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Title: Dark Core [platformer] Post by: bloodrizer on December 05, 2011, 12:22:30 PM Here is a concept of my lil metroidvania project.
Actually I am a bit ahead of this, but I'll keep it for a history. (http://aoizora.org/hide/src/132311593374.jpg) Title: Re: Dark Core [platformer] Post by: Taugeshtu on December 05, 2011, 01:05:27 PM Looks nice!
Uhh, hope it won't be one moar pixel-art platformer Jellous square is great!) Title: Re: Dark Core [platformer] Post by: bloodrizer on December 06, 2011, 01:59:39 AM (http://aoizora.org/hide/src/132207554232.jpg) First prototype. Tileset looks ugly like hell. Looks nice! Thanks. I fear, that is exactly what I am trying to make :(Uhh, hope it won't be one moar pixel-art platformer Title: Re: Dark Core [platformer] Post by: Taugeshtu on December 06, 2011, 02:20:29 AM Oh, no, no-no-no and NO again! :nono:
But anyway, this is your game... If I may, I would suggest you not to use tiles. At all. Use them as mathematical model for level and whole game, but instead of drawing tiles draw big bits like on concept, with additional "rubbish" lines an stuff like that - make your game a bit more "special", please-please-please! :beg: :beg: :beg: Title: Re: Dark Core [platformer] Post by: bloodrizer on December 06, 2011, 10:02:24 AM (http://aoizora.org/hide/src/132267990450.jpg) Trying more crude NES-looking style. Oh, no, no-no-no and NO again! :nono: But anyway, this is your game... If I may, I would suggest you not to use tiles. At all. Use them as mathematical model for level and whole game, but instead of drawing tiles draw big bits like on concept, with additional "rubbish" lines an stuff like that - make your game a bit more "special", please-please-please! :beg: :beg: :beg: Thanks a lot! I'll definitely try it. I just don't want to waste to much time on graphics at the beginning - have to decide on the overall tone, graphic style and level design first. Title: Re: Dark Core [platformer] Post by: bloodrizer on December 07, 2011, 12:45:48 AM (http://aoizora.org/hide/src/132302278177.jpg)
Build v0.02 - save points, basic enemies, health bar. Title: Re: Dark Core [platformer] Post by: Taugeshtu on December 07, 2011, 01:08:23 AM Health bar seems like it's a placeholder - out of style..
Save point is nice) Title: Re: Dark Core [platformer] Post by: bloodrizer on December 08, 2011, 03:22:57 AM (http://aoizora.org/hide/src/132320548435.jpg)
Water and laser pistol Title: Re: Dark Core [platformer] Post by: Taugeshtu on December 08, 2011, 04:10:15 AM Any ToDo list?)
Water's nice, especially where it overlays foreground - seems a bit mysterious Title: Re: Dark Core [platformer] Post by: stef1a on December 08, 2011, 04:59:38 AM <image> Water and laser pistol I really like this. For some reason, I'm enamored by the cave tiles. :coffee: Title: Re: Dark Core [platformer] Post by: bloodrizer on December 09, 2011, 03:16:57 AM (http://aoizora.org/hide/src/132320449568.png)
Ruins level mockup. It is unclear what the background tiles would look like. Title: Re: Dark Core [platformer] Post by: bloodrizer on December 09, 2011, 11:51:46 AM (http://aoizora.org/hide/src/132346035156.png)
Trying another style for the ruins (left) vs old style (right) Title: Re: Dark Core [platformer] Post by: Taugeshtu on December 09, 2011, 12:03:55 PM I like new style. It's better in every single way imo.
And I'm still agains tiles :D With such artist skills you could make MUCH more unique world, even using copy-paste to speed up parts drawing... Oh, I'm sorry, I shouldn't tell this... Forgive me. Title: Re: Dark Core [platformer] Post by: bloodrizer on December 18, 2011, 02:17:46 AM Working on "Ruins" level. Lots of spikes, arrow shooting traps, etc.
(http://aoizora.org/hide/src/132420364141.png) Tileset is pain in the ass. It undergone several iterations and started to look sorta ok. (http://aoizora.org/hide/src/13242035949.png) Also new jelly cube sprites. Title: Re: Dark Core [platformer] Post by: happymonster on December 18, 2011, 02:19:18 AM The style looks very nice!
Title: Re: Dark Core [platformer] Post by: Sph!nx on December 18, 2011, 04:03:04 AM Yup, the new style is great. Keep it up. Looking forward to see more!
Title: Re: Dark Core [platformer] Post by: bloodrizer on December 21, 2011, 09:41:27 AM Various blocks and powerups
(http://aoizora.org/hide/src/132448875292.png) The block with eye is called "Evil Eye Mob". It shoots a series of red plasma balls to player. When it dies, it falls down as an ordinary movable block. So it's a mob and a physical puzzle object at the same time :) Dragon-looking block is arrow shooter trap. I personally love to make a series of narrow platforms in front of it. Title: Re: Dark Core [platformer] Post by: Taugeshtu on December 21, 2011, 10:23:26 AM Still tiles... I don't like you anymore! :D
Title: Re: Dark Core [platformer] Post by: bloodrizer on December 21, 2011, 10:39:48 AM Still tiles... I don't like you anymore! :D I will draw one 1024x765 hand-drawn mockup specialy for you :3 Title: Re: Dark Core [platformer] Post by: Windybeard on December 21, 2011, 02:27:15 PM This looks really good, the style is awesome. Love the square jelly dudes!
Title: Re: Dark Core [platformer] Post by: Taugeshtu on December 22, 2011, 07:00:01 AM I will draw one 1024x765 hand-drawn mockup specialy for you :3 Just one? Why do you hate me? :'(BTW, what engine do you use? Some tiles seems to have texture wrap bugs, could you try textures with "clamp" wrap mode? I guess it could fix that issue... P.S. Аааа! Ещё один с Гамина! Заполоняем... Title: Re: Dark Core [platformer] Post by: bloodrizer on December 22, 2011, 07:20:58 AM This looks really good, the style is awesome. Love the square jelly dudes! Thanks :3 I love them too.BTW, what engine do you use? Some tiles seems to have texture wrap bugs, could you try textures with "clamp" wrap mode? I guess it could fix that issue... I'm using flixel. Some tiles looks ugly since i'm too lazy to wrap them around 32x32 grid on a tileset. :) Title: Re: Dark Core [platformer] Post by: stef1a on December 24, 2011, 04:36:49 PM Are you planning to make the art more pixelly?
Title: Re: Dark Core [platformer] Post by: bloodrizer on December 25, 2011, 03:13:56 AM Are you planning to make the art more pixelly? Erm, *more* pixelly?Like this? (http://aoizora.org/hide/src/132481133373.png) Title: Re: Dark Core [platformer] Post by: Taugeshtu on December 25, 2011, 03:47:54 AM Quote Like this? Make me unsee this...Title: Re: Dark Core [platformer] Post by: Netsu on December 25, 2011, 05:36:09 AM I like the blocky-but-painterly style, keep at it!
Title: Re: Dark Core [platformer] Post by: Catguy on December 25, 2011, 10:11:30 AM Pretty well executed, but if you're going to make it look almost exactly like cave story at least design your own power-ups.
Title: Re: Dark Core [platformer] Post by: bloodrizer on December 25, 2011, 10:17:44 AM Pretty well executed, but if you're going to make it look almost exactly like cave story at least design your own power-ups. Arguable. The heart powerup is a heart powerup since, I dunno, 1975? 1980?Anyway, I will most likely change them, thanks. Title: Re: Dark Core [platformer] Post by: googoogjoob on December 25, 2011, 11:17:38 AM Pretty well executed, but if you're going to make it look almost exactly like cave story at least design your own power-ups. Arguable. The heart powerup is a heart powerup since, I dunno, 1975? 1980?Anyway, I will most likely change them, thanks. he meant the heart capsule which is basically identical to the one in cave story dum (http://puu.sh/bwbG) POSTED ON BEHALF OF RDEIN Title: Re: Dark Core [platformer] Post by: mcc on December 25, 2011, 11:36:30 AM I like the sketchy-style versions a lot.
Title: Re: Dark Core [platformer] Post by: Catguy on December 25, 2011, 12:18:52 PM http://www.cavestory.org/info_items.php yeah not really arguable.
Title: Re: Dark Core [platformer] Post by: bloodrizer on December 26, 2011, 10:39:29 AM Pretty well executed, but if you're going to make it look almost exactly like cave story at least design your own power-ups. Arguable. The heart powerup is a heart powerup since, I dunno, 1975? 1980?Anyway, I will most likely change them, thanks. he meant the heart capsule which is basically identical to the one in cave story dum (http://puu.sh/bwbG) POSTED ON BEHALF OF RDEIN OK, I've redraw them. This time I'm using different color and different emblem. Is it better? (http://aoizora.org/hide/src/132492436155.png) Title: Re: Dark Core [platformer] Post by: bloodrizer on January 02, 2012, 04:48:14 AM Minor update.
Death animation: (http://aoizora.org/hide/src/132464773269.gif) Unfortunately, showing it every time player dies would be annoying like hell, especially on levels with lot's of traps. I'll probably save it for props. Grass: (http://aoizora.org/hide/src/132550763975.png) |