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Title: Futile - A Code Centric 2d Framework for Unity by MattRix Post by: brettchalupa on August 23, 2012, 10:40:38 AM The main website for the Futile project. (http://struct.ca/futile/).
The Github repository for the source. (https://github.com/MattRix/Futile) If you checkout the website, there are some videos and walkthroughs that show Futile running on iOS, Mac, Web, Android, and Windows. It looks pretty neat and the dude who made it is constantly updating it. You can actually play Banana Adventure, the games demo, in your browser (http://struct.ca/futile/webdemo/). Right now it is pre-1.0.0, but seems like it is far enough along to be able to be used. I haven't had the time to try it yet, but has anyone else? If you do, totally let us know how it is. People also complain about how annoying 2D is in Unity, so maybe this makes it easier. :) Title: Re: Futile - A Code Centric 2d Framework for Unity by MattRix Post by: motorherp on August 24, 2012, 09:46:49 AM Hmmm, I'm totaly undecided about this. On one end I can totaly appreciate why someone might want to do this in Unity. I really love Unity but I'm similarly opinioned that often I'd just love to be able to make use of it whilst working in a code orientated fashion rather than feeling like I'm fighting against the tool trying to fit my designs into their work flow. On the other end though, this just seems like they've made an engine within another engine, I'm just not really seeing the point of it. If what you're interested in is the cross-compatiblity then surely there's a better way to do it than trying to shoehorn another engine inside of unity. I've not used it though so that's not an informed opinion, just my gut reaction.
Title: Re: Futile - A Code Centric 2d Framework for Unity by MattRix Post by: jptsetung on January 22, 2013, 01:04:46 AM I'm evaluating right now the Futile engine, and I can tell I'm really satisfied. It's fast, and so easy to develop with (C# is such an easy language to learn and to code with). And publishing to several platforms is just painless thanks to Unity.
I've been making a lot of cocos2d games, and I was looking for a multiplatform solution. I tried haxe but it's still a bit experimental, and unstable. I tried cocos2d-x, it works, it's fast, but it's C++ (I don't have anything against C++ but in the smae period of time I'll make twice as much code in C# than with C++), and publishing to multiplatforms is much more painful than with Unity. Overall, I think I'll choose Futile for my enxt project. |