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Title: Kramlack Learns FlashPunk Post by: Kramlack on November 20, 2010, 12:31:27 PM So I'm giving FlashPunk a go in my spare time (all the time), and I figured I'd share my progress with TIGsource. As of this posting, there isn't much, since I just started a few hours ago, but I'll be continually updating this thread throughout the day/night.
Keys: A - Shoot Arrows - Move Milestones - Complete AClockWorkLemon's shmup tutorial (http://flashpunk.net/forums/index.php?topic=828.0). - Start changing bits of the code to breathe more life into the game. - Begin adding completely new code to spice up the game even more. Current Build (http://dl.dropbox.com/u/2782282/SHMUP.swf) Title: Re: Kramlack Learns FlashPunk Post by: JaJitsu on November 20, 2010, 11:32:19 PM I really love black and white graphics for some reason. great job so far
Title: Re: Kramlack Learns FlashPunk Post by: Ashkin on November 21, 2010, 12:12:09 AM It seems to be a curse of a good artist to have whoever he/she collaborates with disappear/quit...
Now maybe we'll get to see some of your amazing art in a game! (I still want Sweatpantsu... And Space Parasite...) Title: Re: Kramlack Learns FlashPunk Post by: Kramlack on November 21, 2010, 01:53:30 AM @Jason: Thanks, but I'm probably going to switch up the graphics eventually. Add some colour, animation, all that jazz.
@Ashkin: Haha, Space Parasite is going to get done soon, in fact, there should be an update on that today or tomorrow hopefully. Can't say anything about sweatpantu, I'd remake it myself but I don't really know platforming code too well except for a bit I did in MMF2. We'll see though. |