|
Title: Space action game (working title) Post by: davidv on March 11, 2013, 12:45:05 PM This is a devlog for my 2D top-down game. It is heavily inspired by roguelikes, so most of it will be randomly generated.
I would like to focus on simple and fast combat with various enemies. It is done in Game Maker. Title: Re: Space action game (working title) Post by: davidv on March 18, 2013, 01:32:03 PM UPDATE #1
In the few past days I was mostly working on the core gameplay. You control a small space ship in limited space around Earth and your task is to defend it from asteroid and various enemies. The game ends after the planet takes too much damage. The ship controls are looking good already and I have also simple collisions working. The asteroids are randomly generated polygons. Here is a screenshot of how the game looks currently (the Earth sprite was done fast) (http://i.imgur.com/UFoddb4.png) Now I would like to start working on some weapons and add particles for explosion when you destroy an asteroid. |