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Title: Reversing Roles? Post by: Medevenx on August 08, 2012, 06:53:06 AM Imagine a game where you invade an area instead of defending it by strategically placing towers (Tower Defense opposite) where you strategize enemy troops.. Anyone encountered such a game?
I do remember playing that game where you control the boss in a shoot em up instead of the space shooter? Or games in general where you're the opposite of what you'd expect Not talking about Braid where you play like a protagonist then feel like an antagonist... Something more complex than that wherein you feel what role you really are playing like a bad guy retarding a hero from his goal. A good 2 player game where he 2nd player needs to stop the first player from advancing like Left4Dead Title: Re: Reversing Roles? Post by: Graham- on August 08, 2012, 06:56:01 AM Pac-Man reverses roles mid-game, regularly.
Title: Re: Reversing Roles? Post by: Gimym JIMBERT on August 08, 2012, 08:03:27 AM Isn't that most action game ?
Single handy invading a base squad invading a base RPG party in a dungeon 3PS strategy game (battalion wars, sacrifice, etc...) Also return fire Title: Re: Reversing Roles? Post by: Medevenx on August 08, 2012, 08:06:32 AM No a reversed role in an action game would mean you are the boss waiting for the hero while ordering troops to come at him while you hide
Title: Re: Reversing Roles? Post by: rivon on August 08, 2012, 08:41:25 AM I don't know the exact name but it was something like Alien Invasion Zone. You control a group of tanks in a city invaded by aliens and you must fight or drive around the alien towers. It is a very recent game and I think it was on iOS too. And if I remember correctly, the view was not straight (the streets were not axis-aligned) probably to make it more cool.
Title: Re: Reversing Roles? Post by: Liosan on August 08, 2012, 09:57:42 AM I don't know the exact name but it was something like Alien Invasion Zone. You control a group of tanks in a city invaded by aliens and you must fight or drive around the alien towers. It is a very recent game and I think it was on iOS too. And if I remember correctly, the view was not straight (the streets were not axis-aligned) probably to make it more cool. uuuuh Anomaly: Warzone Earth?Liosan Title: Re: Reversing Roles? Post by: clockwrk_routine on August 08, 2012, 10:05:24 AM "Holy Invasion of Privacy Badman? What did I do to deserve this" by nippon ichi, you build a dungeon and ecosystem that attacks invading heroes.
I think in the tecmo deception games, you are the bad guy mixing traps to take out heroes. Title: Re: Reversing Roles? Post by: Gimym JIMBERT on August 08, 2012, 10:15:51 AM I was talking about the reverse of tower defense :(
Tower defense is really the reverse of other kind of game, you might had survival "horde mode" game too. Title: Re: Reversing Roles? Post by: C.A. Silbereisen on August 08, 2012, 12:37:54 PM "Holy Invasion of Privacy Badman? What did I do to deserve this" by nippon ichi, you build a dungeon and ecosystem that attacks invading heroes. dungeon keeper did it first and betterTitle: Re: Reversing Roles? Post by: HernanZh on August 08, 2012, 12:54:45 PM One of the endings of Live-A-Live comes to mind.
You can control the bad guys and kill the heroes. >:D Title: Re: Reversing Roles? Post by: rivon on August 08, 2012, 01:10:06 PM Yeah, that's it :)
Title: Re: Reversing Roles? Post by: clockwrk_routine on August 08, 2012, 01:14:10 PM oh Dungeon keeper looks great! that kind of reminds me of Chaos Seed for snes, which had this weird fung-shui system that I didn't understand because it was in Japanese, but you built tunnels and rooms to restore the balance of the planet(?) while baddies came in and attacked.
@hernanzh that reminds me of Suikoden 3, if you get 107 stars, the 108th star you play as one of the villains (I think Luc? from suikoden 1). and see his side of the story. Title: Re: Reversing Roles? Post by: pajamashirt on August 08, 2012, 02:35:12 PM One of the endings of Live-A-Live comes to mind. You can control the bad guys and kill the heroes. >:D Was that the one where you fight your own character? Man, I grinded out levels so much I couldn't beat myself as the boss. Only game I've played so far that punished heavy levelling. Actually, are there any other games that discourage levelling in some way? Title: Re: Reversing Roles? Post by: Nix on August 08, 2012, 04:36:24 PM What feels like hero and villain depends on the context and without any context, the player is automatically the hero. In your example of trying to take down the computer's TD setup by controlling monsters, it only seems backwards because we have seen and played so many TDs. Without the context of normal TD games, the player wouldn't feel like the bad guy.
Something more complex than that wherein you feel what role you really are playing like a bad guy retarding a hero from his goal. This is reliant on context and can't be inherent to the design itself. With a little bit of backstory or artwork choices, any design can be turned around like you're suggesting. Title: Re: Reversing Roles? Post by: edh on August 08, 2012, 06:25:15 PM In kairosoft's D0ungeon Village you manage a RPG town and heroes come to sell their loot
Title: Re: Reversing Roles? Post by: Muz on August 08, 2012, 11:22:41 PM I remember this adventure game, where you were trying to kill a typical adventure game character. The guy would take chickens out of his pants and throw them at your piranhas, or have magical spells to dodge your traps, and somehow pick his way through every lock you throw at him. It ended up as a really good puzzle game. To beat him, you'd have to watch how he uses his items and try to get him to use them in the wrong order.
Title: Re: Reversing Roles? Post by: randomnine on August 09, 2012, 12:24:43 AM Imagine a game where you invade an area instead of defending it by strategically placing towers (Tower Defense opposite) where you strategize enemy troops.. Anyone encountered such a game? Gratuitous Tank Battles. Title: Re: Reversing Roles? Post by: Gimym JIMBERT on August 09, 2012, 08:20:20 AM What about a fighting game where hitting the opponent make you lose? ???
wait there is more, it's on an hazard filled arena much like smash bros hottest level, so you can try to suicide you to win, except the opponent would try to suicide himself first AND save you from suicide to win Title: Re: Reversing Roles? Post by: edh on August 10, 2012, 04:02:20 AM What about a fighting game where hitting the opponent make you lose? ??? The spanish developed the best fencing school in XVII century Europe based around the restriction of not killing your rival, but disarming him and making him surrender. Murder was not justified, so they developed a set of moves that could lead to death only if their opponent 'killed himself', meaning he didnt leave any other option. So it's not nearly as bizarre as it sounds They did this because they were strong catholic christian believers, and the 10 commandments clearly state 'Thou shalt not kill'. God didn't want them to hurt anyone so they tried to make the opponent surrender. It didn't work out a lot of the time, but in their view that was their opponent's will. Title: Re: Reversing Roles? Post by: biomechanic on August 10, 2012, 05:21:56 AM www.kongregate.com/games/Rete/villainous
This is exactly what OP is talking about. The game looks pretty much like your typical fantasy TD, but you are the attacker. You have a number of waves within which to destroy the town, each wave can contain a number of units and your role is choosing the right mix and order of monsters. It's not very good. Title: Re: Reversing Roles? Post by: Nix on August 10, 2012, 01:37:15 PM That game is really boring
Title: Re: Reversing Roles? Post by: Cironian on August 12, 2012, 08:01:38 AM I remember this adventure game, where you were trying to kill a typical adventure game character. The guy would take chickens out of his pants and throw them at your piranhas, or have magical spells to dodge your traps, and somehow pick his way through every lock you throw at him. It ended up as a really good puzzle game. To beat him, you'd have to watch how he uses his items and try to get him to use them in the wrong order. That would be Lock & Key (http://adamcadre.ac/if.html). Fun one, that. |