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Player => General => Topic started by: GregWS on September 22, 2008, 07:35:52 PM



Title: Mega Man 9 Impressions
Post by: GregWS on September 22, 2008, 07:35:52 PM
OK, so this game is incredible!  Inticreates has done a great job, and each level has a unique type of "platform" and a section that requires mastery of it, so even for a series so stale it feels new at times.  A lot of these "platforms" seem completely new to me, and I think it's amazing that there is still some innovation to be done in such a simple game type.  I've only beat a few of the Robot Masters, but I've been very impressed with it so far, and the music is, as usual in a Mega Man game, really really incredible!

Assuming this sells well, us Action Platformer junkies may be in for a good couple of years!


Title: Re: Mega Man 9 Impressions
Post by: Inane on September 22, 2008, 08:12:19 PM
Inticreates has done a great job, and each level has a unique type of "platform" and a section that requires mastery of it, so even for a series so stale it feels new at times.
Lady Boy Love Collection rip-off.





Sorry, that reply wasn't too helpful. Thanks for sharing your impressions with us though :)


Title: Re: Mega Man 9 Impressions
Post by: Benza on September 22, 2008, 08:13:07 PM
Is it still ballbreakingly hard?


Title: Re: Mega Man 9 Impressions
Post by: Inane on September 22, 2008, 08:34:26 PM
It's harder than the NES ones, from what I hear.


Title: Re: Mega Man 9 Impressions
Post by: Benza on September 22, 2008, 08:46:03 PM
I only played the original Gameboy one.

I don't see how they could make it harder... that was fucking insane.


Title: Re: Mega Man 9 Impressions
Post by: Troy RULES on September 22, 2008, 08:53:11 PM
I still don't understand what people say when they call the original Megaman games hard.  I never had any trouble.  Besides, I'm sure you guys also beat IWBtG.


Title: Re: Mega Man 9 Impressions
Post by: cyber95 on September 22, 2008, 08:54:57 PM
This game is fun. I simultaneously hate and love the sections I like to call "Fuck You Zones".


Title: Re: Mega Man 9 Impressions
Post by: GregWS on September 22, 2008, 09:11:41 PM
It's harder than the NES ones, from what I hear.
I don't think so.  Some stages are quite brutal, but others are really really easy.  If you've got some action platforming skills, then it really isn't that bad.  It's definitely easier than I expected.

Admittedly I haven't played any Classic Series games past 3 (which I haven't gotten around to fully beating), but I'm a huge fan of MM2, and this is probably the best Classic Series game since that.  It just does things so right.

Still, I think Mega Man peaked at Zero 3 for the GBA; I have yet to play an Action Platformer as fun as that.

Besides, I'm sure you guys also beat IWBtG.
Nope, I have a life, and my dignity.

"Fuck You Zones".
Tornado Man by any chance?  Even though his stage is the hardest I've encountered, I fought him first because he's a direct rip off from the MM Zero series character Harpuia, who happens to be my favorite character of that whole series.  So, I sucked it up and played that stage until I won it; had to buy an E-Tank though...


Title: Re: Mega Man 9 Impressions
Post by: ImaginaryThomas on September 23, 2008, 09:06:14 AM
I heard there's no charge shot that's only in the micro transaction for protoman?

If this is true, it would make Santa vomit with rage.


Title: Re: Mega Man 9 Impressions
Post by: GregWS on September 23, 2008, 10:45:18 AM
I'm pretty sure it's true.  But the lack of charge shot is definitely a good thing.  I heard the designer said that when there is no charge shot, players will use the Robot Master's weapons.  When there is, people just spam charge shot, and the game isn't meant to be played like that.  I have to definitely agree with that, as I'll end up defaulting to charge shot unless I'm forced not to (and I have ended up using the Robot Master's weapons in this game).

As for the micro-transactions (let me emphasize "micro," some are literally $1), I can't say I like it, but the game is only $10 to begin with, which I think is a steal.


Title: Re: Mega Man 9 Impressions
Post by: PandaCookies on September 23, 2008, 10:47:13 AM
This game is the greatest thing Capcom has ever done...


Title: Re: Mega Man 9 Impressions
Post by: PandaCookies on September 24, 2008, 08:29:08 AM
If I had a Wii I might check this out, though I must say I find Megaman 1+2 on the NES to be extremely brutal.

They are what put hair on my chest... Also playing Contra on hard made my penis HUGE! I wish...


Title: Re: Mega Man 9 Impressions
Post by: GregWS on September 24, 2008, 02:20:17 PM
I think I've realized what makes this game so good: level design.

The gameplay itself is so simply, but the levels have been designed so well that you never notice.

Because of this, I'm starting to wonder if developers have been using complex gameplay as a way to not need as well designed levels.


Title: Re: Mega Man 9 Impressions
Post by: Troy RULES on September 24, 2008, 10:06:25 PM
They are what put hair on my chest... Also playing Contra on hard made my penis HUGE!
I know what you mean, it took me forever to shave off the sudden beard I got from it.


Title: Re: Mega Man 9 Impressions
Post by: Hideous on September 24, 2008, 10:50:03 PM
I didn't like it.

Then again, I never liked Megaman.


Title: Re: Mega Man 9 Impressions
Post by: cyber95 on September 24, 2008, 10:51:31 PM
I didn't like it.

Then again, I never liked Megaman.
I'm sorry, Hideous, but I'm afraid our friendship contract may become void because of this. I believe it's somewhere under subsection C.


Title: Re: Mega Man 9 Impressions
Post by: Don Andy on September 24, 2008, 11:06:29 PM
I didn't really like the game either. I can't quite put my finger down on why, though. It just doesn't really appeal to me as other games do.

I also found it to be kinda "just unfair hard" as opposed to the IWBTG "hilariously unfair hard". But I may just be pampered by our modern videogames.

I think what really makes the game hard though is how sparse checkpoints are distributed, which kinda makes the difficulty seem "artifical" to me.

So, bottom line, I don't think the game's bad or anything. It's a great game. It's just really not my cup of tea.


Title: Re: Mega Man 9 Impressions
Post by: Hinchy on September 25, 2008, 07:56:03 AM
To tell the bitter truth, I never really played Mega Man. Only now, after getting Mega Man 9, I have gone back to the first two and played those. So this is my perspective of a person fresh to the series.

GAMEPLAY:

Simple but refined to the point of perfection... I was a bit thrown off by the lack of acceleration in his running as I'm accustomed to in Mario titles, but I soon got used to it. The steal items from bosses bit is ingenious... although I eventually had to look up the boss order online. Because this fucker is HARD. (I went back and played Mega Man 2 recently on VC... I'm gonna say it's even harder than that.) You'll die a million billion times if you don't know the order. But... I had a blast the whole time somehow. I'm not really a fan of blisteringly difficult games that challenge your reflexes and pattern memorization skills- I usually like games that challenge the mind more- but man this is amazing good. It's the only "hard" game (aside from Mega Man and MM2) that I've ever really enjoyed to the point of me giving it a huge recommendation like this.

PRESENTATION:

Genius. Possibly my only issue is the intro... it goes by REALLY SLOW. Other than that, it's amazing perfect. Your menu is simple, options are limited (although turn off legacy mode unless you LIKE sprite flickering). It pretty much cribs it all from Mega Man 2, but there are actually a few things from newer games in it, like the addition of Rush, the shop, a bare-bones story, and stuff like that. Also, there is a brand new feature - a built-in Achievements feature (called Challenges) that'll keep you playing for a long time. Oh yeah, and the music. It's incredible. Some of the best 8-bit music I've ever heard... of course, second only to Mega Man 2.

Wow... I didn't actually intend for this to be a "review", but I supposed it came out that way. Ah well...


Title: Re: Mega Man 9 Impressions
Post by: KennEH! on September 25, 2008, 06:37:54 PM
I might get stomped for this but, it was meh.

First off, I'm know they're shooting for 8 bit graphics, but even for 8-bit, these look pretty bad. I definitely remember Mega Man enemies having a bit more detail than shown in 9. Especially the bosses. The bosses are just UGLY. Hard to look at ugly. Hornet Man and Galaxy Man just look like blobs of grey/brown.

The Music is pretty good. this stuff is growing on me quick.

My big complaint though is a lack of a password system. Sure, it saves your progress and what-not, but if they wanted to give us a real 'Old School' MM experience, then why the hell am I SAVING? Did I save my data in Mega man 2? Did I save it in Mega Man 5? So why am I saving in Mega Man 9? Oh? Because the PS3 HAS a hard drive and can save data? Bullshit. It can also produce awesome looking graphics, so why the hell am I playing with 8-bits? The whole idea is full of holes.


Title: Re: Mega Man 9 Impressions
Post by: Dugan on September 26, 2008, 05:40:01 AM
anyone know if this is out on the Wii in the UK yet?
cheers


Title: Re: Mega Man 9 Impressions
Post by: jstckr on September 26, 2008, 07:12:55 AM
It apparently was released on German WiiWare today. I don't know if Nintendo's summing up regions like Sony does, but if they, it should be out in the UK then, too.


Title: Re: Mega Man 9 Impressions
Post by: Movius on September 26, 2008, 10:11:09 AM
fucking spike balls and fucks knocking me into pits and cunts hiding beneath their little mining helmets can fuck right off.

game is great, just what i was hoping for.


Title: Re: Mega Man 9 Impressions
Post by: Nekura on September 27, 2008, 08:13:50 PM
I think I've realized what makes this game so good: level design.

The gameplay itself is so simply, but the levels have been designed so well that you never notice.

Because of this, I'm starting to wonder if developers have been using complex gameplay as a way to not need as well designed levels.

Precisely what I was thinking.  It doesn't matter that the graphics aren't HD, or that you're only pressing two buttons, plus the d-pad... the game is just plain fun.  The difficulty factor isn't something that can't be overcome with practice.  I actually find the MegaMan games somewhat easier to master than the old Marios (not actually claiming that I've mastered either, more along the lines of dieing less).

If you enjoyed MM1 or 2, this is a MUST BUY, in my opinion.  If you've never tried a MegaMan game, this is a great place to start.


Title: Re: Mega Man 9 Impressions
Post by: Tanner on September 27, 2008, 08:52:03 PM
I don't think it looks as good as MM2.
I agree about the level design, though.


Title: Re: Mega Man 9 Impressions
Post by: GregWS on September 27, 2008, 10:32:06 PM
I don't think it looks as good as MM2.
I agree about the level design, though.
Hmm, interesting.  I've heard a lot of little graphics complaints and quite frankly I don't get it; I thought the graphics were completely fine.  Not better than MM2 or anything, but certainly not worse; and that's especially true for that earlier comment about the bosses' sprites.

I think we could all learn a lot from those levels...


Title: Re: Mega Man 9 Impressions
Post by: mewse on September 28, 2008, 04:35:33 AM
It doesn't matter that the graphics aren't HD

Playing on the PS3, my television tells me that it's running at 1080p.  It amuses me that virtually no games which claim to be "High Def" actually run at that resolution, but MM9 quite happily does so.


Title: Re: Mega Man 9 Impressions
Post by: Capten on September 28, 2008, 10:47:38 AM
From what I've seen on screenshots, some of the platform tiles just lack detail when compared to other 8-bit Mega man games. Not that I have a problem with it, just pointing that out.

I'd really love to play this game but I don't have any of the current gen home consoles and I already have too many consoles  :(. I think I'll just have to tell my cousin to buy it even though he's not much into retro gaming  :P.


Title: Re: Mega Man 9 Impressions
Post by: KennEH! on September 28, 2008, 10:51:44 AM
So I am really wondering what Capcom was thinking with this retro approach. Alright I get to keep Rush Coil, I like that. However I don't get slide or charge buster!? Why?

Then in an effort to piss me off they kept the MM7 addition, Auto's shop. Excuse me while I am baffled. We are taking features that were made standard in MM3 and 4, removing them while keep features that were not standard until MM7...

And don't get me started on having to pay for hard mode...


Title: Re: Mega Man 9 Impressions
Post by: Annabelle Kennedy on September 28, 2008, 12:46:41 PM
even in normal game to game sequel franchises features are removed and given this is not that crazy.

but on the subject, i want to play it but i have no wifi to acquire it.


Title: Re: Mega Man 9 Impressions
Post by: PandaCookies on September 28, 2008, 01:53:23 PM
even in normal game to game sequel franchises features are removed and given this is not that crazy.

but on the subject, i want to play it but i have no wifi to acquire it.

Hey Annabelle, do you have a wired 360? It's coming this Wednesday if you do.


Title: Re: Mega Man 9 Impressions
Post by: Tanner on September 28, 2008, 02:40:55 PM
Why on earth anyone would play it on the 360, with its horrible dpad, is beyond me.
ANNABELLE SEND ME YOUR WII, I'LL GET IT FOR YOU!


Title: Re: Mega Man 9 Impressions
Post by: Annabelle Kennedy on September 28, 2008, 04:53:10 PM
@andy: haha id never buy an xbox.

@tantan: and i don't know....... haha i will probably be visiting someone with wifi eventually don't worry!


Title: Re: Mega Man 9 Impressions
Post by: GregWS on September 28, 2008, 04:59:10 PM
@andy: haha id never buy an xbox.
You've definitely got my respect for that comment.  ;D

Well, hope you get to that friend's house soon, because you'll have a great time once you start playing.  I still haven't won thanks to my architecture studio class...I have almost finished it in what little spare time I have though (I'm on Castle Stage 3).

Also, one of the best things about MM9 is that even in the castle levels it's still referencing the old games (and even some from other, newer MM series).  For instance, the wind platforms on the first castle level were taken directly from the fairly recent ZX.  They were fairly underused in that game, so it was nice that a whole segment of the castle used them here.  And two of the bosses are almost direct copies of Zero series characters (Tornado Man = Harpuia; Splash Woman = Leviathan).


Title: Re: Mega Man 9 Impressions
Post by: PandaCookies on September 28, 2008, 05:09:45 PM
@andy: haha id never buy an xbox.

What about a PS3, Annabelle? :3 and yay for Nintendo Fanboys


Title: Re: Mega Man 9 Impressions
Post by: GregWS on September 28, 2008, 05:18:28 PM
Sorry to derail the thread, but Andy, given that you "love the powerglove", do you love GlovePIE too?

And yay for (old) Nintendo too!  New Nintendo...well...I'm not as exited about.  They've done a great job providing hardware, but I've had to use GlovePIE to put that hardware to good use (aka: use to play PC/indie games).  Is a new F-Zero game (DS or Wii) really too much to ask?  And more Metroid?


Title: Re: Mega Man 9 Impressions
Post by: Annabelle Kennedy on September 28, 2008, 10:02:13 PM
new nintendo may be stupid.. but...

they'll come around.. give them time.


Title: Re: Mega Man 9 Impressions
Post by: GregWS on September 28, 2008, 10:21:03 PM
new nintendo may be stupid.. but...

they'll come around.. give them time.
I sure hope you're right.  And like I said, their new hardware is great; best in the industry (Audiosurf on Balance Board = Awesome!), it's just the software to go along with it that's been lacking (with a few exceptions, of course).


Title: Re: Mega Man 9 Impressions
Post by: PandaCookies on September 29, 2008, 02:23:23 AM
new nintendo may be stupid.. but...

they'll come around.. give them time.
I sure hope you're right.  And like I said, their new hardware is great; best in the industry (Audiosurf on Balance Board = Awesome!), it's just the software to go along with it that's been lacking (with a few exceptions, of course).

Nintendo has always been like this... my beloved powerglove is just an example. They have always thought outside the box with their products. Nintendo takes their time with their development, they aren't afraid to be the last ones to come into a new trend, too. Like, moving into the 16-bit era with the SNES.

The Wii is a great console, it's just they have the wrong attitude with making family gaming... Or maybe they have the right idea and because we're the hardcore gamers we're the ones with the problem with it, and notice it? I don't know. But Nintendo will realize it's flaws and mistakes and build on them, like in the past.


Title: Re: Mega Man 9 Impressions
Post by: Movius on September 29, 2008, 02:47:37 AM
Mistakes?

The DS and Wii are like a license to print money. I hardly think Nintendo would consider that a mistake.


Title: Re: Mega Man 9 Impressions
Post by: Tanner on September 29, 2008, 12:57:12 PM
new nintendo may be stupid.. but...

they'll come around.. give them time.
I sure hope you're right.  And like I said, their new hardware is great; best in the industry (Audiosurf on Balance Board = Awesome!), it's just the software to go along with it that's been lacking (with a few exceptions, of course).

Nintendo has always been like this... my beloved powerglove is just an example. They have always thought outside the box with their products. Nintendo takes their time with their development, they aren't afraid to be the last ones to come into a new trend, too. Like, moving into the 16-bit era with the SNES.

The Wii is a great console, it's just they have the wrong attitude with making family gaming... Or maybe they have the right idea and because we're the hardcore gamers we're the ones with the problem with it, and notice it? I don't know. But Nintendo will realize it's flaws and mistakes and build on them, like in the past.
The powerglove was Mattel, iirc.


Title: Re: Mega Man 9 Impressions
Post by: PandaCookies on September 29, 2008, 02:21:21 PM
new nintendo may be stupid.. but...

they'll come around.. give them time.
I sure hope you're right.  And like I said, their new hardware is great; best in the industry (Audiosurf on Balance Board = Awesome!), it's just the software to go along with it that's been lacking (with a few exceptions, of course).

Nintendo has always been like this... my beloved powerglove is just an example. They have always thought outside the box with their products. Nintendo takes their time with their development, they aren't afraid to be the last ones to come into a new trend, too. Like, moving into the 16-bit era with the SNES.

The Wii is a great console, it's just they have the wrong attitude with making family gaming... Or maybe they have the right idea and because we're the hardcore gamers we're the ones with the problem with it, and notice it? I don't know. But Nintendo will realize it's flaws and mistakes and build on them, like in the past.
The powerglove was Mattel, iirc.

Your mom was Mattel, iirc.... OH SNAP  :beer:


Title: Re: Mega Man 9 Impressions
Post by: Tanner on September 29, 2008, 02:49:36 PM
 :gentleman:


Title: Re: Mega Man 9 Impressions
Post by: Radnom on September 29, 2008, 08:38:04 PM
I'm interested in this game but... microtransactions!? It's already expensive enough as it is($18 NZ). :( What kinda stuff does it offer in ways of microtransactions!?


EDIT: got bored of waiting for a reply, bought it. And I gotta say FUCK ROBOT ELEPHANTS. Checkpoints are definitely something I miss.

EDIT2: ohmygod ohmygod ohmygod I actually beat a megaman boss for the first time in my life  :o Galaxy Man level is easy  :beer:


Title: Re: Mega Man 9 Impressions
Post by: Dugan on September 30, 2008, 08:27:43 AM
even in normal game to game sequel franchises features are removed and given this is not that crazy.

but on the subject, i want to play it but i have no wifi to acquire it.

Have you tried a Wii lan adapter? I use one and it works a treat, it lets you use a normal network cable to hook up the wii to a router whenever you want to go online.


Title: Re: Mega Man 9 Impressions
Post by: Matt Thorson on October 01, 2008, 02:15:11 PM
I just beat the 8 bosses last night, and tried Wily's castle once - got served by the boss  :'(

I'll probably try again tonight and see if I can get further.

So far:
-The difficulty is perfect, to me (regardless of where it is in relation to the other Mega Man games).
-As with all the retro MMs, the music rocks.  Except the menu music, which might've been good if it weren't a very repetitive 2-second-long high-pitched loop  :wtf:
-It SUCKS that there is no way (that I know of) to restart a stage or return to the level select without getting game over or hitting reset.  And for that matter: what's the point of taking off an extra life and not refilling the player's energy if they don't reach a checkpoint?  I know that's how the old games did it but it was annoying then too, and it just seems like some sort of bastard-child feature from games ported over from arcade versions, when they had to punish you for every screw-up so you'd spend more quarters.  If I die 2 seconds into a level I don't want to have to reset the game to get another fair try at the stage.  This makes dieing before a checkpoint incredibly frustrating because you essentially accomplished nothing and have less of a chance of actually beating the stage without resetting.  It's made just that much more annoying because the first stage of Wily's castle is impossible to beat if you get partway, use all you energy for a certain gun, then die and have to restart.


Title: Re: Mega Man 9 Impressions
Post by: GregWS on October 01, 2008, 02:47:20 PM
Oh man, wait until you get to the third castle level.  A certain classic yellow goo-like boss makes a re-appearance in a new and significantly more annoying form.  I haven't put the time in yet to defeat it.

And I really agree with you about leaving a level; that is still something common to many MM games though, I think Zero series included.  I can accept it as long as there are some easy to avoid spikes near the beginning of the level, especially because MM9 doesn't seem to punish you for game overs (no E-tank deductions or anything).


Title: Re: Mega Man 9 Impressions
Post by: PandaCookies on October 01, 2008, 03:00:12 PM
I loved Mega man 9, all the way through. I have no complaints. It made me relive my childhood all over again.

I remember when I played mega man for the first time. I was 4 years old, it was 1989, and I rented the first mega man from the video store. It blew my mind. Not as much as Castlevania, but enough to bring a tear in my eye when I remember hearing the music for the first time. Then I made my parents buy me the Second Mega Man, which changed my life.


Title: Re: Mega Man 9 Impressions
Post by: Alec on October 01, 2008, 03:16:12 PM
I'm loving it so far. Only just beat the Gravity dude, but TIGJam got in the way.

Now I'll be able to play a bit more!  :beer:


Title: Re: Mega Man 9 Impressions
Post by: GregWS on October 01, 2008, 03:23:58 PM
I'm loving it so far. Only just beat the Gravity dude, but TIGJam got in the way.

Now I'll be able to play a bit more!  :beer:
:D  It only gets harder from there Alec.  Galaxy Man is a joke...a joke with awesome music!