TIGSource Forums

Developer => Technical => Topic started by: Martyr on January 06, 2013, 02:15:09 PM



Title: Implementing 3D physics
Post by: Martyr on January 06, 2013, 02:15:09 PM
Hello Tigs, could anyone forward me to resources for creating a 3D physics system? I'm not looking for rotations or whatever, just basic AABB collision.

Sorry for short post ;D


Title: Re: Implementing 3D physics
Post by: zacaj on January 06, 2013, 02:18:02 PM
Have you made a 2D physics engine?  Besides from rotation, they should be almost the same


Title: Re: Implementing 3D physics
Post by: Martyr on January 06, 2013, 02:22:28 PM
I made point to quad but not quad to quad


Title: Re: Implementing 3D physics
Post by: ThemsAllTook on January 06, 2013, 03:11:08 PM
I wrote a tutorial that might be relevant: http://sacredsoftware.net/tutorials/Collisions/CollisionsPart1.html

It uses 2D rect-to-rect collision as an example, but that's easy enough to extrapolate to 3D AABBs; just add a Z axis and all of the math still works the same way.