TIGSource Forums

Feedback => Playtesting => Topic started by: Matt Thorson on August 20, 2008, 04:31:02 PM



Title: Jumper Three
Post by: Matt Thorson on August 20, 2008, 04:31:02 PM
http://mattmakesgames.com/games.php

Ogmo co-operates with himself.

Ogmo returns in Jumper Three, 3 years since his last appearance. Guide Ogmo in his search for a home on a myserious planet. Over the course of the game Ogmo will split into five seperate forms with completely different abilities, and you will have to switch between each of them to overcome the many obstacles in your path. Features 50+ stages. USB gamepad support is included.

Give it a shot, tell me what you think :) I like to think the difficulty curve on this one is a lot more friendly than in my previous work.


Title: Re: Jumper Three
Post by: Terry on August 20, 2008, 04:51:47 PM
I had no idea this was in the works :-* Will check it out first thing tomorrow!


Title: Re: Jumper Three
Post by: Zaknafein on August 20, 2008, 05:11:34 PM
Awesome!
But just as frustrating as FLaiL after the first few levels.
I can't play games with such sensitive controls, I had the same issue with cactus's Shotgun Ninja. But that's my problem, not your game's. ;)


Title: Re: Jumper Three
Post by: JaJ on August 20, 2008, 06:17:05 PM
Played until 2-7, I like it so far.

The only thing that bothered me was the use of the 'a' key with green ogmo, since you are using 'a' also as the cancel key, I keep getting confused, thinking I'm selecting something but then actually cancel it.


Title: Re: Jumper Three
Post by: ChevyRay on August 21, 2008, 01:28:22 AM
I had no idea this was in the works :-* Will check it out first thing tomorrow!
That's because he finished it so damn fast.

Like most of Matt's games, it's very technically challenging. The characters are very responsive, and everything happens very quick, so reflex and timing are necessary. But after playing for awhile, you start to really get the hang of the characters (eg. I hated green ogmo when I started, and by the end I really liked him :D), and you can go back and play other platform games like cheese.


Title: Re: Jumper Three
Post by: Matt Thorson on August 22, 2008, 05:10:21 PM
Just uploaded v1.00.  All v0.99 savefiles will be compatible.  Download link is the same as before, in the first post.  Here's the changelog:

Code:
JUMPER THREE

VERSION INFO


=============================
[ v0.99 ] -- [ 08 / 20 / 08 ]
=============================
-First release.

=============================
[ v1.00 ] -- [ 08 / 22 / 08 ]
=============================
-Lowered 5 medal target times.
-Fixed a coin being impossible to reach.
-Fixed some formatting errors in stats files.
-Fixed crash at start of first sector with music muted.
-Fixed crash at ogmo unlock with music muted.
-Fixed crash at stage complete with music muted.
-Made spawn point wait until button released to spawn.
-Optimized timer start/end to help prevent miscalculation.
-Removed no-hover time immediately after spawn for Pink Ogmo.
-Made game return to Ogmo Select rather than Stage Select upon death
or completion of an already-completed stage.
-Made it so no Ogmo will wall jump if you are holding the DOWN key (primarily
to make it easier for Pink Ogmo to hover against walls).
-Added option to use frametime timer rather than realtime timer, for computers
that have trouble keeping a constant 60 FPS.
-Added sound effect for beating your best time on a stage, but not earning
a medal.
-Increased friction slightly for Pink Ogmo while hovering.
-Fixed exploit where you could hover below stage with Pink Ogmo.
-Fixed falling off stage and dieing if you stopped one pixel short of finishing.
-Fixed springs not giving one Ogmo back his double jump.
-Changed stage 2-7 slightly to make it easier for Green Ogmo.
-Added ability to pay coins to skip stages.
-Added coin total display to Ogmo Select screen.
-Added Arcade Mode.
-Fixed bug where you could pick an unlocked Ogmo, then quit and load a file
without that Ogmo unlocked and still play as him.
-Placed some missing tiles in stage 3-3.


Title: Re: Jumper Three
Post by: Craig Stern on August 24, 2008, 10:22:14 AM
Neat! To be honest, I generally hate platformers whose primary challenge lies in having hair-trigger reflexes, largely because I'm really not very good at them. Be that as it may, I actually liked this game a lot. It's very well-made, and I really like that you can select one of a number of different incarnations of yourself with unique strengths and weaknesses to attempt any given level. It definitely gives me the feeling that if I can't beat it one way, I can always try beating it an entirely different way the next time. I wish you great luck with this game! :beer:


Title: Re: Jumper Three
Post by: Matt Thorson on August 24, 2008, 11:39:30 AM
Thanks!

My major goal with this game was to appeal to non-platformer fans and platformer fans alike, by using the Ogmo Switching system to reduce frustration and the colletable coins to optionally increase challange.


Title: Re: Jumper Three
Post by: narasu on August 24, 2008, 11:55:56 AM
Nice. Very very very very very very very very very.. very..


very nice!

So what's next?


Title: Re: Jumper Three
Post by: Matt Thorson on August 24, 2008, 12:38:13 PM
Nice. Very very very very very very very very very.. very..


very nice!

So what's next?

RunMan! (with Tom Sennett)


Title: Re: Jumper Three
Post by: Psychotronic on August 24, 2008, 02:22:32 PM
Yay, Runman!

So, this is my favorite Jumper game so far. I don't quite have the hair-trigger dexterity to play the others for very long, but you've built this one so all the really difficult jumps are optional for quite a few levels. I finally got stuck on 4-4 but nothing else stopped me for very long, since there was usually an easy path through the levels, or a way to hack your way through by choosing the right Ogmo. You really packed a lot of depth into each level.

If I were a little bit better at it, I could see getting a lot of quality time out of this, what with all the color-specific coin challenges and collectible accessories. Even without the necessary skills, I'll probably still give it a whirl every now and then. Nice work.

P.S. Please make Untitled Story 2. I'll pay money for it. Thank you.


Title: Re: Jumper Three
Post by: Farbs on August 24, 2008, 04:53:11 PM
Hot damn!

Jumper 1 was shit hot. I can only assume this shit is hotter!
 :-*


Title: Re: Jumper Three
Post by: Valter on August 25, 2008, 12:53:53 PM
Oh my god. I beat FLaiL all the way through, and this one is certainly doing your trademark difficult platforming and sweet music, coupled with nice graphics and infuriating amounts of inertia!

In short:  :-*

EDIT: Hot damn, this thing his harder than a sack of bricks. I think there's a little bit of a steep difficulty curve, considering the wall I hit on stage 3-8. Going through with green is almost mind-numbingly painful. But:

(http://img409.imageshack.us/img409/7383/inyofacedz7.png)
asshole


Title: Re: Jumper Three
Post by: Matt Thorson on August 25, 2008, 04:13:47 PM
I have received a lot of complaints about the lack of unlockables for getting 100%, and I just wanted to clarify that I do intend to add some sort of extra content eventually (as soon as I'm not so burnt out on working on this damn game).

Currently, you unlock Arcade Mode for completing sector 5 (regardless of how many stages you've skipped).

I plan to include another unlockable mode eventually for beating every stage (including the secret stages) without skipping any (or going back and beating the ones you've skipped).

Also, I want to do an Editor like with the other Jumper games, but it won't be right away.


Title: Re: Jumper Three
Post by: MekanikDestructiwKommando on August 25, 2008, 05:31:02 PM
Where are these USB gamepads you speak of? I wish to buy a good, multibutton one.


Title: Re: Jumper Three
Post by: Nitro Crate on August 26, 2008, 06:06:43 PM
At first I thought that this game was too easy and boring to play, but I had this strange urge to come back and keep playing it. Now I realize how great this game really is. It's fantastic and the difficulty curve is perfect. I'm not sure if you made this intentional or not, but beating the game was simply preparing you for the real game, the collection of the coins and the time trials. These much more challenging goals really exercised your reflexes and thought. At times I found myself wondering whether a certain coin or time could be more easily reached with a different colored ogmo. Excellent work, and my only real disappointment was that the controls felt a little awkward at times. (The whole a for ability+cancel thing for example) Also, although I never really cared for the whole ogmo story, I know a lot of people did, and I really do miss those fun to watch cut scenes. They were very rewarding.


Title: Re: Jumper Three
Post by: Matt Thorson on August 26, 2008, 06:49:24 PM
Staples in Canada sells a good one for ~$20

http://www.logitech.com/index.cfm/gaming/pc_gaming/gamepads/devices/301&cl=us,en

Works great for SNES emulation as well.


Title: Re: Jumper Three
Post by: Stij on August 27, 2008, 12:23:38 PM
Beat it! (though I'm still missing some coins) I liked this a lot more then the last 2 Jumper games - it just felt a lot more intuitive. The ability to choose between mulitple Ogmos, as well as being able to backtrack and get coins you missed the first time, helps to make the game a lot less frustrating.

Between this, FlaiL, and An Untitled Story, you're quickly becoming one of my favorite indie developers.  ;D


Title: Re: Jumper Three
Post by: muku on September 01, 2008, 03:00:39 PM
I'm literally pulling my hair out over the fifth bonus stage, 6-5. I don't see how a human being can finish that stage, what with the crazy inertia and too large hitboxes on the spikes conspiring against me... >:( >:(


Title: Re: Jumper Three
Post by: JimmySH on September 10, 2008, 03:13:36 AM
I got 12 FPS even without particles (I've tried it on different times after rebooting and that), do you use an advanced shader for the graphics? (Maybe it causes emulation mode.)

Here's what system I run it on:
Windows XP
Pentium 4 2.8GHz CPU
512 MB RAM
ATI Radeon 9600 video card


Or could there be some algorithmic part that works as a bottleneck, and my system is generally too slow for it?

I played the game though (even if the FPS probably didn't do it justice), and would like to say I liked FLaiL much more, with its slightly higher focus on jumping and softer graphical appearance.

The menus in both this one and FLaiL look good with the colors and small animations, while FLaiL was more of a masterpiece in design, I think :)


Title: Re: Jumper Three
Post by: Zakia on January 28, 2009, 07:05:35 PM
This took a decent series and made it AMAZING. You've made several changes to make this easier, changed the gem system, and added 5 forms to make this game a huge step up. I'm really impressed how you made such a jump up in quality.

**Favorite hair-ripper next to Spelunky.