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Title: Demonophobia Post by: FK in the Coffee on January 21, 2011, 08:01:38 PM This game is fucked up, seriously. I'm questioning whether I'm even going to download the Xenophobia demo.
Title: Re: Demonophobia Post by: phubans on January 21, 2011, 08:48:53 PM On the topic of fucked up games, I found this little gem while watching videos of Demonophobia:
http://www.youtube.com/watch?v=_CCEhkzuZxo Title: Re: Demonophobia Post by: FK in the Coffee on January 21, 2011, 08:52:01 PM On the topic of fucked up games, I found this little gem while watching videos of Demonophobia: What the fuuuuck, France.http://www.youtube.com/watch?v=_CCEhkzuZxo Title: Re: Demonophobia Post by: Okenido on January 21, 2011, 09:39:15 PM There are people in the west that can come up with such games. The text also seems to be entirely in English too, so I have a bit of doubt that the linked video showcases a Japanese rape game.
Title: Re: Demonophobia Post by: mcc on January 21, 2011, 09:53:25 PM Hm
Maybe this weekend I'd try to take another crack at the end of Super Mario Galaxy 2 Title: Re: Demonophobia Post by: FK in the Coffee on January 21, 2011, 10:06:17 PM Hm I would imagine this is somehow relevant to the discussion.Maybe this weekend I'd try to take another crack at the end of Super Mario Galaxy 2 Title: Re: Demonophobia Post by: mcc on January 21, 2011, 10:19:40 PM Hm I would imagine this is somehow relevant to the discussion.Maybe this weekend I'd try to take another crack at the end of Super Mario Galaxy 2 Title: Re: Demonophobia Post by: FK in the Coffee on January 21, 2011, 10:22:26 PM Hm I would imagine this is somehow relevant to the discussion.Maybe this weekend I'd try to take another crack at the end of Super Mario Galaxy 2 Title: Re: Demonophobia Post by: Netsu on January 22, 2011, 03:21:54 AM On the topic of fucked up games, I found this little gem while watching videos of Demonophobia: What the fuuuuck, Japan.http://www.youtube.com/watch?v=_CCEhkzuZxo Hey, this game looks exactly like 'gay hunter' (or something like that) except you're a lady and the rape animation shows much more. [edit] Here it is: http://www.youtube.com/watch?v=RhQJ1igs3DY&feature=related Title: Re: Demonophobia Post by: C.A. Silbereisen on January 22, 2011, 03:45:42 AM There are people in the west that can come up with such games. The text also seems to be entirely in English too, so I have a bit of doubt that the linked video showcases a Japanese rape game. French, actually. Yeah, I kinda doubt it's a Japanese game.Title: Re: Demonophobia Post by: Nitromatic on January 22, 2011, 11:10:06 AM I must admit, I am trying to do something like that, Andy.
Maybe worst part about that is that many people get wrong image from you. Afraid of that. :concerned: Title: Re: Demonophobia Post by: phubans on January 22, 2011, 02:19:17 PM Hell, I actually got a boner from watching the game about the chick in the woods :wtf:
Title: Re: Demonophobia Post by: Paint by Numbers on January 22, 2011, 05:54:50 PM ITT phubans is creepy once again
but this time I can't do that because I am about to be creepy myself: I liked Demonophobia and considered it a good game; although flawed in things like sound design and basic gameplay, I enjoyed playing it and finding out new death animations. Also, it succeeds at being what it wants to be (a guro game for guro lovers) and whether or not a game succeeds at doing what it wants is my scale for considering whether a game is good or not. I have a "thing" for really weird/disturbing obscure games, though, especially foreign ones (to heighten the mysterious feel). They're like crack to me. Title: Re: Demonophobia Post by: Contrary on January 22, 2011, 08:01:18 PM I once saw a movie called "Ichi the Killer". I think that pretty much satisfied my desire for creepy Japanese shit.
Title: Re: Demonophobia Post by: FK in the Coffee on January 22, 2011, 09:24:37 PM I have a "thing" for really weird/disturbing obscure games, though, especially foreign ones (to heighten the mysterious feel). They're like crack to me. Yeah, I loved Yume Nikki, and I feel like some disturbing games have an unsung beauty to them. But I think this one sorta crosses the line. There's a certain point where a game goes from "somewhat upsetting/disturbing" to completely disgusting. Demonophobia crosses this line. Title: Re: Demonophobia Post by: phubans on January 23, 2011, 01:08:55 AM Well, from a design point of view it looks like shit. This whole game could have been easily and more readily conveyed through a different medium.
Title: Re: Demonophobia Post by: Okenido on January 23, 2011, 02:27:38 AM What medium would that be?
Title: Re: Demonophobia Post by: C.A. Silbereisen on January 23, 2011, 09:16:19 AM I once saw a movie called "Ichi the Killer". You should see Visitor Q, also by Takashi Miike. Prepare to be traumatized for life.Title: Re: Demonophobia Post by: phubans on January 23, 2011, 10:42:05 AM What medium would that be? Anything but a game. A painting, and animation, a short film... etc Title: Re: Demonophobia Post by: Okenido on January 23, 2011, 11:32:43 AM Why not a game?
Title: Re: Demonophobia Post by: C.A. Silbereisen on January 23, 2011, 11:39:54 AM Cuz a game with bad gameplay sucks. :durr:
Note that I haven't played the game. Title: Re: Demonophobia Post by: FK in the Coffee on January 23, 2011, 12:11:41 PM Well, the fact that there's no way to attack, and everything around you can kill you, and you can't even hide like in Amnesia. It basically just makes it a bunch of shitty repetition. At least Xenophobia has an element of strategy to it.
Title: Re: Demonophobia Post by: phubans on January 23, 2011, 12:21:17 PM Basically what they said^
The game looks very slow and unresponsive; you can't jump or hide. You only walk around getting killed 90% of the time, to watch the same 3 death animations ad nauseam. Why didn't the developer just adapt this to a point and click game where you mindlessly click on doors and see the outcome? It would have had the same effect. There's no purpose to having manual movement inputs in a game like this. You could say this game is similar to SNES Clock Tower, which is one of my favorites, but it is completely lacking in detail, atmosphere, and interactivity. Why even make a game if you're not going to spend time on interactivity? That was my main point. Title: Re: Demonophobia Post by: Okenido on January 23, 2011, 12:36:09 PM And I'm wondering how something about a girl being sent to hell and dying in various and horrific ways then resurrecting while trying to escape can be portrayed better in another medium. Sure the gameplay is bad, but without gameplay the concept would make it incredibly repetitive.
Title: Re: Demonophobia Post by: Paint by Numbers on January 23, 2011, 01:48:35 PM What Okenido said. In games, you can start things over and repeat them and not necessarily have it be out of place. In, say, a comic, how are you going to do Demonophobia's plot? "Welp, I died AGAIN! Boy, this is a bad situation I'm in!"
Title: Re: Demonophobia Post by: FK in the Coffee on January 23, 2011, 02:00:16 PM What Okenido said. In games, you can start things over and repeat them and not necessarily have it be out of place. In, say, a comic, how are you going to do Demonophobia's plot? "Welp, I died AGAIN! Boy, this is a bad situation I'm in!" I agree, the concept wouldn't work very well in other mediums, but it just wasn't executed well. Xenophobia seems to embrace the problems with Demonophobia and give the player a chance. Save points, stealth elements, weapon to defend yourself, etc.Title: Re: Demonophobia Post by: Widget on January 23, 2011, 03:11:35 PM I was always under the impression it was a game for fans of guro and the endless death "problem" was the entire point.. :-\
Title: Re: Demonophobia Post by: phubans on January 23, 2011, 03:21:18 PM And I'm wondering how something about a girl being sent to hell and dying in various and horrific ways then resurrecting while trying to escape can be portrayed better in another medium. Sure the gameplay is bad, but without gameplay the concept would make it incredibly repetitive. It could be an interactive Flash animation. Title: Re: Demonophobia Post by: Okenido on January 23, 2011, 04:32:07 PM From your previous idea I still have to say it would be repetitive. It has no goal, no purpose, and just being gore for the interest of just seeing gore.
I do however believe that the game would be better if it removed the dodging of lesser demons and was more of an adventure game. Title: Re: Demonophobia Post by: Paint by Numbers on January 23, 2011, 05:33:28 PM I agree, the concept wouldn't work very well in other mediums, but it just wasn't executed well. Oh yeah, no question, it kind of dropped the ball on gameplay. Title: Re: Demonophobia Post by: Superb Joe on January 23, 2011, 05:37:42 PM I think a fear of demons, daemons, devils or similar is a perfectly normal thing to experience. It's ridiculous to pretend otherwise. It is a position to be ridiculed.
Title: Re: Demonophobia Post by: C.A. Silbereisen on January 23, 2011, 06:06:24 PM As someone who grew up on vidyagames such as Doom and Diablo, I have successfully defeated my own demonophobia. I now live with the comforting feeling that, should I ever encounter one or more demons, daemons or devils I can easily return them to where they came from using an oversized axe or shotgun.
Title: Re: Demonophobia Post by: Paint by Numbers on January 23, 2011, 08:17:45 PM I must admit, I am trying to do something like that, Andy. I wont assume your are a creep. Don't let judgmental people hold you back! :)Maybe worst part about that is that many people get wrong image from you. Afraid of that. :concerned: Title: Re: Demonophobia Post by: Nitromatic on January 24, 2011, 06:56:57 AM Heh, thank you, Andy and Paint by Numbers. I feel better, thanks to you, and I hope I can finish my project(s) now without being afraid. :P
Oh, C.A. Sinclair, you have played Doom, you win. I quite enjoyed playing them, and still do! One of my favourite (and maybe only) first-person shooters I like! :gentleman: |