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Feedback => DevLogs => Topic started by: Mr.Flibble on September 15, 2010, 09:56:27 AM



Title: Conway - Cellular Automata Platformer
Post by: Mr.Flibble on September 15, 2010, 09:56:27 AM
(http://i19.photobucket.com/albums/b170/mr_flibble_hhah/Games/conway.png)

I'm hoping this topic and hopefully some feedback/ideas will help me get my head down and complete what will be my 3rd game.  It's an expansion of an old prototype I made a while back, you can find the YouTube video here (http://www.youtube.com/watch?v=wRFBSeiLwz0) and download it here (http://dl.dropbox.com/u/1646976/CAConway.rar) (Windows only :().  I also have a small thread in the Design Board (http://forums.tigsource.com/index.php?topic=14737.0) that gave me a few ideas and a little motivation.

OK some progress:

I've redone the Cellular Automata Level to show which blocks will live, die or be born per generation as suggested by SirNiko.  Also after reading this thread (http://forums.tigsource.com/index.php?topic=9859.0) I've added the bitwise number method to tile the level automatically as it's evolving, which I think looks 10x better.

(http://i19.photobucket.com/albums/b170/mr_flibble_hhah/Games/CALevelBitwise2.png)

I've posted a YouTube video of this here (http://www.youtube.com/watch?v=X6Ns0qrxbYc).  The video is split into 3 parts.  1st is a level that just used simple block graphics, the 2nd starts at the 3min 50s mark is the method with bitwise number and is auto tiled and the 3rd is a "Gosper Gun".

I've created a small game mode based around the "Gosper Gun".  Basically it's a capture the flag type game, but instead of a flag it's a top hat.  You move from one side of the screen to the other along an evolving "Gosper Gun" collect the hat and bring it back to the start for a point.
(http://i19.photobucket.com/albums/b170/mr_flibble_hhah/Games/th_Conway2010-09-1518-41-22-75.png) (http://s19.photobucket.com/albums/b170/mr_flibble_hhah/Games/?action=view&current=Conway2010-09-1518-41-22-75.png) (http://i19.photobucket.com/albums/b170/mr_flibble_hhah/Games/th_Conway2010-09-1518-41-33-67.png) (http://s19.photobucket.com/albums/b170/mr_flibble_hhah/Games/?action=view&current=Conway2010-09-1518-41-33-67.png) (http://i19.photobucket.com/albums/b170/mr_flibble_hhah/Games/th_Conway2010-09-1518-41-54-65.png) (http://s19.photobucket.com/albums/b170/mr_flibble_hhah/Games/?action=view&current=Conway2010-09-1518-41-54-65.png) (http://i19.photobucket.com/albums/b170/mr_flibble_hhah/Games/th_Conway2010-09-1518-40-53-97.png) (http://s19.photobucket.com/albums/b170/mr_flibble_hhah/Games/?action=view&current=Conway2010-09-1518-40-53-97.png)

You can download this quick prototype here (http://dl.dropbox.com/u/1646976/Conway.zip).  Info and how to play/controls are included in the .zip.  Unfortunately it is AZERTY (or whatever it's called) unfriendly at the moment.  You can also change the generation time and add in the Umbrella & Balloon moves into the game by editing the simple "setting.ini".

Any feedback/ideas would be great.


Title: Re: Conway - Cellular Automata Platformer
Post by: RCIX on September 15, 2010, 04:10:28 PM
First off, the seizure mode is :epileptic:

Second, the character dynamics could use some work, i had a lot of trouble controlling the player at times :)