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Title: Din's Curse demo available (By the developer of Depths of Peril) Post by: MisterX on March 20, 2010, 11:35:50 AM Soldat Entertainment will soon release their(/his?) next action-RPG(/Diablo-like/dungeon crawler) Din's Curse, and I just noticed that there's a demo now: http://www.soldak.com/Dins-Curse/Demo.html
I still didn't get around to buying Depths of Peril, but after initially mistaking it for a generic Diablo clone, I really grew to love the demo for the great strategy elements. I didn't like the follow-up game Kivi's Underworld, a seemingly much simpler and linear hack and slay. Now, Din's Curse again looks interesting for an even stronger emphasis on dynamic in the gameplay. Quests actually have an impact on the game world, like when you are asked to rescue a hostage and take to long, that person might get killed, or if you fail to kill a specific enemy in time he might start an uprising. Also, there apparently are a lot of possibilities for random unscripted things happening. For example two monsters which are hostile to each other might randomly meet in the dungeon, start to fight and break an explosive barrel in the process. This then explodes, destroys an adjacent support column, thus causes a cave-in, which kills both monsters and blocks the path. All happening without any action by the player. But, I'm still not sure if that's enough for me, as Depths of Peril also had a lot of that dynamic, at least in the quests, and had all the strategy and tribe interaction, which Din's Curse doesn't have. Has anyone else tried the demo or even pre-ordered it? Just don't make the same mistake I did with Depths of Peril and think of Din's Curse as being just a generic clone, give it a little time :) Title: Re: Din's Curse demo available (By the developer of Depths of Peril) Post by: MisterX on March 21, 2010, 12:46:01 PM I could've guessed: Din's Curse rocks :)
It made me remember why typical Diablo clones, as good as they might be, are never able to hold my atention for a long time, or rather why in contrast to those Depths of Peril and now Din's Curse can: Context. I don't only take on quests because the game says so, but because I know that if I don't, it will have consequences, even for me. That gives the game a really nice overarching meaning. I also liked the randomly generated villages and dungeons. Various kinds of layouts, graphics sets and other modifiers make them different every time, whereas your hero can stay the same, "wandering" from one village to another. But, I wonder if that's really enough in the long run. The general layout is the same every time, and I guess you also get to know all the different quests rather quickly. Anyway, if I'll want to spend money on a "Diablo-like" some time, and I'm fairly sure that time is going to come, it's most certainly going to be this. Or Depths of Peril, because I think I still like that one's strategy layer a bit more. Title: Re: Din's Curse demo available (By the developer of Depths of Peril) Post by: StevenPeeler on April 20, 2010, 01:59:25 PM Just a quick note that we have officially released Din's Curse.
Overview (http://www.soldak.com/Dins-Curse/Overview.html) & Demo (http://www.soldak.com/Dins-Curse/Demo.html) Title: Re: Din's Curse demo available (By the developer of Depths of Peril) Post by: ennui on April 21, 2010, 09:39:13 PM I just watched someone play the demo, and it looks like a blast! I'm a big sucker for anything remotely RPG and co-op, especially Diablo clones. We've pretty much exhausted the canon of those kinds of games (Titan Quest, Diablo, Sacred, etc), so it'll be great to have another game to scratch that monster crush itch.
Congrats on the release! |