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Title: Games and Disabilities Post by: JWK5 on June 03, 2012, 11:14:50 PM I was looking at different fonts and lettering effects for RPG menus and HUDs and whatnot when I randomly started wondering if there was any specific means of making text easier for people with dyslexia to read.
Dyslexia (Font) Style Guide (http://www.bdadyslexia.org.uk/about-dyslexia/further-information/dyslexia-style-guide.html) Web Design for Dyslexic Users (http://www.dyslexia.com/library/webdesign.htm) 6 Surprising Bad Practices That Hurt Dyslexic Users (http://uxmovement.com/content/6-surprising-bad-practices-that-hurt-dyslexic-users/) This got me thinking about other impairments, for example being deaf. I was thinking about games that pair sound with imagery (for example, Rez) and I bet you could give people who are deaf a sense of what the music in a game is supposed to convey by timing background animations along with the music. Maybe cloth billows and trees sway along with the sweeping melodies of the violin while towns people keep to the beat of the percussion as they walk. Perhaps a the fire in a fireplace dances along to the rhythm of the guitar with the shadows of the room following suit. I don't think designing with disabilities in mind has to be an inconvenience, I think it could be a great source of creativity and inspiration. Anyways, a few more links: Color Blindness and Web Design (http://webdesign.about.com/od/accessibility/a/aa062804.htm) Video games help autistic students in classrooms (http://www.usatoday.com/news/health/story/2012-05-31/video-games-autism-students/55319452/1) Attention deficit disorder? Try video games (http://news.cnet.com/Attention%20deficit%20disorder%20Try%20video%20games/2100-1043_3-5940181.html) Title: Re: Games and Disabilities Post by: peous on June 04, 2012, 05:49:20 AM Interesting readings, thanks
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