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Title: FlxArcade, a concept. Sydney, Australia residents may find this interesting Post by: initials on October 24, 2010, 04:56:32 PM Cross posted from the Flixel forums.
FlxArcade. I'm thinking about writing an add on class for Flixel called FlxArcade. The idea would be to emulate features found in arcade machines, and eventually build an arcade machine to house these games. Before I get ahead of myself I would need somewhere to put this arcade machine, so if anyone in Sydney, Australia knows somewhere that thinks having an indie arcade cabinet would be a good thing, let me know at [email protected] Back to FlxArcade. It just have some functions for handling credits, button presses and high scores that are able to be entered without a keyboard. CREDITS Credits would simulated by pressing the "1" key (and possibly "2" for 2 player). I imagine I'd hook this up to the coin slot so that every coin was registered as hitting the "1" key. BUTTONS Obviously the joystick would be mapped to the arrow keys. Assuming I make a 6 button joystick I'd have A S D as 1 2 3, and Z X C as 4 5 and 6. I would have some wrappers that were something like: FlxArcade.button1Press() Which would basically hit the "A" key. Of course this is a very broad outline. CREDITS I imagine you'd create a new PlayState and then called FlxArcade.credits() Essentially it would give you the classic 3 letter initials, although I wouldn't mind breaking convention and going with 5 or 6 letter initials. Ultimately it will comes down to whether there is a place (bar, games store, fish and chip shop, whatever) that wants to house an indie games arcade machine. It's something that I personally would love to see happen. I'm not sure whether kids today care about arcade machines, or even if there are enough adults that want to learn a new game on an arcade machine, rather than play Galaga just one more time. Either way, the technology is all available for this to happen, and the benefit of this opposed to the 80's golden era, is that games will be available on the fly, with no need for changing hardware. It's possible that the machine could download new games and be controlled remotely, or a selection of games could appear. I'm interested to hear your thoughts. Initials. Title: Re: FlxArcade, a concept. Sydney, Australia residents may find this interesting Post by: SunnyKatt on October 25, 2010, 01:44:49 AM Watch your control overlapping. By pressing a button on the joystick they could enter themselves another coin. Make it an obscure button like home, end, ~, etc.
Unless you aren't reading the same input from the controllers during the "insert coin" phase, you're okay then. |