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Feedback => DevLogs => Topic started by: Bishop on July 15, 2012, 03:31:18 AM



Title: Epic Space Opera
Post by: Bishop on July 15, 2012, 03:31:18 AM
Hey everyone. Announcing my next game Epic Space Opera.

So it's a story focused stealth metroidvania with a rewind time mechanic.

That's a lot of modifiers so lets explore each of them.

Story focused. Not a point a click and probably no cutscenes as I can't stand them. We're currently experimenting with a Half Life approach in that the story is told entirely through dialogue without overly getting in the way. It's also driving the visual theme of the game, from vignette and color correction effects to the title of the game (ESO is a story genre).

Stealth. I've always been a massive fan of stealth games and given the choice that's how I play all games, from tiny stealth elements like silencers in Call of Duty to robbing every shopkeeper in Skyrim. There are definitely sub-genres of stealth games, some people like to never be seen and never kill anyone to the other extreme of ambushing a group of enemies at the last moment. Where this game will fall will be down to player testing and whatever feels right but we'll aim for ambush tactics first.

Metroidvania. With the time control mechanics the game is going to be more about gaining knowledge to unlock new areas rather than getting the purple key card to open the purple doors. For instance you may make a dash for a computer screen to read a door keycode and alert everyone in the facility in the process. Then rewind back, undoing the panic and continuing on with a little hindsight.

Rewind time: This feature is in and working and has a braid style to it. *Near* unlimited in use and distance you can travel back. This will hopefully allow us to make very tense, hard enemies, but also be very forgiving.

(https://dl.dropbox.com/u/34675660/posterConcept4Preview.png)

PS. I'm still working on Trash TV and that's my main focus, but my best friend is coding this while I'm finishing up TTV and will be joining him once it's finished. I'm pitching in design and a little artwork every now and then until I go full time coding for the project.


Title: Re: Epic Space Opera
Post by: zigzag on July 15, 2012, 04:33:36 AM
This sounds amazing. It's like every game I've ever loved. Do you have any game sprites done yet?


Title: Re: Epic Space Opera
Post by: Bishop on July 15, 2012, 04:53:11 AM
Afraid not, it's all place holders at the moment. In a bit of a risky move we're trying to do more tech stuff first, just to check its within our skill range, rather than getting a vertical slice.


Title: Re: Epic Space Opera
Post by: Majestic on July 15, 2012, 06:46:03 AM
Sounds good so far..keep up the good work


Title: Re: Epic Space Opera
Post by: Lynx on July 16, 2012, 06:18:49 PM
Looks interesting!  I'm wondering about how you chose the name, and if there will be giant ancient starships involved.

Can't help but think "It ain't over 'til the fat astronaut sings."


Title: Re: Epic Space Opera
Post by: ShinnyMetal on July 16, 2012, 08:36:10 PM
interested by name alone. Like the picture also. (now I'll actually read it) Ok saw the word Metroidvania, even more interested! Though cutscenes arent all that bad, they can get long but they can be great sometimes and still shorts (thinking of games like Super Metroid, Borderlands) I cant ever get enough of good stealth games (which reminds me...gotta play theif still). I can't wait to see more cause this sounds awesome!


Title: Re: Epic Space Opera
Post by: ShinnyMetal on September 07, 2012, 03:04:49 AM
bump! I love the concept and am still interested!!!!!


Title: Re: Epic Space Opera
Post by: wccrawford on September 07, 2012, 08:06:46 AM
I'm not usually a fan of stealth games (I get impatient) but being able to rewind time takes a lot of the pain out of trying things, and so I think that's a great combination.  I think many may say it makes the game too easy, but I'm not likely to be one of them.  ;)

Looking forward to seeing how this comes out!