Re: Gametunnel is gone ? Post by: Derek on March 19, 2010, 04:33:12 PM Joseph Lieberman is the guy who took it over: http://vgsmart.blogspot.com/
(He writes the "M.Indie" columun on GameTunnel.) Title: Re: Gametunnel is gone ? Post by: Christian Knudsen on March 19, 2010, 04:43:11 PM Wow, imagine going from trying to become president/vice president to running a gaming site. How the mighty have fallen...
Title: Re: Gametunnel is gone ? Post by: moi on March 19, 2010, 04:49:12 PM I guess he must have turned coat about the site
Title: Re: Gametunnel is gone ? Post by: JackieJay on March 19, 2010, 05:41:16 PM I suppose it's not the democrat, that would be too awesome. However that would also explain why he wanted to ban GTA in the US, fuck the mainstream, indies ftw.
Anyway, that's a real shame he's not taking care of the site, like paul eres said, it was the only place where they actually reviewed indie games. TIGS, indiegames.com and the likes are awesome sources of information, the kinda site you visit every day looking for new stuff to play, look or drool at, gametunnel was more like the gamespot of indie gaming, I often made up my mind on whether buying a game or not after I read one of their reviews. What about creating a new sister site for TIGS exclusively for reviews, written by the TIGS staff with the odd guest review, with scores and all that ? Now that would be awesome. :beer: Title: Re: Gametunnel is gone ? Post by: ஒழுக்கின்மை on March 19, 2010, 05:43:31 PM actually i don't think scores really fit in with indie games -- they feel like a mechanism of mainstream games which don't really cross over well.
Title: Re: Gametunnel is gone ? Post by: Melly on March 19, 2010, 06:38:14 PM Instead of reviews, perhaps we should do critiques. :wizard:
Yo Guert we got a job for ya. Also: the gamespot of indie gaming This is not exactly flattering. Title: Re: Gametunnel is gone ? Post by: moi on March 19, 2010, 07:49:05 PM actually i don't think scores really fit in with indie games -- they feel like a mechanism of mainstream games which don't really cross over well. Actually working on a game isn' indie at all.I mean why slave on a game when you could be posing at social events. Title: Re: Gametunnel is gone ? Post by: Derek on March 19, 2010, 08:09:00 PM I like scores - they provide a clear reference point for discussion. I think without scores many more games (including low-scoring ones) would go unnoticed.
Title: Re: Gametunnel is gone ? Post by: ஒழுக்கின்மை on March 19, 2010, 08:46:45 PM they don't really provide that when they're bought (and they're bought most of the time for the big videogame journalism outlets) -- they're a measure of how much a company paid journalists for the scores, if anything.
Title: Re: Gametunnel is gone ? Post by: imaginationac on March 19, 2010, 08:52:18 PM they don't really provide that when they're bought (and they're bought most of the time for the big videogame journalism outlets) -- they're a measure of how much a company paid journalists for the scores, if anything. Could you substantiate this claim with proof?Title: Re: Gametunnel is gone ? Post by: ஒழுக்கின்மை on March 19, 2010, 09:10:31 PM it's kind of well-known. one big example is one guy getting fired for giving a game a 6 (a case which became famous only because because of a penny arcade comic strip, but it's one of many). this blog has recorded many cases of it over the years: http://www.vgmwatch.com/
even the govt recognizes it as a problem; in 08 or so a law was passed that vg journalists have to reveal all "gifts" etc. from videogame publishers to the federal trade commission (i'm not sure how often they actually follow that law, though). often, games journalists even brag about it. i remember the editors of egm once bragging how they get free vacations and stuff, just because game publishers hope that sending them bribes will help their scores. Title: Re: Gametunnel is gone ? Post by: Gimym JIMBERT on March 19, 2010, 09:37:53 PM only 3 (good, average, bad) and a badge for greatness. That's how we discuss game.
Title: Re: Gametunnel is gone ? Post by: Derek on March 19, 2010, 10:03:50 PM Yeah, I like the 5-star format. The 10 point or 100% scales are dumb. Even when you're told 50% is average, most people are thinking anything below 80% is just BAD. And then you have controversies over the 89% type scores... that should be a non-issue.
And when they're bought, that's terrible, too. But if they're not bought, and follow a 5-star scale, and accompany a nice review, I like 'em. I'm glad we have them on TIGdb. Title: Re: Gametunnel is gone ? Post by: skaldicpoet9 on March 19, 2010, 10:28:15 PM I personally hate scores, I don't believe that something as subjective as a game can be quantified with an arbitrary number. I am much more partial to the system that Kotaku uses: highlighting what the reviewer liked about the game and then listing what the reviewer disliked about the game.
In my opinion, I think this works much better to get an overall feel for the game and not be distracted by random scorecards being lifted over reviewers head's. Also, in case anyone wants to know, I feel the same about any type of medium. I would much rather read a review that doesn't have any sort of score attributed to the content, I think stars, points, grades etc, are bullshit. But hey, that is just me, some people love them, so, to each their own, right? :beer: Title: Re: Gametunnel is gone ? Post by: Rob Lach on March 19, 2010, 10:33:08 PM Yeah, I like the 5-star format. The 10 point or 100% scales are dumb. Even when you're told 50% is average, most people are thinking anything below 80% is just BAD. And then you have controversies over the 89% type scores... that should be a non-issue. And when they're bought, that's terrible, too. But if they're not bought, and follow a 5-star scale, and accompany a nice review, I like 'em. I'm glad we have them on TIGdb. I'm fond of a scale a program on Public Radio here in Chicago called Sound Opinions uses. It's a music talk show and they usually do a review of 1-3 albums towards the end. The use the Buy It, Burn It, Trash It scale. For games it would roughly translate into something like this: But It - Definitely must buy since it's awesome. Burn It - Worth checking out since depending on your tastes you might like it. Trash It - Avoid. Title: Re: Gametunnel is gone ? Post by: alspal on March 19, 2010, 10:37:34 PM I personally hate scores, I don't believe that something as subjective as a game can be quantified with an arbitrary number. People give scores to show if they liked a game or not. If they didn't show the score (i.e., they're hiding it from you), then you have to read through what they've said and guess as to what score they would have given it. That's why it can be helpful to just look at a score out 5 or 3, to quickly understand whether the reviewer likes it or not. Title: Re: Gametunnel is gone ? Post by: TheDustin on March 19, 2010, 10:43:26 PM What about creating a new sister site for TIGS exclusively for reviews...? Now that would be awesome. :beer: We aren't TIG's blood relation but reviews/critiques are our main draw. :gentleman: Instead of a score you should just have a "bottom line" one sentence explanation for people who are too lazy to read a whole review. Title: Re: Gametunnel is gone ? Post by: moi on March 19, 2010, 10:55:08 PM it's kind of well-known. one big example is one guy getting fired for giving a game a 6 (a case which became famous only because because of a penny arcade comic strip, but it's one of many). this blog has recorded many cases of it over the years: http://www.vgmwatch.com/ I disagree. It's kind of well known that most score aern't bought.For examlpe this one guy not getting into trouble for honestly giving a score. Oh man that shit was hardcore. I remember it. This website (http://www.google.com) has recorded many examples over the year, you can make a search. Title: Re: Gametunnel is gone ? Post by: ஒழுக்கின்மை on March 19, 2010, 11:12:00 PM it's probably an exaggeration to say most scores are bought. but it's not an exaggeration to say that most mainstream game journalists get bribes. it's not as simple as 'give me a 9 and you get this free hotel stay in hawaii' it's more like 'here's a free hotel stay in hawaii, thanks for reviewing our game chum'.
Title: Re: Gametunnel is gone ? Post by: Derek on March 19, 2010, 11:13:30 PM Number scores are useful in certain cases. For example, on TIGdb you can sort by score, whereas "bottom lines" would be useless in that capacity. What the sorting does is it gives people a place to start looking, starting with what the community deems to be the best indie games. (Note: It's also easy to look at the very "worst" games.) Of course, we also throw a bunch of random games on the front page, too.
Basically, any extra way you can categorize games makes it easier for people to get into them, in my opinion. Are scores pretty reductionist? Yeah, totally! But they're also useful and if they're paired with reviews and other information I think it works out well. Besides, the only way you can really know a game is to play it - everything else is just interesting fluff. :) Title: Re: Gametunnel is gone ? Post by: ஒழுக்கின்மை on March 19, 2010, 11:22:47 PM i think the factors more important than official videogame reviews to me are demos, friend recommendations, and user reviews (the kind you read on amazon.com) -- i trust them much more than, say, metacritic score. but if there are no user reviews of a game, and nobody i know has played it, and there's no demo, then review scores are the best you can go by.
Title: Re: Gametunnel is gone ? Post by: TheDustin on March 20, 2010, 12:02:20 AM I think the biggest factor for scores is who is doling them out. In TIGdb it works, but for Play This Thing it's under-utilized; we only get a handful of people who score the games so they aren't exactly useful. I drifted away from mainstream gaming journalism when I drifted away from mainstream gaming, but I noticed on sites like Game Informer the "guest reviews" with scores of 10/10 and 0/10 have that meaningless "epic/fail" duality.
I do think a five star system is the most elegant though (I remember when Nintendo Power switched to that when I was about 9 and it made things easier on me), and in a perfect world we'd have both a one-sentence explanation and a score for the reading-challenged. :gentleman: Title: Re: Gametunnel is gone ? Post by: jwk5 on March 20, 2010, 03:19:45 AM You could with Ebert's 4 star reviewing as it is pretty understandable (0-Very Poor, 1-Poor, 2-Average, 3-Good, 4-Very Good).
Title: Re: Gametunnel is gone ? Post by: JackieJay on March 20, 2010, 06:40:40 AM Scores can be really useful, they pretty much sum up the whole review into a single number.
I agree that 100% ratings are never accurate, I'm all for 5 stars or just a "passable","You must have it" and "complete shit" kind of rating. Reviews and scores are a great way to decide if a game is worth buying or not, and indie games are no exception. Of course there would be little point to review a freeware game other than for the entertaining factor, but I was specifically talking about paid indie games. and to paul eres who said the scores given by the mainstream game journalists are biased most of the time, well it's indie gaming we're talking about, I have my doubts that most indie developers would have enough money to pay the reviewer some holidays in the Caribbean. In addition, if the score is bought, usually so is the review. I can't imagine a reviewer saying the game is completely broken and then giving it a score of 90%, that would be just too obvious. IMO, user reviews aren't any better. Like TheDustin said, they will either say the game is a complete piece of shit or they will say it's best thing ever made. Or will just lash at the reviewer because he didn't gave the score the readers wanted to see. If anything, I'd rather go for reviews written by people with a bit more experience and avoid reviews written by 14 year old kids who barely know how to write. Title: Re: Gametunnel is gone ? Post by: Christian Knudsen on March 20, 2010, 06:44:56 AM I'm really hypocritical when it comes to numeric scores in reviews. On the one hand, I believe it causes readers to base their decision-making on a one-sided numeric value, whereas the reviews themselves will often be more nuanced. On the other hand, I always look at the score first when reading reviews (and sometimes just skip the review completely).
:shrug2: Title: Re: Gametunnel is gone ? Post by: Radix on March 20, 2010, 07:14:17 AM If they didn't show the score (i.e., they're hiding it from you), then you have to read through what they've said and guess as to what score they would have given it. That is such a strange thing to think.Title: Re: Gametunnel is gone ? Post by: Widget on March 20, 2010, 07:30:34 AM My (very personal) opinion is that a "score" is roughly as useful as the number of people who have contributed to the final reckoning. A 5-star vote system with, say, 1500 votes is a decent representation of a game's popularity (really not, necessarily, quality.. though it could correlate). A single person's "score" is only a value to slap onto their opinion. Whether it's totally honest or influenced by "presents", it's still just a single figure.
Title: Re: Gametunnel is gone ? Post by: C.A. Silbereisen on March 20, 2010, 07:39:03 AM People give scores to show if they liked a game or not. If they didn't show the score (i.e., they're hiding it from you), then you have to read through what they've said and guess as to what score they would have given it. And what's so bad about that? I don't think it's that important whether the reviewer enjoyed the game, it's about whether you, the potential player, think you could enjoy it from the description he/she gives. One man's trash is another man's treasure and so forth.Also, for most games I play, I have no idea what I'd rate them out of ten, and I guess game reviewers often face the same problem. There quite a lot of reviews, both in magazines and on the internet, where there's a massive discrepancy between the score and the "tone" of the actual writing. Title: Re: Gametunnel is gone ? Post by: mjau on March 20, 2010, 07:44:24 AM Scores can be really useful, they pretty much sum up the whole review into a single number. I don't think all reviews can be summed up into a single number. Games are complex things, and boiling all that complexity down to a single number completely ignores all the little nuances and conflicting elements that make up whether or not Quote I can't imagine a reviewer saying the game is completely broken and then giving it a score of 90%, that would be just too obvious. Maybe not 90%, but i've seen this with 75%. Makes you wonder what happened to the other three quarters of the scale.Title: Re: Gametunnel is gone ? Post by: simoniker on March 20, 2010, 07:49:36 AM Also, please don't reference VGMWatch (at least, not the post-Kyle Orland version) as 'proof' that game journalists are all on the make, it's got crazy, EXTREMELY suspect sock puppet-y masters, as I discussed on GameSetWatch a couple of years back:
http://www.gamesetwatch.com/2007/10/vgmwatch_who_watches_the_watch.php Title: Re: Gametunnel is gone ? Post by: Falmil on March 20, 2010, 09:17:53 AM Many people will have different preferences in games to the point where a reviewer's 9.0 score may be a player's 7.0 score. This is why reviews are meant to be read instead of just taking the score number. Fan-boyism doesn't help either where the player is offended that the reviewer dare give one of the games they've been looking forward to a low score. A lot of (bad) players simply want review scores that match their own opinions and will say the reviewer is an idiot if they disagree.
As it often turns out to be, the problem is on both sides. Title: Re: Gametunnel is gone ? Post by: Craig Stern on March 20, 2010, 09:59:26 AM I decided to use scores in IndieRPGs.com reviews because they provide a reference point that many people find useful. Also, if you actually use the full 10-point scale (http://www.destructoid.com/why-video-game-reviews-suck-part-one-30369.phtml), I see no reason why a 5-star system should be any better than a 10-point one.
Further reading: Jim Sterling's explanation for why Destructoid gives games scores, http://www.destructoid.com/why-do-we-use-review-scores--157147.phtml Title: Re: Gametunnel is gone ? Post by: JackieJay on March 20, 2010, 01:09:51 PM I don't think all reviews can be summed up into a single number. Games are complex things, and boiling all that complexity down to a single number completely ignores all the little nuances and conflicting elements that make up whether or not Of course, the score isn't everything or else nobody would write reviews. What I exactly meant was that the score sums up the opinion of the reviewer. Obviously, just knowing he likes the game isn't enough for the reader to know whether or not the game is worth buying. That's what the review is for. Quote Maybe not 90%, but i've seen this with 75%. Makes you wonder what happened to the other three quarters of the scale. Well in that case that's acceptable imo. Reviewers often exaggerate and label a game as completely broken just because it crashes every once in a while, which imo isn't enough to give it anything below 80 if other than that the game is great. Title: Re: Gametunnel is gone ? Post by: Zaphos on March 20, 2010, 01:12:55 PM Also, if you actually use the full 10-point scale (http://www.destructoid.com/why-video-game-reviews-suck-part-one-30369.phtml), I see no reason why a 5-star system should be any better than a 10-point one. The full 10-point scale worse because everyone assumes you're using the more standard compressed 10-point scale and will misunderstand your ratings, and also in the comments section for every review with a less-than-perfect score you will get some angry comment that makes you feel you have to explain your rating system again.Title: Re: Gametunnel is gone ? Post by: Christian Knudsen on March 20, 2010, 01:19:00 PM Yeah, I feel a 5 or 6 point score is better. With 10 points, there always seems to be the issue with some people feeling that anything below 7 is below "average", while other people seem to feel that below 5 is below "average" (this always seems to rile people up at GameTrailers). With 5 or 6, I think most people agree that anything below 3 is below "average" and should be avoided. With 5 or 6 points, there's also the possibility of adding a single adjective to the score, you know "poor, average, good, very good", whereas that's not really an option with the 10 point scores -- unless you want to employ "very, very, awesomely excellent!". ;D
Title: Re: Gametunnel is gone ? Post by: ஒழுக்கின்மை on March 20, 2010, 01:36:00 PM Also, please don't reference VGMWatch (at least, not the post-Kyle Orland version) as 'proof' that game journalists are all on the make, it's got crazy, EXTREMELY suspect sock puppet-y masters, as I discussed on GameSetWatch a couple of years back: http://www.gamesetwatch.com/2007/10/vgmwatch_who_watches_the_watch.php forgive me if i'm wrong, but nothing you wrote there is saying that they got anything blatantly factually wrong -- you're just basically saying there that they exaggerate and twist things to make it seem like a problem when there's not. which can be said of absolutely any watchdog site. plus, considering you're the editor in chief at gamasutra (or something along those lines?) of course you wouldn't like sites that criticize game journalism. in any case, the site i linked to isn't important, it's just the best place for a collection of actual cases of bribery, and probably the most complete such collection, and i was asked to point to such cases -- so it's still the best answer to that question, whatever other problems it may have. it's not where i learned of most of those cases. i've just heard of them over the years in dozens of different places. many of which places i no longer remember. for instance, i remember that someone once called edge demanding that an 80 become a 90, or they'd pull advertising money. but i don't remember *where* i heard that anymore, because it was so long ago. it may have been in egm, or game informer, or gamespy, or some online article on reddit, i don't know. Title: Re: Gametunnel is gone ? Post by: Aquin on March 21, 2010, 10:27:34 AM Look, I know for a fact why scores exist. It's not for discussion. It's for purchasing.
Every single customer I had (that wasn't a mother) knew the score on any given game. "Yeah that game was actually pretty good," I'd say. "Oh really? Because it only got a 7 out of 10 on GameSpot." Like, how the fuck am I supposed to argue with that? Trust me, those scores are used *heavily* by many consumers. Some of them didn't care, but most of them bought games blindly based on score. Okay, but we need scoring. You know what system I like? IGN's comic review system. I like neither their critics nor their conclusions, but I can't argue with the usable system. Buy It Try It Forget It Because people reading a review, that's usually all they care about. They skip to the bottom just to see the recommendation. The only people arguing the finer points of your review arguments? Other critics (or forum-goers who are amateur critics.) Title: Re: Gametunnel is gone ? Post by: JackieJay on March 21, 2010, 11:22:08 AM Exactly.
Some people might like to piss over most reviewers's heads but the truth is they follow them almost religiously. Just reading a review doesn't tell you exactly how much the reviewer loved/hated the game. That's what the score is for. Title: Re: Gametunnel is gone ? Post by: Christian Knudsen on March 21, 2010, 12:18:09 PM I don't know about you, but whether or not the reviewer liked it is mostly secondary when I read reviews. I'm interested in whether or not I'll like it based on what the reviewer has to say about it. And you can't get that from only a score.
(I'm not against scores, though!) Title: Re: Gametunnel is gone ? Post by: Zaphos on March 21, 2010, 12:36:39 PM Look, I know for a fact why scores exist. It's not for discussion. It's for purchasing. I don't know ... I think people often decide well in advance of a review whether they're going to buy a game -- especially for the AAA titles -- and then they just latch on to the review that matches their pre-formed opinion. So yes, they'll be aware of the numbers, but unless there are literally no good numbers or no bad numbers I don't know how much it actually affects them.Every single customer I had (that wasn't a mother) knew the score on any given game. "Yeah that game was actually pretty good," I'd say. "Oh really? Because it only got a 7 out of 10 on GameSpot." Like, how the fuck am I supposed to argue with that? Trust me, those scores are used *heavily* by many consumers. Some of them didn't care, but most of them bought games blindly based on score. See also this: http://www.gamasutra.com/view/news/26223/Analyst_Review_Scores_Least_Important_Factor_For_Game_Purchases.php Title: Re: Gametunnel is gone ? Post by: ஒழுக்கின்மை on March 21, 2010, 02:12:33 PM i can certainly believe that genre is the most important factor. i'd rather play even a bad srpg or jrpg than the best fps game ever made.
Title: Re: Gametunnel is gone ? Post by: Aquin on March 21, 2010, 02:39:14 PM Yeah for people that care about genre conventions, I certainly agree there. I had customers that were rabid JRPG fans that wouldn't be caught dead playing any other genre.
And no Zaphos. I had some people who were like "the game only got a 7? Damn, I thought it looked good. Ah screw it, I'll buy something else then. What'd this game get here?" I was regularly asked for GameSpot review scores. It got to the point where I just started posting the information next to the register. I'd say the customers who changed their minds based on the score was evenly split with the ones that bought it regardless. Title: Re: Gametunnel is gone ? Post by: Rob Lach on March 21, 2010, 02:51:56 PM Now that this thread has somehow turned into a score discussion, I've been thinking about scoring and I've thought about such a system:
It has 2 parts 1. Buy, Try, Forget - Self explanatory 2. Appeal - Now for an appeal score, there is a list of genres or types of games or some other classification, and the review puts on a scale of 0-5 how much would such game appeal to fans of a certain genre and include the top 3 or 4 scores. So for an example: Grant Theft Auto 3 Appeals to: 4/5 - Driving 4/5 - Action 4/5 - Adventure 3/5 - Shooter Verdict: Buy It Title: Re: Gametunnel is gone ? Post by: JackieJay on March 21, 2010, 03:53:52 PM I don't know about you, but whether or not the reviewer liked it is mostly secondary when I read reviews. I'm interested in whether or not I'll like it based on what the reviewer has to say about it. And you can't get that from only a score. (I'm not against scores, though!) I don't judge a game based on the reviewers's opinion on it either, but a lot of people do, I was just trying to build up on what Aquin said. Pierog: I think that's system wouldn't work most of the time because some games specially sport titles couldn't be rated that way. GTA is one of the few examples that would work, but that's only because it blends several genres at once. However I like ign's rating systme Title: Re: Gametunnel is gone ? Post by: Perrin on March 23, 2010, 01:00:30 PM I know journalists for a handful of outlets such as Eurogamer and they really don't get much in the way of bribes. I always think people are too quick to claim conspiracy with review scores.
The fancy free trips and such tend to be for preview events where the game doesn't end up with score just a bit of a write up about how good the game could potentially be and then standard practice is to get someone who didn't just meet the developers to write the review. The ad money for scores thing also typically misses the point that reviewers are either freelance or salaried and aren't really getting a cut of that ad money so what do they care. What I've heard (again from EG) is that for example if a game is going to get a low score and the company has ads with them all over the page they might give them some warning, but not offer to change the score. I'm not saying all sites are equally honourable but I know here in the UK places like Eurogamer and Edge aren't on the take and I really doubt sites like 1up are again knowing some of the personalities who've worked there over the years. |