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Title: COD-BLOPS Post by: JoGribbs on November 15, 2010, 02:55:58 PM I have a feeling I might regret making this topic here of all places but...
Has anyone got/played this yet? I picked up a copy on Saturday, and have been playing basically all weekend. I think the multiplayer is far and away better than MW2. It's more balanced, so there's less Man vs. Helicopter mayhem, and you don't have to use rubbish guns for extended periods of time just to get upgrades for it, since they've removed gun-specific challenges. On the flipside, to unlock pro perks you now have to play specific game modes. This means I've been spending a lot less time Team Deathmatch-ing in order to improve my loadout, and more time sampling the different game modes and trying to find a loadout that feels right. It also now uses 'COD points', which you earn alongside experience, and you can use to buy guns, perks, attachments, killstreaks etc. Once again this means less putting up with shit - you don't have to use a terrible attachment x amount of times until you unlock the attachment you want. They can also be bet in Wager matches, which are absolutely hardcore game modes like 'one in the chamber', where players only have one bullet and a knife, or 'Gun Game' where every time you earn a kill you move on to a different gun. Apart from that, shotguns are primary weapons again, and double shotguns have been removed, which is fantastic. Oh yeah and there's a single player about a guy who Title: Re: Black Ops Post by: i wanna be the guy on November 15, 2010, 03:01:41 PM I was going to get this but then
Call of Duty so I got BC2 instead Title: Re: Black Ops Post by: Renton on November 15, 2010, 03:04:55 PM The ending came out of nowhere. It deserved the song "America - Fuck Yeah" from that movie the Sound Park guys made.
Title: Re: Black Ops Post by: JoGribbs on November 15, 2010, 03:10:21 PM Haven't got to the ending yet, mostly because I find it hard to play through the campaign. I mean, it's different from the MW games, which were pure fantasy, or the WWII games, which were based around a conflict where it's permissible to take a moral high ground (though philosophically dubious). Here it's a world tour of blowing the shit out of America's cold war enemies. I feel all kinds of uncomfortable blowing the shit out of the Viet Cong for example.
I was going to get this but then BC2 is really good but it's a lot... slower than COD. I think their sufficiently different enough that the universe can accommodate both though.Call of Duty so I got BC2 instead Title: Re: Black Ops Post by: zacaj on November 15, 2010, 03:35:21 PM Havent gotten to mp yet, Im being driven insane by the onrailedness of it and the horrible pacing. By onrails, I dont mean linear game, I mean the animations are so straight on rails its insane. Examples are the zipline, motorcycle jump, jump from motercycle, etc. And the graphics are horrible. I mean, Id rather have wolfenstein graphics than some of the horrible inconsistant texturing in this thing. It amazes me that they let this stuff get past quality control
Title: Re: Black Ops Post by: Inane on November 15, 2010, 03:43:22 PM I watched someone play the first mission of the game, which was just painful, but I really loved the multiplayer of MW2 so it looks like I'm gonna try and scrounge up some money to buy dis.
Seriously though, urgh, flashbacks, NUMBERS IN MY HEAD, terrible writing. I AM A GRITTY SOLDIER I SAY FUCK AT UNNECESSARY TIMES. Title: Re: Black Ops Post by: BoxedLunch on November 15, 2010, 04:26:19 PM i got it at a redbox for rent. i like the multiplayer, but i don't care much for being placed in a server with people in like level 33 when i'm only level 7, i feel pathetic. :(
Title: Re: Black Ops Post by: deathtotheweird on November 15, 2010, 04:44:32 PM Boring game, incredibly stupid story and dialogue. Treyarch should give up.
mp is fun though. Title: Re: Black Ops Post by: qmvo73hoy on November 15, 2010, 07:44:50 PM Doesn't look very good, experience system? Remote controlled things? lol.
Title: Re: Black Ops Post by: Renton on November 15, 2010, 11:29:51 PM I like that instead of, I dunno, getting good writers or better level designers they blew all the budget on getting Gary Oldman, Ed Harris, Sam Worthington and Rolling Stones.
Title: Re: Black Ops Post by: JoGribbs on November 16, 2010, 12:35:34 AM Dude, Gary Oldman is in this game!? :O
I knew the main guy was Sam Worthington - I'd recognise his terrible australiamerican accent anywhere. Title: Re: Black Ops Post by: Renton on November 16, 2010, 01:09:42 AM Gary Oldman was Reznov (also in World at War) and that one scientist to whom you feed glass.
Title: Re: Black Ops Post by: JoGribbs on November 16, 2010, 02:08:50 AM Oh... Those two...memorable characters... <_<
I never played World at War so I have no idea who Resnov even is... Title: Re: Black Ops Post by: fraxcell on November 16, 2010, 03:06:15 PM This is... a little sad, but not entirely surprising. Some dude (http://www.rockpapershotgun.com/2010/11/16/codblops-first-mission-without-firing/) demonstrated that you can play through the entire first level without firing a single shot.
Title: Re: Black Ops Post by: Rob Lach on November 16, 2010, 04:04:10 PM This is... a little sad, but not entirely surprising. Some dude (http://www.rockpapershotgun.com/2010/11/16/codblops-first-mission-without-firing/) demonstrated that you can play through the entire first level without firing a single shot. That's pretty awesome actually. First Person War Photographer. Title: Re: Black Ops Post by: Alevice on November 16, 2010, 04:09:28 PM It seems rather okay until the airplane section. I mean they are shooting down your plane and you dont have to do anything about it?
Title: Re: Black Ops Post by: Contrary on November 16, 2010, 09:59:06 PM It's plagued pretty by bad by the fact that it was made by Trey. Terrible hit detection, most weapons having identical fire rate and damage, semi auto lock up (to prevent modded controllers but the limit is set RIDICULOUSLY LOW so you will set it off in normal play all the time), snipers being nerfed to shit, broken audio (no listening for footsteps), the dive, etc etc.
However they did do a lot of things right. Wager matches are loads of fun, Zombies is great as always, splitscreen online is fantastic (even better since I have 2 PS3s so I can just have friends bring a copy of the game over), the perks and nice and balanced (except for 2nd chance), the attatchments are fun, and the customization, while it doesn't add that much, isn't a bad thing. Title: Re: Black Ops Post by: Conker534 on November 16, 2010, 10:23:10 PM The ending came out of nowhere. It deserved the song "America - Fuck Yeah" from that movie the Sound Park guys made. HAHAH me and my friends said that. at the end i was left thinking this, and only this. "USA. USA. USA. USA." Title: Re: Black Ops Post by: JoGribbs on November 16, 2010, 11:18:50 PM The ending was a bit anti-climactic :/.
But once again: I. Could. Not. Give. A. Shit. The multiplayer is excellent. Title: Re: Black Ops Post by: wsworin on November 17, 2010, 03:25:47 AM Multiplayer is not bad, but this is the same COD you've been playing for years.
Title: Re: Black Ops Post by: Cagey on November 17, 2010, 03:51:52 PM wsworin, I don't disagree, but when you are a fan of the series it's the small tweaks which perfect the experience that are important. I loved the multi in Modern Warfare 2, but Black Ops is just that much better.
Title: Re: Black Ops Post by: oyog on November 17, 2010, 04:30:20 PM I've only played a couple levels of the single player campaign (because there wasn't any split screen campaign) with my friend at his house. It's pretty "Meh."
I thought it was amusing when someone shouted "SNIPER!" and I looked up to see a dude with rifle in a tree with A BRIGHT LIGHT on his head. That's how the professionals do it. Really. Every sniper in Korea (or was it Vietnam?) had a flashlight strapped to their head. Historically accurate and shit. And who the fuck decided the screen should go blindingly white while loading? Did someone just forget to put in the loading art? Eh. I wasn't using my retinas anyway. Title: Re: Black Ops Post by: wsworin on November 17, 2010, 06:34:32 PM Yeah I would understand that fans really prefer to see the little tweaks and new environments. And the art is some of the best I've ever seen. Although, I probably just played too many traditional shooters hence my boredom. :)
Title: Re: Black Ops Post by: Nugsy on November 17, 2010, 07:09:41 PM Yeah I would understand that fans really prefer to see the little tweaks and new environments. And the art is some of the best I've ever seen. Although, I probably just played too many traditional shooters hence my boredom. :) HFFA, The game looks horrible close up.Title: Re: Black Ops Post by: wsworin on November 17, 2010, 07:33:44 PM Sorry, I meant the overall atmosphere. Yeah close up the textures are low res.
Title: Re: Black Ops Post by: AshfordPride on November 23, 2010, 04:13:08 PM So I finally managed to get my hands on this for the break. I have to say, it certainly isn't bad.
The single player has a fantastic sort of flow to it that I have yet to see in the Call of Duty series. The levels in Call of Duty always struck me as arbitrary battles that really didn't have a real goal to the level. What I mean by that is, say the goal of the level is to destroy an artillery set up. In previous games, you would begin an unknown distance away from the artillery, and then you'd just sort of, like, stumble across the artillery by making your way from checkpoint to checkpoint. The thing I like about Black Ops is that the goal of every missions seems to be, so far, a very defined and recognizable goal. I don't feel like I'm moving from field to field and room to room. I feel like I'm getting closer to capping Castro, and I can see that rocket that I have to sabotage the entire time I'm approaching it, and I'm constantly having the steps of my escapes plan shouted by dozens of Russian prisoners as I progress. It's a sort of encouraging thing that I haven't seen in many Call of Duty games. Hell, I didn't realize the Whiskey Hotel was the White House until I was inside it in Modern Warfare 2. I also feel that every level I've played so far as a very nice pace to it. Things escalate over the course of the level, usually having the player start with killing a few enemies very slowly, and then ending with an elaborate chase, a timed segment, or a much more challenging ending where the player is given a new, powerful gun. The escape from the work camp was absolutely fantastic. A fight between prisoners escalates to the total destruction of the entire detainment camp, I can't even describe how incredible it felt to slingshot impromptu grenades at the enemy while Reznov gave that speech. Especially after playing World at War. That being said, the AI seems to be very disappointing. It seems like everyone is programmed to seek cover as their top priority. What this means is that you'll often see enemy soldiers run at you or your partners, only to have them keep going passed them to hide behind a crate... That doesn't even cover them... This actually proves to be even worse when your allies do it. I can't tell you how many times an ally has ran forward, with nothing attacking him at the moment, and as I followed him a whole lot of enemies that were hiding inches away from us not pop up and shoot me. It's a false flag, I think it's safe because my ally is moving into a situation that nobody, not even my invincible AI partner, should be dashing into. In previous Call of Duty games, I always felt that my allies were cemented in their positions until the coast was clear. It really throws me off at times. I also feel as if there's a lot less feedback when I'm attacking an enemy. Animations seem to play almost randomly and with no real correlation to the sort of damage the enemy is taking. Something an enemy will only recoil in pain after taking several shots, and it seems that the animations for death by headshot seem too delayed, the enemy only beginning to fall after a few moments of whatever they were doing. The knife seems impotent, and it's very hard to tell when I'm hitting someone. There's not longer that lunge and stab, it's just a plain slash that has the same animation regardless what proximity I have to an enemy. This is a whole different can of worms online, of course. Also, does anyone think the scream this guy makes when Sergei kills him is from Metal Slug? The scream that the soldiers make when they first spot you. That scream. http://www.youtube.com/watch?v=yAjPzZPSBqc (http://www.youtube.com/watch?v=yAjPzZPSBqc) This is... a little sad, but not entirely surprising. Some dude (http://www.rockpapershotgun.com/2010/11/16/codblops-first-mission-without-firing/) demonstrated that you can play through the entire first level without firing a single shot. I see no issue here. At all. It's the first level, practically a tutorial. I died multiple times during that level on the same difficulty, probably because I wasn't belly-down behind a cement wall during every firefight. I can tell you that this shit wouldn't fly in any other level, why is it such a big deal that the player has a large group of AI partners to assist him during the first level of the game? The button prompts and explanations make it very clear that this is just a level for people to get their bearings, and doesn't provide any sort of challenge comparable to other levels. There are probably dozens of levels of Mario games that can be completed without killing an enemy, does that possibility make the game any less of a game? I tried to not shoot anything during the airplane sequence myself, as a test, and I died. I guess sometimes you just get lucky. Your enemies are probably shooting at the totality of the plane, not just your little machine gun. At Hardened difficulty, it only takes a few shots in succession to kill you. Boring game, incredibly stupid story and dialogue. Treyarch should give up. mp is fun though. (http://img808.imageshack.us/img808/2585/1286435462171.jpg) (http://img808.imageshack.us/i/1286435462171.jpg/) As a fat disgusting baby, I completely agree with you. This game did not have enough storygood. The dialogue was bad because this is not how soldiers talk. Soldiers would never say things like this and the story was bad. Why would a soldier utter a vulgarity. I nearly spit out the entirety of the frozen ham I was gumming on when I heard the main character curse. The story was bad. A bad story. There wasn't even emotion and at the end you don't even find out that your wife was still dead the whole time. Or that the princess was a nuclear bomb. The story was so awful I skipped all the cutscenes as I consumed seven packets of Fun Dip powder. But the multiplayer was good, I guess. Just because half of the game is great doesn't mean the company that makes this shouldn't be sodomized by a bear. The twenty hours of enjoyment I got out of the fantastic multiplayer were dwarfed by four hour campaign that violated all of my senses. Except my sense of taste, that sense is an unspoiled sensation virgin who will only be bedded by the most wonderful and affluent men. Like this McRib here. Fat baby out. Peace and chicken grease. Delicious, delicious chicken grease. (http://img213.imageshack.us/img213/7126/1286435683785.jpg) (http://img213.imageshack.us/i/1286435683785.jpg/) Title: Re: Black Ops Post by: Riley Adams on November 23, 2010, 05:03:42 PM I bought it (for PC). The single player was kinda meh (convoluted story, lots of run forward to stop enemies infinitely spawning, etc), but I haven't finished yet, so we'll see...
But the multiplayer is pretty good, dedicated servers mean hackers get banned pretty quick (although I've been banned a few times for legitimate use of the terribly overpowered chopper gunner killstreak (I once got 40 kills in ~30s with that on hardcore mode on a small map...)). Title: Re: Black Ops Post by: jotapeh on November 23, 2010, 07:15:00 PM This is... a little sad, but not entirely surprising. Some dude (http://www.rockpapershotgun.com/2010/11/16/codblops-first-mission-without-firing/) demonstrated that you can play through the entire first level without firing a single shot. That's pretty awesome actually. First Person War Photographer. Idea: Pokémon Snap in a real war setting :whome: DOES NOBODY ELSE THINK THAT WOULD BE AMAZING? Title: Re: Black Ops Post by: Inanimate on November 23, 2010, 07:25:17 PM This is... a little sad, but not entirely surprising. Some dude (http://www.rockpapershotgun.com/2010/11/16/codblops-first-mission-without-firing/) demonstrated that you can play through the entire first level without firing a single shot. That's pretty awesome actually. First Person War Photographer. Idea: Pokémon Snap in a real war setting :whome: DOES NOBODY ELSE THINK THAT WOULD BE AMAZING? (http://resetglitch.com/wp-content/uploads/2009/09/frank_west.png) "I've covered wars, ya'know." Dead Rising prequel. It must be done. Title: Re: Black Ops Post by: saibot216 on November 23, 2010, 07:29:03 PM I don't have it, but my neighbor does. Know how I know? BECAUSE HE WON'T SHUT THE FUDGE UP! HE KEEPS ME UP AT NIGHT BY YELLING AT THE PLAYERS OVER XBOX LIVE AND YODELING! I want to throw him out a window.
Title: Re: Black Ops Post by: PGGB on November 24, 2010, 05:01:17 AM I like how Treyarch managed to put virtually the same multiplayer into the Wii version. I've gotta give them mad props for that.
Title: Re: Black Ops Post by: Conker534 on November 24, 2010, 01:06:55 PM Yeah. They did a pretty okay job at wii.
Title: Re: Black Ops Post by: Dragonmaw on November 24, 2010, 01:20:38 PM PC version is pretty much the best version of the game, namely because it doesn't have all the limitations that the console versions (and MW2, for that matter) have.
Also, I genuinely liked the story. Unlike MW2, it didn't feel like I was just randomly getting fucked over all the time. Whenever something went wrong, it was for a clear and recognizable reason, as opposed to "lol plot twist." The multiplayer is fantastic. I know this is silly, but I wish they'd just include every gun from every game previous. Fuck historical accuracy, I don't care. Even if the guns are mostly the same, I greatly enjoy doing the challenges and even just the animations and shit. All in all, I'd say this strikes an excellent balance between the more traditional gameplay of MW1 and the crazy, Mario Party nature of MW2. Title: Re: Black Ops Post by: Conker534 on November 24, 2010, 04:02:51 PM Hey bro, I like Mario Party. Lol
Title: Re: Black Ops Post by: Inane on November 24, 2010, 04:07:11 PM I was actually really disappoint in this game :'( I didn't play singleplayer at all but for every step forward in multiplayer there's something that really pisses me off. I do like the changes to the perks and the method for getting pro versions of them, but man, fuck this game!
Snipers are fucked, mostly by level design and the worse graphic design (prone players stick out like a sore thumb), new emblem and title system makes the 'challenges' a minor quibble that you don't check up on; overall the game has seemingly changed to be a clusterfuck of assault rifles and a couple shotguns and SMGs thrown in, because of the bad level design that seems to force you in to constant heads-on battles. Also, revenge-spawning is even worse than in MW2? Title: Re: Black Ops Post by: Trevor Dunbar on November 24, 2010, 08:09:46 PM Should have named the topic: COD-BLOPS.
Title: Re: Black Ops Post by: Dragonmaw on November 24, 2010, 09:40:42 PM I was actually really disappoint in this game :'( I didn't play singleplayer at all but for every step forward in multiplayer there's something that really pisses me off. I do like the changes to the perks and the method for getting pro versions of them, but man, fuck this game! Snipers are fucked, mostly by level design and the worse graphic design (prone players stick out like a sore thumb), new emblem and title system makes the 'challenges' a minor quibble that you don't check up on; overall the game has seemingly changed to be a clusterfuck of assault rifles and a couple shotguns and SMGs thrown in, because of the bad level design that seems to force you in to constant heads-on battles. Also, revenge-spawning is even worse than in MW2? It's really dependent on the map. Since like 70% of servers are 24/7 Nuketown, yeah, I agree. But other maps (Havana, which one is the radar station) favor snipers so heavily it's almost impossible to use anything else. Basically, most of the maps favor different weapon classes over others. There's one, maybe two maps that favor all equally, but nobody plays them. Title: Re: Black Ops Post by: JoGribbs on November 25, 2010, 12:25:44 AM Should have named the topic: COD-BLOPS. Whatever do you mean?Title: Re: Black Ops Post by: Trevor Dunbar on November 25, 2010, 12:46:07 AM Should have named the topic: COD-BLOPS. Whatever do you mean?It's what giantbomb and other game sites are trying to get people calling it by. It's an abbriviation for the name of the game. Title: Re: Black Ops Post by: JoGribbs on November 25, 2010, 03:27:11 AM Should have named the topic: COD-BLOPS. Whatever do you mean?Title: Re: COD-BLOPS Post by: C.A. Silbereisen on November 25, 2010, 04:15:37 AM Codblops sounds qt.
Title: Re: COD-BLOPS Post by: Trevor Dunbar on November 25, 2010, 04:27:13 AM So, the gameplay online doesn't seem that great...what's with tomahawks killing people from across the entire map?
Title: Re: COD-BLOPS Post by: JoGribbs on November 25, 2010, 05:31:43 AM I haven't experiences much of that. It's a whole lot better than MW2 - much more balanced - no Double Shotguns guy.
Title: Re: Black Ops Post by: Gnarf on November 25, 2010, 09:57:04 AM COD-BLOPS I always read that as CODE-BLOPS, which is basically a fork of Code::Blocks that has blops insteada blocks. Title: Re: COD-BLOPS Post by: C.A. Silbereisen on November 25, 2010, 12:11:18 PM BLOD-COPS
Title: Re: COD-BLOPS Post by: Dragonmaw on November 25, 2010, 12:44:53 PM (http://s-ak.buzzfed.com/static/imagebuzz/terminal01/2010/11/9/15/carl-on-duty-black-cops-25208-1289332909-10.jpg)
Title: Re: COD-BLOPS Post by: JoGribbs on November 25, 2010, 01:40:39 PM I'd prefer the term 'African American Ops'.
Title: Re: COD-BLOPS Post by: Türbo Bröther on November 25, 2010, 01:44:49 PM It should really be "Desk Ops".
Title: Re: COD-BLOPS Post by: Conker534 on November 25, 2010, 03:42:16 PM Generic FPS that is boring already, Official rename.
Title: Re: COD-BLOPS Post by: Gimym JIMBERT on November 25, 2010, 06:53:49 PM http://www.youtube.com/watch?v=Dz9oWCb7rmY
The genre had evolved a lot but I surely miss "don't shoot civilian" tropes, that would make the game even more realist. Title: Re: COD-BLOPS Post by: AshfordPride on November 25, 2010, 07:32:12 PM Generic FPS that is boring already, Official rename. SHITTY GAME FOR BABIES WHO ARE FUCKING IDIOTS THATS MY OFFICIAL RENAME The genre had evolved a lot but I surely miss "don't shoot civilian" tropes, that would make the game even more realist. He could've been Kravchenko in disguise. Or Steiner. Or Dragovich. Shoot 'em all and let Reznov sort 'em out. Title: Re: COD-BLOPS Post by: C.A. Silbereisen on November 26, 2010, 02:02:27 AM If those Wikileaks Iraq vids are anything to go by, shooting civilians is the duty of any True Patriotic American Hero.
Title: Re: COD-BLOPS Post by: Türbo Bröther on November 26, 2010, 02:08:10 AM They really should have just made a Wikileaks game instead where you track down classified documents and balance publishing certain information versus the number of countries the government tries to defame you in. That's the risk/reward system. But instead we got another manshoots.
Title: Re: COD-BLOPS Post by: Gimym JIMBERT on November 26, 2010, 07:08:30 AM They really should have just made a Wikileaks game instead where you track down classified documents and balance publishing certain information versus the number of countries the government tries to defame you in. That's the risk/reward system. But instead we got another manshoots. 10 000 pts This is... a little sad, but not entirely surprising. Some dude (http://www.rockpapershotgun.com/2010/11/16/codblops-first-mission-without-firing/) demonstrated that you can play through the entire first level without firing a single shot. That's pretty awesome actually. First Person War Photographer. Idea: Pokémon Snap in a real war setting :whome: DOES NOBODY ELSE THINK THAT WOULD BE AMAZING? (http://resetglitch.com/wp-content/uploads/2009/09/frank_west.png) "I've covered wars, ya'know." Dead Rising prequel. It must be done. x100 multiplier What else? Title: Re: COD-BLOPS Post by: Dustin Smith on December 31, 2010, 07:51:38 AM uh, correct me if i'm wrong -- please do -- but they don't let you edit anything whatsoever when you're playing split-screen multiplayer for 360. grumble grumble
the only way to play Modern Warfare 2 is in hardcore mode, with spectating and kill streaks off and health regen set to normal. i don't like the cluttered ui and time restriction. Title: Re: COD-BLOPS Post by: Nikica on December 31, 2010, 08:14:50 AM If those Wikileaks Iraq vids are anything to go by, shooting civilians is the duty of any True Patriotic American Hero. :gentleman: Title: Re: COD-BLOPS Post by: Landshark RAWR on December 31, 2010, 09:47:12 AM If those Wikileaks Iraq vids are anything to go by, shooting civilians is the duty of any True Patriotic American Hero. yeah but not as important as TIGER FUCKING WOODS Title: Re: COD-BLOPS Post by: Melly on December 31, 2010, 02:01:20 PM I still think a war photographer game, with you trying to stay alive alongside the soldiers fighting and trying to get the best shots of the action, is a genius idea.
Title: Re: COD-BLOPS Post by: Conker534 on December 31, 2010, 02:15:18 PM I'd buy that so fast.
Title: Re: COD-BLOPS Post by: Contrary on December 31, 2010, 02:36:32 PM This game sucks dicks.
MW2>CoD4>>>>>>>>>Blops>>>>>5 I've realized that all the cool gadgets don't make up for the shitty maps, poor weapon design/balance, and shitty hit detection that one expects from Treyarch. Title: Re: COD-BLOPS Post by: BoxedLunch on December 31, 2010, 04:18:19 PM I like it, but i feel that taking out stopping power was a mistake. Not because of my lack of skill, but due to a ton of overpowered stuff (you know what i mean), and i still kind of think that grenade launchers should be limited to the actual weapon rather than the attachment.
I'm loving pure modes and classic team-deathmatch though, and combat training is good feature to have. The switch to money rather than challenges to unlock stuff is another plus, because i was never able to unlock much since i never played much to begin with and this helps me get some decent stuff fast. Title: Re: COD-BLOPS Post by: AndroidScholar1 on January 01, 2011, 07:53:25 AM The single player campaign is terrible, in that some parts are just plain unbalanced or misleading, and that the story is hard to get into because it isn't explained very well, and switches between different parts in time too quickly. I feel people will be more confused with this than they were with MW2 (though I never understood why people were confused by that story anyway).
The multiplayer, as in all the CoD games, is addictive, but it still hasn't changed much - facepaint and an economy system does not a great game make. Zombies made a return, which is nice n'all that, but it's still very, very hard for solo players - it's a fun game mode, sure, and it's designed with multiplayer in mind, but I can't help but think that the difficulty should be toned down a notch or increased depending on the actual amount of players in the round. The cheats to unlock all the maps for Zombies and the Intel are a nice addition - not many games have cheats nowadays, but IMO that's one of the great things about PS1 and PS2 games (in that most of them DO have cheats). I spent endless hours in GTA years ago with the flying car cheat, mainly pretending to be Harry Potter. The interactive main menu is a pretty nice addition though - for those that don't know, look down in the main menu and press RT and LT (for the 360) at the same time repeatedly to get out of the chair and move about the room. The cheats are input on the computer behind the chair. |