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Feedback => Playtesting => Topic started by: True Valhalla on December 27, 2011, 10:37:50 PM



Title: Sudoku Editions: Japan - HTML5
Post by: True Valhalla on December 27, 2011, 10:37:50 PM
A stylized HTML5 sudoku game, themed on Japan and built for mobile. I am currently looking for sponsors.

Play in your browser or from your smartphone! (http://bit.ly/SudokuJpnM)

(http://dl.dropbox.com/u/46018476/Sudoku/s001.png) (http://bit.ly/SudokuJpnM)

If you take the time to play, please take an extra moment to leave feedback  :wtf::handthumbsupR:


Title: Re: Sudoku Editions: Japan - HTML5
Post by: J. R. Hill on December 27, 2011, 11:34:00 PM
Awesome!

My only critique is that it would feel more natural if using the note-input mode allowed you to add + remove a number by pressing it, just like with the big numbers.

Also: a bug in which alternate solutions are present and are not considered valid solutions.

I got this for example on hard mode:
(http://dl.dropbox.com/u/39181343/TIGsource%20Stuff/sudoku.png)

Note that this arises because the 1s and 7s are interchangeable, the same goes for the 6 & 7s, and the 239s have one alternate valid solution.  It's up to you whether you want multiple-solution puzzles, but if you allow them, you need to make it able to accept those alternate solutions.

Only played it once, since I sudoku'd out this year already, but it seems like it works otherwise.  Also, it seems like it'd be fine for mobile use, the boxes are wide and easy to hit quickly.


Title: Re: Sudoku Editions: Japan - HTML5
Post by: True Valhalla on December 28, 2011, 04:01:03 AM
Awesome!

That's always a nice way to start a new topic = thank you!  :)

My only critique is that it would feel more natural if using the note-input mode allowed you to add + remove a number by pressing it, just like with the big numbers.

Great idea. I will certainly implement this.

Also: a bug in which alternate solutions are present and are not considered valid solutions.

Oh, right, of course...I'll have to make a few changes to get this to work.

Thanks for playing!


Title: Re: Sudoku Editions: Japan - HTML5
Post by: True Valhalla on January 09, 2012, 03:49:19 PM
Update

The game has been fully rebuilt to be mobile compatible. We've also fixed the flawed puzzle logic pictured above and made some others changes, including the addition of a "How To Play" page.

We also found a sponsor, and are in talks with several other mobile games portals :) An ad supported version will be submitted to some free portals sometime soon too.


Title: Re: Sudoku Editions: Japan - HTML5
Post by: J. R. Hill on January 09, 2012, 04:14:20 PM
Congrats!


Title: Re: Sudoku Editions: Japan - HTML5
Post by: SirNiko on January 09, 2012, 08:33:05 PM
As a logic puzzle lover,

You should never allow multiple correct solutions. This will lead to paralysis of the solver when they cannot confirm any one correct solution out of the possibilities (And disappointment if they discover it did not matter). The fun of a logic puzzle comes from confirming each step in sequence as you move towards the solution.


Title: Re: Sudoku Editions: Japan - HTML5
Post by: Ooops on January 10, 2012, 12:39:29 AM
As a logic puzzle lover,

You should never allow multiple correct solutions. This will lead to paralysis of the solver when they cannot confirm any one correct solution out of the possibilities (And disappointment if they discover it did not matter). The fun of a logic puzzle comes from confirming each step in sequence as you move towards the solution.

I agree 100%. At the very least, if you insisit on allowing multiple solutions for a specific puzzle, you should warn the player, so he doesn't get stuck thinking he missed something. But the best you can do, really, is to have one solution only.


Title: Re: Sudoku Editions: Japan - HTML5
Post by: True Valhalla on January 10, 2012, 02:03:56 AM
As a logic puzzle lover,

You should never allow multiple correct solutions. This will lead to paralysis of the solver when they cannot confirm any one correct solution out of the possibilities (And disappointment if they discover it did not matter). The fun of a logic puzzle comes from confirming each step in sequence as you move towards the solution.

I agree 100%. At the very least, if you insisit on allowing multiple solutions for a specific puzzle, you should warn the player, so he doesn't get stuck thinking he missed something. But the best you can do, really, is to have one solution only.

I appreciate the insight. I don't actually play a lot of sudoku myself, but I can see where you're coming from.

Congrats!

Thanks! :)