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Title: Tight Post by: beisik on May 16, 2011, 03:51:59 AM Tight Break bricks, shoot down enemies, buy upgrades, and kill the Boss. Instructions:
(http://oueo.ateamworks.com/tight/screens/small/01.png) (http://oueo.ateamworks.com/tight/screens/01.png) (http://oueo.ateamworks.com/tight/screens/small/02.png) (http://oueo.ateamworks.com/tight/screens/02.png) (http://oueo.ateamworks.com/tight/screens/small/03.png) (http://oueo.ateamworks.com/tight/screens/03.png) Download (http://oueo.ateamworks.com/tight/) Have a nice play ;) Title: Re: Tight Post by: Nuprahtor on May 16, 2011, 04:58:51 AM Nice graphics and addictive gameplay. I like it! :coffee:
Sound design is also great. At this time i haven't killed the Boss, but I tried! :handanykey: Title: Re: Tight Post by: RichMakeGame! on May 16, 2011, 07:36:32 AM fun idea.. the rocket upgrade is insanely overpowered though.. you don't need to upgrade anything else if you just spend points on rockets.
maybe you should give less points for the bricks and more for enemies? I found the best tactic was ignoring the enemies altogether Title: Re: Tight Post by: i.i on May 16, 2011, 07:47:02 AM Moral of Game: ROCKETS
Title: Re: Tight Post by: kidchameleon on May 16, 2011, 07:54:00 AM Looks and sounds great. Big problem for left handed players though, the space key is hard to get at for changing weapons. Perhaps space should be used for the little screen that pops up when you press the right mouse button and vice versa?
Title: Re: Tight Post by: Inanimate on May 16, 2011, 05:05:26 PM Okay, this game is pretty great! I like it a lot.
A few things I noted; You move kinda sluggishly. I think an all-round speed-boost would make the game feel more responsive and faster-paced. The spinning-gear was ALWAYS spinning; it'd be nice if it moved with your mouse, or only when you were moving, or something. Title: Re: Tight Post by: tecbug on May 17, 2011, 03:55:36 AM Simple, addictive and not easy. Graphics and audio are consistent and good. Great idea. I really like this game. Good work.
Title: Re: Tight Post by: SundownKid on May 18, 2011, 12:36:55 PM Machine gun rockets? Come to papa! (okay, maybe a tad overpowered considering they owned the boss in about 1.5 seconds...)
Anyway, the music/color scheme give it a trippy vibe. Title: Re: Tight Post by: beisik on May 22, 2011, 12:22:37 PM Thanks all for feedback! Now we're porting the game to flash and take into account all comments and suggestions.
And some words about rockets: if you can shoot them without delay - it is a bug. Sorry, but we are so lazy to find the reason and fix :( Title: Re: Tight Post by: Irock on May 24, 2011, 11:33:37 AM I saw this on Bytejacker and decided to download it.
This game's pretty pretty fun. I only have one complaint; there doesn't seem to be any way to tell what weapon you've switched to, or if you've even switched weapons at all. I'd like to see what the game's like without the final rocket upgrade being an unstoppable rapid fire of doom. Title: Re: Tight Post by: todd on May 24, 2011, 12:46:40 PM The visuals and music gave me this relaxed, psychedelic vibe, and added alot of personality to a pretty simple concept. I just wish there were more upgrades so I could keep playing. :)
Title: Re: Tight Post by: Taiko on May 24, 2011, 06:45:20 PM Consistent and fun art style and fitting music. I liked the digging mechanic - it made me frantic to buy the next saw upgrade.
You might want to consider having mouse wheel be the button to change weapons. It was awkward to switch my hands around trying to get a different weapon so I just stuck with the gun. Title: Re: Tight Post by: Rob Lach on May 24, 2011, 07:52:51 PM good stuff. slick and smooth.
Title: Re: Tight Post by: JarMustard on May 24, 2011, 10:16:12 PM I enjoyed it. Definitely a cool little concept, although I agree with a lot of the people here that it's quite unbalanced.
Rockets are the only thing you need to focus on, especially considering the fact that destroying blocks with rockets gives you more points, leading to more rockets. Perhaps only getting points for cutting rather than blowing up blocks would keep up the difficulty since you could dig yourself a hole with a rocket but it would only buy you more time to survive rather that giving you more points for upgrades (or for score padding) Title: Re: Tight Post by: Bones on May 25, 2011, 12:25:19 AM I think a good way to balance rockets would be to not have Gun decrease how fast the delay for shooting rockets becomes that way gun is more a weapon you use to take out the enemies with.
Certainly found that just going Rocket, Rocket, Rocket and then Gun a few times was basically unbalanced. Was able to rack up 200k in points. :P Interesting game though, I'm always down for some brick destruction. |