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Title: Escape from the Underworld - Indie Kombat exploration platformer extravaganza Post by: Banov on October 31, 2010, 12:23:17 AM Escape from the Underworld (http://i18.photobucket.com/albums/b136/BanovG/demo2screen.png) (http://i18.photobucket.com/albums/b136/BanovG/screenshot104-3-1.png)(http://i18.photobucket.com/albums/b136/BanovG/ikscreen2-1.png) Get the game at: GameJolt (http://gamejolt.com/freeware/games/adventure/escape-from-the-underworld/3816/) / YoYoGames (http://www.yoyogames.com/games/149941-escape-from-the-underworld) I made this for Indie Kombat (http://www.indiekombat.com/), in which I competed against a developer named Andrew Brophy during the month of October 2010. We had to make a game using elements of our opponent's games, and at the end of the month both games are released and users vote on the best one. There was also some trash talking involved. If you enjoy the game, you should totally go to the Indie Kombat site and vote for it (when the voting goes up, sometime today or tomorrow). Otherwise, I'm really proud of this game and I'm looking forward to hearing player reactions. Thanks for playing! Title: Re: Escape from the Underworld - Indie Kombat exploration platformer extravaganza Post by: ink.inc on October 31, 2010, 11:11:42 AM Indie Kombat sounds like something I'd be interested in... three months or so...
As a side note, the website design is done by a guy named Mike Tyson. That's mildly funny. Title: Re: Escape from the Underworld - Indie Kombat exploration platformer extravaganza Post by: necromian on October 31, 2010, 01:50:57 PM I really like the level design and music. The gameplay needs work though. I only could play until I got the sword before I got sick of all those spike deaths and quit.
My main gripes about the gameplay is the movement. Horizontal acceleration seems to be based on slopes, which unfortunately does not work terribly well with a game that depends on accurate jumps. Normally in games like this, I would expect to nudge my character when i tap a direction key. Instead, my character doesn't start to move until I hold it down for half a second. More fluid movement would definitely do wonders for this game. |