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Title: Unnamed Physics Pixel Platformer Post by: morphanite on January 07, 2013, 02:21:14 PM Hey folks,
Just wanted to share the concept and art style for a new platformer I am working on. It is being developed for android, but I should be able to easily build it for desktop and other platforms. (http://minecraftmojo.com/gamedev/images/WIP.png) You are in control of this little dragon, who has to interact with the world around him to find all of his eggs (siblings). ;D My engine and dev pipeline is pretty much complete, and I am using box2d for physics. I am just starting into creating the art and levels, and will hopefully have a basic gameplay video soon. I am looking for suggestions for the dragons name, and some cool concepts for puzzle design for a physics platformer. The base case would be having to move a box to a certain area so you can use it to jump high and grab an egg! Thanks for listening! - Morphanite Title: Re: Unnamed Physics Pixel Platformer Post by: Connor on January 07, 2013, 04:11:50 PM ever tried out adding ipod or other i device support? i could help with level design, etc
Title: Re: Unnamed Physics Pixel Platformer Post by: DustyDrake on January 07, 2013, 04:57:28 PM Phyx should be the name of the dragon.
But then again, I like puns. Title: Re: Unnamed Physics Pixel Platformer Post by: Belimoth on January 07, 2013, 05:23:17 PM I love those pixels :-*
When I want names for things I usually go to a baby names website or something. Title: Re: Unnamed Physics Pixel Platformer Post by: morphanite on January 08, 2013, 12:47:15 AM ever tried out adding ipod or other i device support? i could help with level design, etc The only reason I picked android to start is that I own one - and I don't own any apple devices! Once I get the game solid, i should be able to build and test for other platforms including idevices. Phyx should be the name of the dragon. But then again, I like puns. I actually like the name Phyx. :handthumbsupL: I will have to let it sit for a while to make sure. I love those pixels :-* When I want names for things I usually go to a baby names website or something. Thanks! Good idea. I will see if I get anymore suggestions here and then perhaps do my own research. Title: Re: Unnamed Physics Pixel Platformer Post by: Thecoolestnerdguy on January 08, 2013, 04:16:48 AM Hey, looks pretty cool! Yeah, Phyx is a perfect name. I Want to play this on my android phone soon as possible! :-*
Title: Re: Unnamed Physics Pixel Platformer Post by: morphanite on January 08, 2013, 05:26:26 PM Hey, looks pretty cool! Yeah, Phyx is a perfect name. I Want to play this on my android phone soon as possible! :-* Thanks, I am going to post a video after I get the first level done. Maybe I will post the apk file as well so folks with android devices can give me some feedback on the controls! Title: Re: Unnamed Physics Pixel Platformer Post by: morphanite on January 09, 2013, 01:41:38 PM Adding some in game screenshots. I am going to try to upload a video tonight.
(http://minecraftmojo.com/gamedev/images/WIP2.png) You need to jump on the spinner-thingy to get up high (http://minecraftmojo.com/gamedev/images/WIP3.png) Jump on the mushroom for a super-jump (http://minecraftmojo.com/gamedev/images/WIP4.png) You can ride vehicles, our dino friend is on a crash course Thanks for viewing. Let me know of any feedback / suggestions / ideas! - Morph Title: Re: Unnamed Physics Pixel Platformer Post by: Thecoolestnerdguy on January 09, 2013, 03:29:15 PM Adding some in game screenshots. I am going to try to upload a video tonight. Please :beg: Btw, the screenshots look awesome dude! Also, they made me tought something: the thumbstick on the screen is "locked" or "adaptative" like in Geometry Wars? Title: Re: Unnamed Physics Pixel Platformer Post by: morphanite on January 15, 2013, 10:50:22 PM So I ran into some performance issues. :screamy:
Originally I was using Adobe AIR & WCK Box2D library. I was getting close to 30fps on my Galaxy Nexus, but only about 10-15fps on my friend's Note. After doing some searching online, games developed for AIR are known to have these performance limitations. After some research, I think I am going to try to port what I have so far to the libGDX library. I will lose the option to easily port to iDevices, but I think this is the best option for now! I don't have a ton of experience in java, so it will be a learning experience! Stay tuned! - Morph |