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Title: How to work on psychological games? Post by: Kiriban on July 11, 2012, 05:18:25 PM How to work on psychological games? That question always run inside my head, is it really necessary to apply emotions in our games that would make its players feel varois feelings?
Title: Re: How to work on psychological games? Post by: iffi on July 11, 2012, 05:47:59 PM Is it necessary? No.
Could you give some examples of what you're referring to when you say "psychological games"? There are various games that elicit all sorts of emotions, be they terror, joy, sadness, etc., so some examples of what you're thinking of would help with getting a starting point to work from. Title: Re: How to work on psychological games? Post by: Glyph on July 11, 2012, 06:19:13 PM This is Vincent. Writing style (horrible tenses), starting strange and pointless threads, pretending to be a girl, obsession with japanese; they all fit his MO. Plus 'she' joined not a day after the last escapade. Maybe if he tried to be a normal person... but that's too much to ask. I might buy it strictly by the intrinsic anonymity of the matter, if it weren't for his damning post record, where he obviously vies attention for his previous accounts.
Title: Re: How to work on psychological games? Post by: clockwrk_routine on July 11, 2012, 11:12:35 PM you don't accuse someone of being someone else because they mixed up their tenses because english isn't their first language. frankly your post is just kind of insulting. you know who also fits this MO - a girl from japan
Title: Re: How to work on psychological games? Post by: Belimoth on July 12, 2012, 12:34:18 AM This is not Reddit, leave the witch-hunting to the mods maybe?
Title: Re: How to work on psychological games? Post by: Ashkin on July 12, 2012, 12:50:09 AM Writing style (horrible tenses), starting strange and pointless threads, pretending to be a girl, obsession with japanese Congratulations, you just described half of the internet.Title: Re: How to work on psychological games? Post by: Μarkham on July 12, 2012, 01:32:19 AM Writing style (horrible tenses) Parts of a sentence that are assumed are usually dropped in the Japanese language. This fits more with the "oddities" here than does an 11-year-old speaking English with a background in some European-based language.Title: Re: How to work on psychological games? Post by: Kiriban on July 12, 2012, 03:22:14 AM Sorry for the horrible writings and thank you! I want to implement very tearful experience for them to feel. I didn't writing novels at all. Also for those who wonders, I use a english textbook written in english and google so don't mind my bad writings
Title: Re: How to work on psychological games? Post by: baconman on July 12, 2012, 05:54:15 AM http://www.youtube.com/watch?v=bRKOB2xY4Ao
START HERE. Title: Re: How to work on psychological games? Post by: Glyph on July 12, 2012, 06:12:25 AM Sorry. I was just a little tired of what Vincent was doing to the forums, and perhaps that made me jump to conclusions. I'm still going to be skeptical, however. Ignore me.
Title: Re: How to work on psychological games? Post by: clockwrk_routine on July 12, 2012, 06:25:41 AM Sorry for the horrible writings and thank you! I want to implement very tearful experience for them to feel. I didn't writing novels at all. Also for those who wonders, I use a english textbook written in english and google so don't mind my bad writings I think you mean to say 'how to elicit emotions through videogames' I think that's a question a lot of creators ask themselves, and I'm not sure if I have any answers to that. Here's a recent topic discussing various scenes in games that were emotional http://forums.tigsource.com/index.php?topic=27011.0 (http://forums.tigsource.com/index.php?topic=27011.0) Title: Re: How to work on psychological games? Post by: Lez on July 12, 2012, 06:54:04 AM http://www.youtube.com/watch?v=bRKOB2xY4Ao START HERE. This video is horrifying, I'm actually a bit ill after watching this. Drama aside it depends what you mean by psychological games, I’ve been reading a lot on how people make choices and it all feels a bit dishonest in the way we can manipulate others or ourselves into making a certain decision. I’ve played some psychological games such as suteoF (I might have spelled this wrong) that is psychological in the way it’s presented and is clearly intended to illicit certain feelings. I look back on games like this and Lone Survivor and while they have clear rules for how certain events happen part of what makes me double back and try to look over how they work is because I feel I was manipulated by certain psychological tendencies in real life to act a certain way in these games. Lone survivor especially since it ranks you, just by presenting me the information I feel the need to play it in a new way like a metal gear game, but not so much in a new way that needs me to think harder about what I do, but in a new way that makes me think “how can I get this number down to reach condition A” Ideally if you’ve done a good job with your psychological game, everyone is going to make the same decision. Unless they take a step back and take into considering EVERYTHING around it. It takes a special kind of thinking to break out of acting the way we are conditioned too. Of course if you are thinking about the psychological game such as “all of your friends are dead” or “braid” in the sense that they are trying to cause certain emotions via, graphics, themes, music etc then I wouldn’t call them psychological games. I’m a bit lost what you’re trying to ask honestly. Title: Re: How to work on psychological games? Post by: ஒழுக்கின்மை on July 12, 2012, 08:37:57 AM psychological games can mean anything, this question is a bit wide. every game involves psychology to an extent, since psychology is knowledge of how the mind works, and games are played by the mind. even humor/comedy and level design involve psychology
but usually what's meant by psychological games are games like silent hill 2 or yume nikki, where the player is made to feel uneasy. but that's just one type of psychology, it's not the only kind of psychological game so basically i think every game can benefit from knowledge of psychology in one way or another. psychology's a very broad field, everything from knowledge of the mechanics of sensation and perception to studies of boredom and enjoyment potentially has applications to game development but this risks making games psychologically manipulative, and i feel that most gamers resent that games have become more psychologically manipulative when compared to earlier games (e.g. facebook games, world of warcraft, casual games are all very manipulative) Title: Re: How to work on psychological games? Post by: Kiriban on July 12, 2012, 02:26:13 PM Thank you guys! I think i might attend an psychology class after home eco
Title: Re: How to work on psychological games? Post by: ஒழுக்கின்மை on July 12, 2012, 02:39:26 PM hopefully you get a good teacher. i had very good psychology teachers at my university so i enjoyed the courses a lot, but my mother took psychology and hated it because her teacher was boring. but i think this applies to all subjects, not just psychology
Title: Re: How to work on psychological games? Post by: retrohelix on July 12, 2012, 02:57:28 PM When I think of psychology and my own games, I always look at this picture:
There is a tremendous amount of sadness in his face, although it is masked with a smile. When I'm working on a cutscene, I'm always thinking of ways in which I could deeply affect the player on a purely psychological level. I only have to look at that picture and I am reminded of everything that upsets me and makes me angry - I take those things and see how they relate to certain aspects of my game. Using these comparisons, I am able to turn my generic game ideas into something that I think resonates with players on a psychological level. Title: Re: How to work on psychological games? Post by: Kiriban on July 12, 2012, 03:00:37 PM hopefully you get a good teacher. i had very good psychology teachers at my university so i enjoyed the courses a lot, but my mother took psychology and hated it because her teacher was boring. but i think this applies to all subjects, not just psychology It also depends on a relationship of student then their teacherand who was that boy? Title: Re: How to work on psychological games? Post by: funnyguts on July 12, 2012, 03:17:11 PM Learning psychology seems like a good way to think about how players can connect with your games and stories beyond the usual fiero. You could do something like impart shame by putting the player in a situation where they don't necessarily have to respond to an action because someone already is, like in the Kitty Genovese (https://en.wikipedia.org/wiki/Kitty_genovese) case. Although good luck getting players to feel like they don't have to act, considering most players want to do everything possible at all times.
Title: Re: How to work on psychological games? Post by: clockwrk_routine on July 12, 2012, 03:19:29 PM god u people need to stop
Title: Re: How to work on psychological games? Post by: Kiriban on July 12, 2012, 03:32:17 PM Why?
Title: Re: How to work on psychological games? Post by: clockwrk_routine on July 12, 2012, 03:56:25 PM why? I'm going to look you up, find a picture of you, doctor it, and post it all over the forum, and I'm going to write a cleverly worded antagonizing message underneath it. The boy was 15, he thought it was funny, when it was annoying and insulting (15), but it didn't really matter. But you're so 'butthurt' from it, that this is okay - grow up. antagonizing behavior is way worst than anything he did.
sorry maki-chan that wasn't directed towards you. Title: Re: How to work on psychological games? Post by: Kiriban on July 12, 2012, 03:59:18 PM Ok, i you pointing it to that boy in photo right?
Title: Re: How to work on psychological games? Post by: retrohelix on July 12, 2012, 04:17:29 PM why? I'm going to look you up, find a picture of you, doctor it, and post it all over the forum, and I'm going to write a cleverly worded antagonizing message underneath it. The boy was 15, he thought it was funny, when it was annoying and insulting (15), but it didn't really matter. But you're so 'butthurt' from it, that this is okay - grow up. antagonizing behavior is way worst than anything he did. sorry maki-chan that wasn't directed towards you. I didn't doctor anything. Maki-chan, that boy is just someone who annoyed some people in the pixel-art thread and then made multiple troll accounts. Because of the time you signed up and started posting, people suspected that you might be him. It's unfortunate that you signed up when you did but it would be a shame if you were turned away from TIGForums because of a mistake like that. Title: Re: How to work on psychological games? Post by: Blademasterbobo on July 12, 2012, 04:28:49 PM why? I'm going to look you up, find a picture of you, doctor it, and post it all over the forum, and I'm going to write a cleverly worded antagonizing message underneath it. The boy was 15, he thought it was funny, when it was annoying and insulting (15), but it didn't really matter. But you're so 'butthurt' from it, that this is okay - grow up. antagonizing behavior is way worst than anything he did. sorry maki-chan that wasn't directed towards you. I didn't doctor anything. Maki-chan, that boy is just someone who annoyed some people in the pixel-art thread and then made multiple troll accounts. Because of the time you signed up and started posting, people suspected that you might be him. It's unfortunate that you signed up when you did but it would be a shame if you were turned away from TIGForums because of a mistake like that. honestly, you should be banned. 100% serious here, that's fucked up, and you're an asshole. anger is no excuse for posting someone's personal info in a thread. Title: Re: How to work on psychological games? Post by: Medevenx on July 12, 2012, 04:33:46 PM why? I'm going to look you up, find a picture of you, doctor it, and post it all over the forum, and I'm going to write a cleverly worded antagonizing message underneath it. The boy was 15, he thought it was funny, when it was annoying and insulting (15), but it didn't really matter. But you're so 'butthurt' from it, that this is okay - grow up. antagonizing behavior is way worst than anything he did. sorry maki-chan that wasn't directed towards you. I didn't doctor anything. Maki-chan, that boy is just someone who annoyed some people in the pixel-art thread and then made multiple troll accounts. Because of the time you signed up and started posting, people suspected that you might be him. It's unfortunate that you signed up when you did but it would be a shame if you were turned away from TIGForums because of a mistake like that. honestly, you should be banned. 100% serious here, that's fucked up, and you're an asshole. anger is no excuse for posting someone's personal info in a thread. The information has been given by Vincent himself and that picture of him is his DeviantID. But can we please move on now? It doesn't matter whether Maki-chan is just Vincent trolling or not. EDIT: I think he was 12.. Title: Re: How to work on psychological games? Post by: kitheif on July 12, 2012, 04:36:09 PM Quote The information has been given by Vincent himself and that picture of him is his DeviantID. But can we please move on now? It doesn't matter whether Maki-chan is just Vincent trolling or the real deal. That. But calling him an asshole did nothing but cause more drama. If Maki is Vincent, consider it a second chance for him. |