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Title: Buck & Miles Post by: bolosaur on August 20, 2012, 04:02:24 AM (https://dl.dropbox.com/u/2725629/astrologo.gif) Presents... (https://dl.dropbox.com/u/2725629/bucklogo.png) Hi gals and guys, Buck & Miles is a 16 bit-esque singleplayer platforming game reminiscent of the 80s and 90s classics that most of us grew up playing. It features a trucker named Buck and his sidekick Miles, who's beloved Kaiser lives in a blimp which continuously floats around the overworld map. The overworld map in turn is divided into 6 sectors acting as worlds, and the player must chase Kaiser down from boss castle to boss castle until he's cornered and finally brought to justice. (https://dl.dropbox.com/u/2725629/buckvid.png) (http://youtu.be/MX9iu5V9CiA) Astrojone is our team name. We are three guys working on this, and our goal is to try to emulate the design approach, art direction and promo material that Japanese developers used back in the days, with the intention of bringing back some good memories and nostalgic moments for players who appreciate classic games. We welcome comments and criticism on everything we post, but more importantly we hope that at least some of you will become as excited as we are at the idea of a (we hope) good and polished platformer being produced. Thanks a lot for looking at our game. :durr: Website (http://astrojone.com/) / Facebook page (http://facebook.com/astrojone) / Twitter page (http://twitter.com/astrojone) (also feel free to check out Toadstone's Tumblr (http://toadstone.tumblr.com/) and skyline's Trax in Space profile (http://www.traxinspace.com/profile/skyline)) Title: Re: Buck & Miles Post by: HernanZh on August 20, 2012, 04:16:09 AM Looks awesome.
Title: Re: Buck & Miles Post by: toadstone on August 20, 2012, 05:12:19 AM Here is a sort of mockup screenshot
(http://i.imgur.com/zZprt.png) and the main character with his various powerups. (http://i.imgur.com/icPtO.gif) Title: Re: Buck & Miles Post by: bolosaur on August 21, 2012, 06:10:32 AM Powerups are divided into hats and tools. There are a total four of each, so that allows for up to 16 different combinations.
(https://dl.dropbox.com/u/2725629/buckpowerups/normal.gif) - hooray! Hats: (https://dl.dropbox.com/u/2725629/buckpowerups/hardhat.gif)(https://dl.dropbox.com/u/2725629/buckpowerups/beanie.gif)(https://dl.dropbox.com/u/2725629/buckpowerups/helmet.gif)(https://dl.dropbox.com/u/2725629/buckpowerups/hat.gif) Weapons: (https://dl.dropbox.com/u/2725629/buckpowerups/bat.gif)(https://dl.dropbox.com/u/2725629/buckpowerups/hammer.gif)(https://dl.dropbox.com/u/2725629/buckpowerups/boomerang.gif)(https://dl.dropbox.com/u/2725629/buckpowerups/umbrella.gif) Title: Re: Buck & Miles Post by: Quarry on August 21, 2012, 11:04:27 AM Crowbar
Title: Re: Buck & Miles Post by: Alec S. on August 21, 2012, 11:20:11 AM Looking really nice so far. I like your power-up system.
Title: Re: Buck & Miles Post by: bolosaur on August 24, 2012, 07:51:16 AM toadstone finished up the first world's tileset. Here are a couple of mock screens illustrating the end result:
(https://dl.dropbox.com/u/2725629/buckscreen1.png) (https://dl.dropbox.com/u/2725629/buckscreen2.png) (https://dl.dropbox.com/u/2725629/buckscreen3.png) (https://dl.dropbox.com/u/2725629/buckscreen4.png) Title: Re: Buck & Miles Post by: Son of Bryce on August 24, 2012, 11:20:51 AM This looks great. I like the colors you're using and the goofy character animations.
Any designs for enemies yet? What's the story? Title: Re: Buck & Miles Post by: Sean Hogan (seagaia) on August 24, 2012, 01:42:01 PM I love the song in the trailer and it's a very warm-feeling game. Any official place to get the songs?
Title: Re: Buck & Miles Post by: bolosaur on August 24, 2012, 02:49:51 PM Thanks for all the kind words. It means a lot to us.
Any designs for enemies yet? Yeah we do have a few enemy designs. toadstone has been churning out graphics like a madman, but I think he's just about to get to the enemies. Here are the ideas we have thus far (https://dl.dropbox.com/u/2725629/buck_monsters.png).What's the story? Well, I provided most of it in the first post. It's just your run of the mill platformer backstory based around a MacGuffin. We are going to make sure that it's consistent and logical, but it's not really a story-driven game per se.I love the song in the trailer and it's a very warm-feeling game. Any official place to get the songs? Yeah our artist skyline is insanely talented, and we're lucky to have him on the team.We haven't really decided what we're going to do about the soundtrack yet. On one hand I'd like to release as many goodies as possible, but on the other this soundtrack is his baby and he might want to do something else with it. We'll have to see once the game is released. If you like his tunes though, you should check out his Trax in Space profile (http://www.traxinspace.com/profile/skyline). Title: Re: Buck & Miles Post by: toadstone on August 24, 2012, 09:49:38 PM What's the story? The story is one of class struggle told through the perspective of a Mario-type game. Buck starts out as a blue collar trucker, but must don the appearance of middle class bourgeoisie workers before finally elevating himself to that of the ruling class elite, all in order to take them down from the inside out. The platforms you jump on are a visual metaphor for class mobility. Title: Re: Buck & Miles Post by: bolosaur on August 25, 2012, 10:59:28 AM We're going to try to get our game on Steam Greenlight, so we got help from Jamie Sime (http://www.youtube.com/user/realjamicus) to do a couple of '90s video game promos.
I think they turned out pretty cool. :durr: No Fun (http://www.youtu.be/XvVgYf5pNlU) Catch My Drift? (http://www.youtu.be/u963E06g2D8) Platforming (http://www.youtu.be/jMW45ZdNevM) Title: Re: Buck & Miles Post by: awbskeur on August 25, 2012, 10:48:03 PM skyline: so good! :-*
Title: Re: Buck & Miles Post by: Quarry on August 26, 2012, 10:54:07 AM Bring back the fawn
Title: Re: Buck & Miles Post by: Evan McClane on August 26, 2012, 03:58:47 PM Hats TF2 ripoff :durr:Anyway, looks real good! The art is really nice, and the character's cute. :handthumbsupL: Title: Re: Buck & Miles Post by: bolosaur on August 30, 2012, 01:10:29 PM Thanks a bunch for all the replies (both the crits and encouragement). This is the second time we've gotten comments on ripping off TF2 with our hat-powerup-gimmick, haha. However, I don't think any of us got our inspiration from TF2. :-)
In other news, we're now on Steam Greenlight. If any of you have an account or would just like to help support our game, we'd really appreciate it. http://steamcommunity.com/sharedfiles/filedetails/?id=92932760 (http://steamcommunity.com/sharedfiles/filedetails/?id=92932760) Again, thanks a lot pals. :) Title: Re: Buck & Miles Post by: bolosaur on October 19, 2012, 02:19:11 AM So we're finalizing all the movements of the player. Here's the final list:
Also, here's a list of abilities and drawbacks pertaining to all the powerups:
There are also hats that the player can use in combination with the weapons:
What do you think? Are the weapons and abilities balanced enough for the player to want to play around with all of them? Title: Re: Buck & Miles Post by: Sean Hogan (seagaia) on October 19, 2012, 10:40:54 AM Sounds Kirby-ish. Can't really say how much I'd want to use one over the other without playing, but it seems like it's fine!
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