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Title: Phantasmaburbia - Super Fun Suburban Adventure RPG Post by: Banov on October 30, 2012, 10:47:00 PM Hi guys!
My new game, Phantasmaburbia, has just come out. It has a focus on fun, playability, puzzles and atmosphere. The year is 201X (twenty-X-teen) and Owl Creek, a small modern neighborhood, has suddenly been overrun with ghosts. Four local kids, wielding weapons found in their homes and assisted by spirits of their ancestors, go on a suburban adventure to fight them. Check it out if you wanna have a good time. http://phantasmaburbia.com Check out the release trailer here! http://www.youtube.com/watch?v=TPVoKXsxObw Title: Re: Phantasmaburbia - Super Fun Suburban Adventure RPG Post by: Honno on October 31, 2012, 01:23:44 PM I played Dubloon long back... this certainly reminds me of it (not a bad thing by any means), but I must ask, what RPGs inspired you? I'm not usually one for RPGs, though I think you're selection would be pretty good, only thing I can think of right now is Chrono Trigger.
Oh yeah, love the gun guy- you don't shoot, you whack! Title: Re: Phantasmaburbia - Super Fun Suburban Adventure RPG Post by: Banov on November 01, 2012, 11:03:07 PM Well, the one I think everyone notices is Earthbound! That wasn't an *intentional* inspiration but just a game that was super important to me, growing up, and kinda makes a footprint on a lot of the stuff I make. I wrote about how this game is quite distinguished from it too, though. (http://phantasmaburbia.com/blog/the-earthbound-connection/) Other games that inspired me while working on this were Zelda, Pokemon, and some Braid. But I think more than anything I was trying to look into myself rather than at other games when it came to the nitty gritty design details.
I only played Chrono Trigger relatively recently (a couple years ago) and my feelings about it were fairly lukewarm. I enjoyed some of the more active Mario-and-Luigi handheld ones, though I didn't really think about them very much in making this. I was thinking about both of those games a lot more when I was making Dubloon, and almost none at all when making this one. |