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Title: Implementing 3D physics Post by: Martyr on January 06, 2013, 02:15:09 PM Hello Tigs, could anyone forward me to resources for creating a 3D physics system? I'm not looking for rotations or whatever, just basic AABB collision.
Sorry for short post ;D Title: Re: Implementing 3D physics Post by: zacaj on January 06, 2013, 02:18:02 PM Have you made a 2D physics engine? Besides from rotation, they should be almost the same
Title: Re: Implementing 3D physics Post by: Martyr on January 06, 2013, 02:22:28 PM I made point to quad but not quad to quad
Title: Re: Implementing 3D physics Post by: ThemsAllTook on January 06, 2013, 03:11:08 PM I wrote a tutorial that might be relevant: http://sacredsoftware.net/tutorials/Collisions/CollisionsPart1.html
It uses 2D rect-to-rect collision as an example, but that's easy enough to extrapolate to 3D AABBs; just add a Z axis and all of the math still works the same way. |