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Title: Conway - Cellular Automata Platformer Post by: Mr.Flibble on September 15, 2010, 09:56:27 AM (http://i19.photobucket.com/albums/b170/mr_flibble_hhah/Games/conway.png) I'm hoping this topic and hopefully some feedback/ideas will help me get my head down and complete what will be my 3rd game. It's an expansion of an old prototype I made a while back, you can find the YouTube video here (http://www.youtube.com/watch?v=wRFBSeiLwz0) and download it here (http://dl.dropbox.com/u/1646976/CAConway.rar) (Windows only :(). I also have a small thread in the Design Board (http://forums.tigsource.com/index.php?topic=14737.0) that gave me a few ideas and a little motivation. OK some progress: I've redone the Cellular Automata Level to show which blocks will live, die or be born per generation as suggested by SirNiko. Also after reading this thread (http://forums.tigsource.com/index.php?topic=9859.0) I've added the bitwise number method to tile the level automatically as it's evolving, which I think looks 10x better. (http://i19.photobucket.com/albums/b170/mr_flibble_hhah/Games/CALevelBitwise2.png) I've posted a YouTube video of this here (http://www.youtube.com/watch?v=X6Ns0qrxbYc). The video is split into 3 parts. 1st is a level that just used simple block graphics, the 2nd starts at the 3min 50s mark is the method with bitwise number and is auto tiled and the 3rd is a "Gosper Gun". I've created a small game mode based around the "Gosper Gun". Basically it's a capture the flag type game, but instead of a flag it's a top hat. You move from one side of the screen to the other along an evolving "Gosper Gun" collect the hat and bring it back to the start for a point.
You can download this quick prototype here (http://dl.dropbox.com/u/1646976/Conway.zip). Info and how to play/controls are included in the .zip. Unfortunately it is AZERTY (or whatever it's called) unfriendly at the moment. You can also change the generation time and add in the Umbrella & Balloon moves into the game by editing the simple "setting.ini". Any feedback/ideas would be great. Title: Re: Conway - Cellular Automata Platformer Post by: RCIX on September 15, 2010, 04:10:28 PM First off, the seizure mode is :epileptic:
Second, the character dynamics could use some work, i had a lot of trouble controlling the player at times :) |