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Title: VALVe is busy... Post by: poe on June 22, 2012, 12:59:28 PM First a mysterious update to TF2 with random weird objects dropping featuring a quote from a sherlock holmes book.
Now this: http://www.adultswim.com/promos/valve/ Title: Re: VALVe is busy... Post by: Dragonmaw on June 22, 2012, 06:43:32 PM venture bros items
please let there be venture bros items Title: Re: VALVe is busy... Post by: Zest on June 22, 2012, 06:50:52 PM Team Fortress 2 show?
Title: Re: VALVe is busy... Post by: iffi on June 22, 2012, 06:58:37 PM Adultswim and Valve, wasn't expecting that. We'll just have to see what it is, I guess.
Also, there's a new post (http://teamfortress.com/post.php?id=8256) on the TF2 blog that I shall quote below: Quote from: The Pyro Mmmmph mmmmph, mmmmm mmmmmp mmmmmph. Mmmmmph mpm! Mmmmmph mph mm! Hm mmmmmph, hmmmmph mm mmmmmph mmmmmph! Title: Re: VALVe is busy... Post by: Aloshi on June 22, 2012, 08:09:52 PM Also, there's a new post (http://teamfortress.com/post.php?id=8256) on the TF2 blog that I shall quote below: Quote from: The Pyro Mmmmph mmmmph, mmmmm mmmmmp mmmmmph. Mmmmmph mpm! Mmmmmph mph mm! Hm mmmmmph, hmmmmph mm mmmmmph mmmmmph! Converted to morse code, this says "MONDAY," apparently. (http://www.reddit.com/r/tf2/comments/vgfn9/tf2_blog_update_622/c549obv) Title: Re: VALVe is busy... Post by: poe on June 22, 2012, 08:22:08 PM Apparently the numbers on the weapon from the last post converted to letters is GRAY. Engineer made three life enhancing machines, redmund and blumund had another brother who can be seen in the family portrait with a gray suit. Gray team?
Title: Re: VALVe is busy... Post by: Hedgehodg on June 22, 2012, 11:52:20 PM I just hope valve is busy porting steam to linux (and not just ubuntu).
Title: Re: VALVe is busy... Post by: Core Xii on June 23, 2012, 02:01:45 AM http://teamfortress.com/images/blog_nowfeaturing_9.png (http://teamfortress.com/images/blog_nowfeaturing_9.png)
(http://teamfortress.com/images/blog_nowfeaturing_9.png) How long has that been there? Eh, I like the meet the team videos, but TF2 is dead to me. (http://25.media.tumblr.com/tumblr_lg4mgfqIZG1qg1bwvo1_500.jpg) Title: Re: VALVe is busy... Post by: Manuel Magalhães on June 23, 2012, 02:05:26 AM That graphic clash make me sad. :-(
Title: Re: VALVe is busy... Post by: SundownKid on June 23, 2012, 02:11:57 AM I honestly think that's the best thing they could have done to keep it from getting stale. The original was elegantly designed, but without all the added content, it would died out a lot sooner. Online multiplayer games only get their one big break before something new comes along.
Title: Re: VALVe is busy... Post by: The Monster King on June 23, 2012, 03:12:14 AM they could've still made in-theme items, some of them are still pretty okay!! some of them are steaming shit though, and im a bit scared that that's what's gonna happen to dota2
Title: Re: VALVe is busy... Post by: SirNiko on June 23, 2012, 03:12:49 AM Maybe it's an official TF2 animated series? They could just steal machiminima videos and have an endless pool of content.
I'm not sure what else would logically come from this partnership. Title: Re: VALVe is busy... Post by: iffi on June 23, 2012, 06:52:55 AM http://teamfortress.com/images/blog_nowfeaturing_9.png (http://teamfortress.com/images/blog_nowfeaturing_9.png) I think it's been there since February (http://teamfortress.com/post.php?id=7254). There was a short animated version of the image hidden in one of the Portal 2 trailers, too.(http://teamfortress.com/images/blog_nowfeaturing_9.png) How long has that been there? Title: Re: VALVe is busy... Post by: crowe on June 23, 2012, 10:02:18 AM they could've still made in-theme items, some of them are still pretty okay!! some of them are steaming shit though, and im a bit scared that that's what's gonna happen to dota2 At least from what I've seen DOTA2 items are just cosmetic at the moment. From the very start, TF2 items were more than cosmetic and some of them completely invalidated default items -- who the hell would use the shovel when they have the equalizer, for example. Title: Re: VALVe is busy... Post by: deathtotheweird on June 23, 2012, 10:21:03 AM meh.
the only TF2 related news that would excite me is the announcement of an official vanilla mode. Title: Re: VALVe is busy... Post by: Aquanoctis on June 23, 2012, 10:30:14 AM And the wiki's all weird as well...whaaat.
http://wiki.teamfortress.com/wiki/Main_Page Title: Re: VALVe is busy... Post by: poe on June 23, 2012, 11:06:18 AM they could've still made in-theme items, some of them are still pretty okay!! some of them are steaming shit though, and im a bit scared that that's what's gonna happen to dota2 At least from what I've seen DOTA2 items are just cosmetic at the moment. From the very start, TF2 items were more than cosmetic and some of them completely invalidated default items -- who the hell would use the shovel when they have the equalizer, for example. There are very few direct upgrades that exist. Title: Re: VALVe is busy... Post by: SirNiko on June 23, 2012, 11:53:31 AM Pyro: The Animated Series.
Title: Re: VALVe is busy... Post by: crowe on June 23, 2012, 12:19:43 PM they could've still made in-theme items, some of them are still pretty okay!! some of them are steaming shit though, and im a bit scared that that's what's gonna happen to dota2 At least from what I've seen DOTA2 items are just cosmetic at the moment. From the very start, TF2 items were more than cosmetic and some of them completely invalidated default items -- who the hell would use the shovel when they have the equalizer, for example. There are very few direct upgrades that exist. No, there's quite a few. Why would you ever use the normal Medic Saw? Why would you use the Soldier Shovel? Why use the normal Pyro Axe? Title: Re: VALVe is busy... Post by: poe on June 23, 2012, 12:26:25 PM they could've still made in-theme items, some of them are still pretty okay!! some of them are steaming shit though, and im a bit scared that that's what's gonna happen to dota2 At least from what I've seen DOTA2 items are just cosmetic at the moment. From the very start, TF2 items were more than cosmetic and some of them completely invalidated default items -- who the hell would use the shovel when they have the equalizer, for example. There are very few direct upgrades that exist. No, there's quite a few. Why would you ever use the normal Medic Saw? Why would you use the Soldier Shovel? Why use the normal Pyro Axe? With the normal ax you get random crits and do more damage than the axtinguisher. Ubersaw is slower, vita saw is a joke. Title: Re: VALVe is busy... Post by: crowe on June 23, 2012, 01:40:21 PM I'm talking about the Amputator and, I guess, that statue he gets (though the statue is not as good)
There's no reason to use the normal saw once you have one of those. Title: Re: VALVe is busy... Post by: poe on June 23, 2012, 01:47:55 PM I'm talking about the Amputator and, I guess, that statue he gets (though the statue is not as good) There's no reason to use the normal saw once you have one of those. Still it isn't as bad as you think since taunting leaves you open, and makes noise. Title: Re: VALVe is busy... Post by: Evan McClane on June 23, 2012, 04:15:36 PM huddah-huh
Title: Re: VALVe is busy... Post by: Nix on June 23, 2012, 04:28:48 PM I actually like TF2 more the way it is now and I've been playing since 07 am I a bad person? :concerned: No you are not. I'm really excited for whatever's coming. A lot of people say Meet the Pyro will finally come out. Whatever it is, I have a shitload of pocketlint, goldfish, and bananas and two planks. I hope they are actually useful somehow other than that stupid word puzzle Valve was running. (I bet no one actually figured out the puzzles and the devs just got tired of waiting, so they posted the solutions to the wiki themselves). Title: Re: VALVe is busy... Post by: Evan McClane on June 23, 2012, 04:34:27 PM I think someone on SPUF figured it out before it was posted to the wiki.
Anyway I have like 10 barn door planks and pieces of lint taking up space in my backpack that I would like to do something with because I'm running out of space and don't want to buy a backpack expander. Title: Re: VALVe is busy... Post by: Core Xii on June 25, 2012, 02:30:13 AM I honestly think that's the best thing they could have done to keep it from getting stale. The original was elegantly designed, but without all the added content, it would died out a lot sooner. Online multiplayer games only get their one big break before something new comes along. Counter-Strike respectfully disagrees. I was so looking forward to a more team and tactics -oriented game where the first person to headshot as soon as they see the enemy, doesn't win. Then... then the updates happened. Sigh; back to Counter-Strike. Title: Re: VALVe is busy... Post by: C.A. Silbereisen on June 25, 2012, 02:59:08 AM Counter-Strike respectfully disagrees. starcraft, my brahalso quake live (essentially quake 3 in a browser) is popular, right? Title: Re: VALVe is busy... Post by: deathtotheweird on June 25, 2012, 11:36:40 AM http://www.teamfortress.com/pyromania/doomsday/
huh a new game mode and meet the pyro is announced so far. slightly interested in the new game mode, even if it doesn't sound that dissimilar from what is already in the game. couldn't give a shit less about meet the pyro though. those videos are dumb. Title: Re: VALVe is busy... Post by: Blademasterbobo on June 25, 2012, 06:08:40 PM YOURE DUMB
Title: Re: VALVe is busy... Post by: deathtotheweird on June 25, 2012, 06:57:29 PM no u
Title: Re: VALVe is busy... Post by: ink.inc on June 25, 2012, 06:58:41 PM The "Meet The ______" videos are always chuckle worthy.
Title: Re: VALVe is busy... Post by: iffi on June 25, 2012, 07:19:31 PM What are you, president of Valve's fan club?
Title: Re: VALVe is busy... Post by: Sakar on June 25, 2012, 07:51:14 PM No, that would be your mother
Title: Re: VALVe is busy... Post by: sigfarter on June 26, 2012, 09:23:15 PM I think it's pretty shallow how many people have stopped playing TF2 purely for the fact that it is being exploited for money. Next time someone tells me they don't care about graphics so long as the game is fun, I'm going to tell them to play TF2.
Title: Re: VALVe is busy... Post by: deathtotheweird on June 26, 2012, 10:11:00 PM I'm not sure I'm aware of many people who quit playing because of the hats and advertisements, but I know a lot of people who quit because of the new weapons. there are so many and they're an awful mess. the game was better off without them, and that's why I stopped playing.
Title: Re: VALVe is busy... Post by: Core Xii on June 27, 2012, 03:36:28 AM I think it's pretty shallow how many people have stopped playing TF2 purely for the fact that it is being exploited for money. Next time someone tells me they don't care about graphics so long as the game is fun, I'm going to tell them to play TF2. Graphics vs aesthetics (http://www.penny-arcade.com/patv/episode/graphics-vs.-aesthetics). TF2 was designed as it was to facilitate gameplay. Watch Valve's paper on the artistic choices in TF2 (http://www.valvesoftware.com/publications/2007/NPAR2007_IllustrativeRenderingInTeamFortress2.wmv) - And then marvel how they stomped all over their own brilliant design. Additionally, you're dismissing the fact that there are as of writing about 150 weapons in the game. It's not just about aesthetics, but that you just can't play the game anymore. When TF2 was released, you could easily identify a class and their weapon (and thus, could make informed decisions in the game world). Now... it's one big clusterfuck where you can't tell anything apart anymore. That impacts gameplay. Title: Re: VALVe is busy... Post by: Nix on June 27, 2012, 03:49:41 AM And then marvel how they stomped all over their own brilliant design. ... When TF2 was released, you could easily identify a class and their weapon (and thus, could make informed decisions in the game world). Now... it's one big clusterfuck where you can't tell anything apart anymore. That impacts gameplay. I play TF2 fairly regularly and I don't really feel like I have a problem telling classes apart. It doesn't have the original simplicity, but I think the developers realized as the game grew how it was to be played, and that is sort a silly, light fun gameplay, not super competitive. Fun hats and crazy weapons contribute to the "new" TF2 aesthetic, and while it's different, I don't think it's any less valuable than the original. Heavies still look like heavies and snipers still look like snipers. Weapons and hats don't dramatically affect the silhouette of each class, which is really the biggest characteristic the artists sought to develop as a visual differentiator. Title: Re: VALVe is busy... Post by: poe on June 27, 2012, 06:02:56 AM And then marvel how they stomped all over their own brilliant design. ... When TF2 was released, you could easily identify a class and their weapon (and thus, could make informed decisions in the game world). Now... it's one big clusterfuck where you can't tell anything apart anymore. That impacts gameplay. I play TF2 fairly regularly and I don't really feel like I have a problem telling classes apart. It doesn't have the original simplicity, but I think the developers realized as the game grew how it was to be played, and that is sort a silly, light fun gameplay, not super competitive. Fun hats and crazy weapons contribute to the "new" TF2 aesthetic, and while it's different, I don't think it's any less valuable than the original. Heavies still look like heavies and snipers still look like snipers. Weapons and hats don't dramatically affect the silhouette of each class, which is really the biggest characteristic the artists sought to develop as a visual differentiator. Additionally, if you don't like it, there are vanilla TF2 servers that disallow loadouts. Want a more team oriented experience? tf2lobby.com can help. (Of course it's more competitive) Title: Re: VALVe is busy... Post by: Evan McClane on June 27, 2012, 08:58:28 AM One hour remains.
Title: Re: VALVe is busy... Post by: Nix on June 27, 2012, 09:22:25 AM Way more excited than I want to be
Title: Re: VALVe is busy... Post by: poe on June 27, 2012, 10:01:57 AM Timer hits zero, bye bye servers.
Title: Re: VALVe is busy... Post by: Evan McClane on June 27, 2012, 10:03:57 AM https://www.youtube.com/watch?v=WUhOnX8qt3I
Title: Re: VALVe is busy... Post by: poe on June 27, 2012, 10:12:59 AM That was fantastic :)
Title: Re: VALVe is busy... Post by: Evan McClane on June 27, 2012, 10:31:28 AM Source Filmmaker (http://www.sourcefilmmaker.com/) is out officially in a private beta now too. Since this is the last class, it seems that Valve is passing on its movie-making to the users.
Title: Re: VALVe is busy... Post by: poe on June 27, 2012, 11:07:28 AM Source Filmmaker (http://www.sourcefilmmaker.com/) is out officially in a private beta now too. Since this is the last class, it seems that Valve is passing on its movie-making to the users. I can't believe they kept that promise after all those years. Anyways this will be great if it is ever added to garry's mod. Title: Re: VALVe is busy... Post by: deathtotheweird on June 27, 2012, 11:13:16 AM And then marvel how they stomped all over their own brilliant design. ... When TF2 was released, you could easily identify a class and their weapon (and thus, could make informed decisions in the game world). Now... it's one big clusterfuck where you can't tell anything apart anymore. That impacts gameplay. Additionally, if you don't like it, there are vanilla TF2 servers that disallow loadouts. Want a more team oriented experience? tf2lobby.com can help. (Of course it's more competitive) I had lots of trouble finding suitable Vanilla servers. Ones that didn't have 14 year old admins or weren't 24/7 dustbowl. Being that it's been a year since I've actually sat down and played I'm sure that has changed. for once I agree with Core XII. the game was so good already, there wasn't a need to change it with those new weapons. It's a completely different game now, which is fine I guess. but not for me. Title: Re: VALVe is busy... Post by: Aloshi on June 27, 2012, 03:09:47 PM Someone predicted it. (http://i.imgur.com/Xsv2b.jpg)
Title: Re: VALVe is busy... Post by: sigfarter on June 27, 2012, 06:42:30 PM I think it's pretty shallow how many people have stopped playing TF2 purely for the fact that it is being exploited for money. Next time someone tells me they don't care about graphics so long as the game is fun, I'm going to tell them to play TF2. Graphics vs aesthetics (http://www.penny-arcade.com/patv/episode/graphics-vs.-aesthetics). TF2 was designed as it was to facilitate gameplay. Watch Valve's paper on the artistic choices in TF2 (http://www.valvesoftware.com/publications/2007/NPAR2007_IllustrativeRenderingInTeamFortress2.wmv) - And then marvel how they stomped all over their own brilliant design. Additionally, you're dismissing the fact that there are as of writing about 150 weapons in the game. It's not just about aesthetics, but that you just can't play the game anymore. When TF2 was released, you could easily identify a class and their weapon (and thus, could make informed decisions in the game world). Now... it's one big clusterfuck where you can't tell anything apart anymore. That impacts gameplay. You dingleberry, how hard is it to distinguish fire guy from explosion guy? Just admit that you hate money. Title: Re: VALVe is busy... Post by: iffi on June 27, 2012, 07:05:22 PM It does take some time to learn the characteristics of every weapon, but at least rocket launchers are still rocket launchers, etc.
On another note, the Pyrovision goggles are fabulous, and so is the new flamethrower, from what little I've seen of it so far. The new rocket launcher seems to me that it's overpowered against engineers, since you can just fire off three rockets and kill a sentry gun nearly instantly, even more easily than demos can. I hope they do something about that, maybe nerf the damage against buildings. Title: Re: VALVe is busy... Post by: brettchalupa on June 27, 2012, 11:12:17 PM Source Filmmaker seems incredibly useful/huuuuuge.
I am very excited to see what people make and how it grows. Title: Re: VALVe is busy... Post by: sigfarter on June 28, 2012, 12:03:30 AM The new rocket launcher seems to me that it's overpowered against engineers, since you can just fire off three rockets and kill a sentry gun nearly instantly, even more easily than demos can. I hope they do something about that, maybe nerf the damage against buildings. Theoretically speaking, a single engineer repairing his sentry should be able to stand his ground (sans sticky bombs) against a single enemy indefinitely. Title: Re: VALVe is busy... Post by: mono on June 28, 2012, 12:39:28 AM I can't believe they kept that promise after all those years. Anyways this will be great if it is ever added to garry's mod. I think supports all source games, right? I think the only thing is that you have to import the gamefiles. Title: Re: VALVe is busy... Post by: Zest on June 28, 2012, 05:14:24 AM Hoooooly crap, this Source Filmmaker is amazing. This tool could potentially change the entire game for cheap computer animation. Consider that TF2's free-to-play now, and combine this with free open source tools like Blender, and you have a hella cheap, all-in-one animation studio.
Title: Re: VALVe is busy... Post by: Nix on June 28, 2012, 05:56:31 AM The update was a lot of fun. It looks like pyrovision materials can be embedded in maps or something because 2fort looks really different with the googles on, but most maps don't. It's still pretty crazy to be burning somebody up and have them laughing hysterically you while it happens. I got two of the new weapons from ash piles. Neato.
Title: Re: VALVe is busy... Post by: Evan McClane on June 28, 2012, 11:21:12 AM It looks like pyrovision materials can be embedded in maps or something because 2fort looks really different with the googles on, but most maps don't. Yeah, it seems only official maps support Pyroland. There's a discussion on TF2Maps.net trying to figure out how they did it.Also if anyone's looking for a Level 99 Liquidator's Lid, trade me. :giggle: Title: Re: VALVe is busy... Post by: Nix on June 28, 2012, 12:54:31 PM So apparently there's a config file with a whitelist of maps and any map you put in it will show the full pyro world. I wonder why they decided to limit it to official maps. Maybe there is a new flag or something in Hammer that will let custom map makers turn it on (i.e. without playing with a client configuration file). Perhaps it is to keep it from being used for maps which really don't work with it.
As for how they did it, there's no special magic. Are they looking for a hidden button in Hammer or something? Title: Re: VALVe is busy... Post by: sigfarter on June 29, 2012, 06:58:58 PM (http://braindamage.vg/junk/tf2.png)
Title: Re: VALVe is busy... Post by: crowe on June 29, 2012, 08:33:07 PM (https://dl.dropbox.com/u/50590591/nonsense/adepictionoftheactofasmallmindedindividualwithnocreativityorvaluetosociety.png)
I fixed it for you I guess |