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Title: Battlegeist (alpha) Post by: cbuster on November 02, 2010, 04:43:31 PM Hello everyone, I just started on here and on our game as well(well it's been a few months). The game I am developing is called battlegeist, where players pilot giant mech(or geists) and fight with and against each other. Currently we just have the realtime combat part working and a few missions that you can try out, hopefully with other players. This is still in alpha and it's still very much a work in progress, hope some of you will come try it out and give us some feedback or suggestions on the game.
Thanks! The link to the game is alpha.battlegeist.com (http://alpha.battlegeist.com), and here is a screenshot: (http://alpha.battlegeist.com/media/images/screenshots/ss-team-battle-small.jpg) Title: Re: Battlegeist (alpha) Post by: cbuster on November 03, 2010, 04:58:05 PM Well not sure if the front page is a little buggy, or just big and scary, but I made a little quick start page where you can just jump straight to the action(well the tutorial at least). Hopefully that will make it easier to try it out. Here is the quickstart (http://alpha.battlegeist.com/quickstart), it may take a little but to load (hopefully not) and should be working.
Thanks again for trying it out, any feedback on the bugginess or on gameplay would be greatly appreciated. Title: Re: Battlegeist (alpha) Post by: Nugsy on November 03, 2010, 05:52:14 PM Ahh, nice. The reason i didn't have a go is because i had to create an account.
I will edit this again when i have played a bit. :) Edit: I gave the tutorial a little whirl, the presentation is nice. The animations are good and the sounds are nice too. The only problem i have is with the combat. I think it would be better if the game had more arcadey shooting. Meaning you click where you want to shoot and it happens, instead of having a more mmo feel to the combat where you click and then wait for things to happen. Title: Re: Battlegeist (alpha) Post by: cbuster on November 03, 2010, 05:54:06 PM yeah made a few modifications so that accounts are not required for the tutorial at least, will try to integrate the other stuff later.
Title: Re: Battlegeist (alpha) Post by: cbuster on November 20, 2010, 02:39:48 AM Overhauled the combat a bit, hopefully it's more fun and responsive now:)
Title: Re: Battlegeist (alpha) Post by: george on November 20, 2010, 08:53:21 AM Well done for a mech game, unfortunately my old laptop can't handle multiple mechs running around and firing. Looks good though. Maybe when I upgrade :).
Title: Re: Battlegeist (alpha) Post by: cbuster on November 20, 2010, 03:01:08 PM Ouch, we tried it on a few old machines, and it was decent:( What kind of system do you have?
Title: Re: Battlegeist (alpha) Post by: george on November 20, 2010, 04:43:20 PM Thinkpad x41, so 1.6 ghz, and that powerhouse of a graphics chip the Intel 915GM. I don't blame you for not optimizing the game for 5 year old laptops though :).
edit: is there a debugging command so I could see how the fps is doing? Title: Re: Battlegeist (alpha) Post by: cbuster on November 20, 2010, 05:37:29 PM yeah actually hitting f gives you the fps and n is for the netgraph if you care.
Title: Re: Battlegeist (alpha) Post by: george on November 20, 2010, 06:03:28 PM Yep I was just curious -- about 5 fps when moving around, otherwise 8 or 9.
Title: Re: Battlegeist (alpha) Post by: cbuster on November 20, 2010, 11:28:34 PM Ouch, yeah we were hoping for around 30fps at least, that's quite low:(
Title: Re: Battlegeist (alpha) Post by: cbuster on December 19, 2010, 02:11:51 PM Hello everyone, been a little bit, but we finally finish making some major upgrades to the game including an upgrade shop. Hopefully it adds a little more depth to the game. Happy holidays.
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