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Title: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on March 23, 2013, 12:24:18 PM Hey everyone,
I'm proud to announce T-Go Co Games' upcoming game Diesel Tactics! It's an asynchronous turn based strategy game (like Hero Academy) that also allows players to build their own custom armies to bring into battle, similar to the table top games Warhammer or War Machine. The world and art style are inspired from World War I and II imagery with a steampunk/dieselpunk vibe to it. The game will be 3D with 2D background elements. Right now we only have the first concept art pieces to show (though modelling and animation have begun, we just aren't showing anything yet!), but we have new announcements several times per week on our website (http://www.tgocogames.com) (and twitter (http://www.twitter.com/tgocogames) and facebook pages (http://www.facebook.com/tgocogames)) and if you're interested in following the progress of the game please follow us on any (or all!) of those! We're hoping to launch the game in summer 2014 (we hope!) with the beta being available about a month or so before release. The game will be available on both iPhone and iPad. It will also be available on Android devices, but I don't think this is the place to bring that up. You will be able to play against each other though, so you can show those Android gamers what's what! Here's some concept art from some of the units in the game: (http://i.imgur.com/bVbG5nfl.jpg) (http://i.imgur.com/YzATbKil.jpg) And here's a 3D model of one of the units from the game: (http://i.imgur.com/olaMBvF.jpg) If you want to see more and to keep up to date with our progress, check us out: Web: www.tgocogames.com (http://www.tgocogames.com) Twitter: www.twitter.com/tgocogames (http://www.twitter.com/tgocogames) Facebook: www.facebook.com/tgocogames (http://www.facebook.com/tgocogames) Title: Updated information about Diesel Tactics Post by: TGoCoGames on March 26, 2013, 08:44:13 AM Hey everyone,
New information has steadily been coming out about Diesel Tactics, and here are some highlights: - There will be (at least) 2 armies available at launch - The game will be free with one army available to the player and additional armies purchasable for $1.99 - Each army will have 8 units (at least) available to them, 6 Infantry units and 2 Vehicle units - There will be 3 mission types at launch: Take and Hold, Assault, and Engagement - There will be an Elo style rating system for players to help create more evenly matched games There's plenty more to be revealed, so check out our website (http://www.tgocogames.com) for more information and you can find us on Facebook (http://www.facebook.com/tgocogames) and follow us on Twitter (http://www.twitter.com/tgocogames) to stay up to date on all the updates about the game! In the mean time, here's some more concept art and models from some of the units in the game: (http://i.imgur.com/0YO8C5kl.png) (http://i.imgur.com/CvBKp0Ql.png) (http://i.imgur.com/ZNZb1Rj.jpg) (http://i.imgur.com/cyum3Fol.jpg) Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: ananasblau on March 26, 2013, 09:29:20 AM I didn't know about Dieselpunk, but I love the look of it. Don't forget to send out review copies to all the steampunk magazines and blogs before your release.
Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on March 26, 2013, 09:52:11 AM Thanks for checking us out! I always loved the look of steampunk and dieselpunk, but I also didn't really know about all the different genres. I was just calling everything steampunk.
I'll definitely send out the press release to all the steampunk mags and blogs as well, thanks for the great tip! Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: ananasblau on March 26, 2013, 10:04:32 AM I'm still getting used to good olde cyberpunk :)
If you go 100% on the theme, you don't have to be 100% strict, steampunks would accept a nuclear reactor as long as steam comes out and it got loads of decorative brass and bronze. And if you want to go 1000% play the game on a steampunked computer for the trailer. Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on March 26, 2013, 10:58:44 AM We're not going 100% on the dieselpunk theme as we are definitely including some steampunk elements. A healthy mix looks pretty cool in my opinion.
I love the idea of demoing the game on a steampunked out PC! Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: RedTentacleStudios on April 04, 2013, 01:54:43 PM The art is looking pretty cool, how close are you to having some in-game screenshots? It would be nice to see how these assets are going to be seen.
Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on April 04, 2013, 02:39:30 PM We're still about a month away from having anything actually playable, but I'll be posting lots of screenshots and videos of gameplay as soon as I can.
Most of our background art is only being made now and actual coding of the game has just started. Title: Updated information about Diesel Tactics Post by: TGoCoGames on April 05, 2013, 08:53:37 AM Hey everyone,
More information has been revealed about Diesel Tactics! Here are some highlights: - Artillery units have been revealed (http://www.tgocogames.com/weapons-mass-destruction-diesel-tactics/) - Healing will not be part of the game! (http://www.tgocogames.com/medic-medic-medic/) - Terrain randomization is in! (http://www.tgocogames.com/random-terrain-diesel-tactics/) Much more information has been added at our website (http://www.tgocogames.com/) As usual, I'm adding a few more images from Diesel Tactics for you to check out! (http://i.imgur.com/qqAm1Qbl.png) The walking tank! (http://i.imgur.com/EKzlHKSl.png) Flying tank concept art (http://i.imgur.com/j0IKNs4l.png) Flying tank 3D model (http://i.imgur.com/mp2EhA0l.jpg) Motorcycle unit concept art Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on April 11, 2013, 09:22:46 AM Hey everyone,
A bunch more info on Diesel Tactics is available on our website! (http://www.tgocogames.com/) If your interested in keeping up with what's going on with our development, check out the site (http://www.tgocogames.com/) or Like us on Facebook (http://www.facebook.com/tgocogames) or follow me on Twitter! (http://www.twitter.com/tgocogames) Here are a few more images for you to see some of our progress! (http://i.imgur.com/rYBu8KYl.jpg) Automaton Infantry! (http://i.imgur.com/KvlWWdIl.png) Rocket Pack Trooper Concept Art (http://i.imgur.com/iNUGGTRl.jpg) Bazooka Soldier (http://i.imgur.com/l7UGyYvl.jpg) Flamethrower Soldier Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on April 18, 2013, 10:38:10 AM Just wanted to let everyone know that there have been a ton of added images to the Diesel Tactics image gallery, go check them out here! (http://www.tgocogames.com/diesel-tactics-image-gallery/)
Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: SrKen on April 18, 2013, 01:39:52 PM Hi! Are you guys looking for a composer? Maybe you'll like my compositions: https://soundcloud.com/ken-sukkar
It'll be a pleasure to work in an indie game. Thanks for having a look. Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on April 18, 2013, 02:22:41 PM We're currently working with the guys over at Forte Sounds (http://fortesounds.com/), but I'm hoping to have multiple games in the works soon, so I'll definitely keep you in mind for a possible future project as your samples are really good.
Send me an email with your details to [email protected] and I'll be sure to get in touch with you if I need sound work in the future. Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on May 22, 2013, 09:15:41 AM We've been hard at work laying the foundation for Diesel Tactics core gameplay as well as creating the menu system for the game including the all important army creation screens!
Unfortunately, this means that we haven't had a whole lot of stuff to show off to everyone, since screenshots of code aren't all that exciting. We have had quite a few updates on our website tgocogames.com (http://www.tgocogames.com/) including my blog ramblings on varied topics like board gaming and Kickstarter campaigns, so keep up to date with us there! We do have some concept art images for our menu screens to show you guys in the Diesel Tactics concept art image gallery (http://www.tgocogames.com/diesel-tactics-concept-art-gallery/) as well as a bunch of new images in the main gallery (http://www.tgocogames.com/diesel-tactics-image-gallery/) for you to check out! We'll have some gameplay images and videos coming up in the very near future and the updates should be coming fast and furious at that point, so stay tuned! Here's a couple WIP images from our menus! (http://i.imgur.com/7ThiCePl.jpg) (http://i.imgur.com/JfRiPNVl.jpg) Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on June 26, 2013, 09:13:11 AM Hey everyone,
It's been a while since we've updated our info on the forums, but that's largely been due to the fact that we're hard at work trying to get a working game up and running! We've got most of the pieces of the puzzle made and we're in the process of putting them together. Things are going pretty smoothly now, but the dev world is always pretty unpredictable unfortunately, so we're not entirely sure when we'll be ready to have some gameplay videos for you guys. It shouldn't be too much longer though, and I'll let everyone know as soon as we have something playable! Until then, here are some more images from Diesel Tactics with their working names attached which we'd love to hear your feedback on! (http://i.imgur.com/fXqNvpJl.jpg) WIP Army Building Screen (http://i.imgur.com/9hv6zShl.jpg) Motorcycle and Sidecar Model (working name: Reitwagen Kommando) (http://i.imgur.com/17mc4ZNl.jpg) Sniper Unit (working name: Scharfschützen) (http://i.imgur.com/AicC16ll.jpg) Jetpack Unit (working name: Himmel Stürmer - “Sky Stormers”) (http://i.imgur.com/UzAbHTCl.jpg) Heavy Machine Gunner (working name: Rapid Projectile Dispatching Sqaud) Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on July 10, 2013, 12:01:45 PM Hey everyone,
I wanted to give you guys an update on how things are progressing with Diesel Tactics, and let you know why we're running a bit behind schedule. We've had some internal issues (which I think is sort of inevitable with any studio, but can be particularly bad with an indie developer) which have caused us to have to redo some work that we thought was done. The end result is that we're running about two and a half months behind schedule. We were hoping to be in alpha right now, but it looks like that will happen closer to sometime in September. We should know relatively soon as to what our new milestone dates are (for things like gameplay videos, trailers, alpha, beta, etc) and I'll update everyone here as soon as possible. On a more positive note, our artist Nadia Fernandez has done some awesome work on the logo for Diesel Tactics and I'd like to show it off to you guys in its current form, so here it is! (http://i.imgur.com/d8O8Cdpl.png) To see more images of the new logo check out the Diesel Tactics menu sub gallery here! (http://www.tgocogames.com/diesel-tactics-concept-menu-art-gallery/) Thanks for understanding guys and I'll update you all again soon! Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: Juan Raigada on July 10, 2013, 12:38:15 PM This looks interesting, however, I don't seem to be able to find any screenshot of the game, so it's hard to try to imagine how the game would feel just looking at assets...
I like the look of those models, but your 2D art seems sub-par compared to the 3D. It's not bad, but definitely unpolished and not as professional compared to the 3D models. I get it's not supposed to be art for public consumption, but the logo is, and it looks a little to messy for my tastes... I will be following this. I'm basically a sucker for tactics games and I like steampunk settings, so I would love to see this succeed! Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on July 10, 2013, 12:50:02 PM Thanks for the reply, Juan!
You're right that aside from the logo, none of the 2D art so far is actually going to be in the game. All the 2D stuff we have is just concept art as the game is going to be fully 3D! The logo is still a WIP and we're gonna make some modifications to it as well as animating it for the main menu (hopefully, anyway!). As far as screenshots go, we haven't actually released any yet. We've put a lot of the components of the game, but haven't really put everything together yet with all our models and animations. Part of this is due to the internal issues I mentioned earlier. We're hoping to have some screenshots available within the next couple of weeks, so stay tuned for those! Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: jamesprimate on July 10, 2013, 07:37:04 PM just as a counter to the above comment, i really like the 2d stuff and especially the logo. the 3d has a bit of a team fortress vibe going on (which is probably a really good thing TBH). good assets though, as with everybody else, ill be looking forward to seeing how they're implemented :coffee:
Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on July 10, 2013, 07:59:32 PM Thanks for the positive feedback, jamesprimate!
I actually quite like our logo as well, though I think it could use a little tweaking for sure. I think it'll look awesome when we animate it as well! I definitely get the TF vibe as well from some of the units, I think it's intentional from our modeller. I never really played the game myself, so the influence is definitely not from me! Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on August 01, 2013, 11:06:13 AM Hey everyone,
I've put together a little animation reel for the GA6 “Grasshopper” Rocket Troopers from Diesel Tactics! Check it out! http://www.youtube.com/watch?v=ZcAHR3z9ANw Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on October 08, 2013, 10:40:56 AM Hey all,
It's been a while since I've given any updates about the status of Diesel Tactics, but I've just posted on my blog explaining where we're at as far as development goes as well as giving a little more information on how the game will play. Check it out here! (http://www.tgocogames.com/long-overdue-update-diesel-tactics/) And since everyone has been so patient, here's a couple new pics of some units from Diesel Tactics showing off the Steampunk skin! (http://i.imgur.com/hJN0YFkl.png) (http://i.imgur.com/gEeVmWcl.png) (http://i.imgur.com/bZZQ645l.png) (http://i.imgur.com/5KdM1sZl.png) (http://i.imgur.com/vqIv5ndl.png) Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: Quarry on October 08, 2013, 10:44:17 AM This definitely has a one-of-its-kind art style like, say, Team Fortress 2 :-*
Looking forward to seeing some gameplay Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on October 08, 2013, 10:50:57 AM There's definitely some TF2 lovers on the art team, so I'm sure they'll take that as a compliment!
We've got working prototypes going now, so gameplay vids and screens shouldn't be too far away! Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on October 10, 2013, 12:23:13 PM Hey guys,
I've posted on my blog a a list of all the units that are going to be available for 'The Republic' nation (working name! suggestions welcome!) in Diesel Tactics along with a quick description of them. Soon I'll post the unit list for 'The Kaiserreich' nation (also a working name!), so stay tuned for that as well! Check out the Republic units from Diesel Tactics here! (http://www.tgocogames.com/soldiers-republic/) Cheers! Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on October 15, 2013, 01:16:58 PM Hey everyone,
The unit list for the Kaiserreich nation (a working name, suggestions more than welcome!) has been posted up on our website! See all soldiers of the Fatherland here! (http://www.tgocogames.com/fatherland-troops-kaiserreich/) Here's a look at the Kampfpanzer "Spinnentier" or Spider Tank unit available to the Kaiserreich nation! (http://i.imgur.com/H51bTICl.png) Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on February 22, 2014, 11:33:24 AM Hey everyone!
It’s been a really long time since I’ve posted in the forums here and that was due to some pretty big setbacks in the development of Diesel Tactics. We’ve had a few team members leave which really stalled some aspects of the project, but we’ve finally got all the pieces back in place again and are making constant progress on the game! One of our new team members is German Gaussmann who is our animator and I wanted to show off some of his work, so check out these videos of some animation reels of a couple of units form Diesel Tactics! Here’s the Raketenpanzerbüchse unit from the Kaiserreich nation! (http://www.youtube.com/watch?v=Q6lbDnQuHpU) And here’s the HT-A4 “Big Willie” Heavy Armour from the Usonian nation decked out in blue team colours! (http://www.youtube.com/watch?v=CheU6gW3-HY) Hope you like the way they look. I think German has done some amazing work on these and it’s looking like Diesel Tactics will be a great looking game! Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: ephoete on February 23, 2014, 03:03:41 AM Ah sad to hear people left the boat meanwhile but happy to hear fresh news about Diesel Tactics after all these months. Always very good stuffs on your project, keep it on!
Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on February 23, 2014, 08:23:18 AM Thanks a lot, ephoete! It were some pretty tough times recently, but we believe in the game enough to keep us going. Things are turning out for the better now, so I'm hoping it was all worth it!
Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: kleiba on February 23, 2014, 12:53:43 PM How far into the game would you say are you? What does your roadmap look like?
Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on February 23, 2014, 04:22:54 PM We're reasonably well along with the development, but unfortunately we've had to redo some work that was done by previous team members, so we're sort of filling in some holes while trying to move ahead.
We've got all of the army creation components in as well as all the asynchronous server code done. The game rules are partially implemented and finishing them off shouldn't take too much time. The biggest part of the game (both in scope and time) we have to complete is the animations for the units as well as the art assets for the game world tiles and backgrounds. Once we have all of that implemented we'll be starting up a beta to fine tune the rules and balance the units and nations. I'm hoping that we're at that point reasonably soon (2-3 months as a very rough estimate) and once we're there the time to release will depend on how much fine tuning is needed. I'll be updating the forums more regularly now that we're both getting more visual assets completed for me to show off and we're getting closer to the end of production which means I'll continue to have a more accurate timeframe to give you guys. Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on March 15, 2014, 08:33:58 AM Hey everyone,
Here’s a new video of the Rattenfänger Soldaten unit from Diesel Tactics! The Rattenfänger soldiers are named after Gele Rattenfänger, the current Kaiserina of the Kaiserreich Mechanika nation. Rattenfänger means ‘rat catcher’ and the name is very appropriate for this squad, as they have giant mechanical claws replacing one of their hands (which they voluntarily removed!) that they use to grab and crush their enemies. If that wasn’t enough, they also wield one of the Kaiserreich’s newest technologies in the form of a deadly laser pistol, which are as deadly at short range as they are in close combat. In game terms, pistol weapons are can be used competently at short ranges, but they also provide benefits in melee attacks, unlike normal ranged weapons. Because of this, the Rattenfänger Soldaten are incredibly deadly in close combat. The Rattenfänger Soldaten in action! (http://www.youtube.com/watch?v=MKq9yNQMduI) Let us know what you think! Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: vonpixel on March 15, 2014, 08:42:02 AM Very nice low poly work! Something about perfectly executed pixels on low-poly models really gets the urge-to-play burnin'.
Like all the concepts / model work posted. Interested to see what the game looks like :) Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on March 15, 2014, 09:40:43 AM Thanks vonpixel!
Glad you like the look of everything so far. I think being able to make really good low poly models is such a great talent, and it's really come back into demand with mobile games! If you're interested in being a beta tester you can email me at thejonathanevans AT gmail DOT com and I'll add you to the list of testers. Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on March 20, 2014, 02:01:22 PM Hey everyone,
Just wanted to quickly show off a couple of the menu screens we’ve been working on for Diesel Tactics and see what you guys think of them! (http://i.imgur.com/lx1JYvhl.jpg) This is the current main menu screen, with the options menu popped out. The background is greyed out slightly to bring focus to the menu. We’ve tried to keep all buttons one tap away to make everything easy to get to, and the pop out options menu allows us to keep the screen uncluttered when it’s tucked away. (http://i.imgur.com/U9VpsZtl.jpg) This is our leaderboard which shows users stats across all platforms, so we’re using our own custom leaderboards rather than Apple’s or Google’s. It is currently filled with nonsense! (http://i.imgur.com/yQafrN9l.jpg) This is our player profile screen (showing off my wonderfully original username ‘A’) which will display achievements players have completed (and the players progress to achieving ones that they haven’t completed), their current rating (we’re using an Elo score), their avatar, and their title (‘Lancer’ in this case). One cool thing we’re doing is allowing players to select their title based on ones that they’ve unlocked by completing achievements and attaining ratings. This means that you can actually show off your achievements since your cool title instantly lets people know what you’ve done! (http://i.imgur.com/lgm1NbQl.jpg) This is the players army list where they can choose to create or edit their armies. Players will have a limited number of slots per Nation (which are like teams in games like Hero Academy, which we’ll have 2 of at launch) to build their custom armies in. Similar to building a deck in a collectible card game or an army in a tabletop game like Warhammer, players in Diesel Tactics will be able to customize their armies to suit their gameplay style. (http://i.imgur.com/eNEJX8nl.jpg) This is where you’ll actually be creating your specific armies to take out onto the battlefield. You can name your army, select it’s colours, see the stats and info about the units (the text boxes are obviously incomplete, unless of course you guys like plain text overlapping the UI!), and of course select the specific units that you want to include in that army. (http://i.imgur.com/pVXymIYl.jpg) Finally, this is our store screen. We’ll be offering new colours to customize your armies, new skins to completely change the look of your units, extra game slots (you can only have so many simultaneous games being played, and this allows you to increase that cap), and finally new nations, though we won’t have any available at launch since we’re still making the 2 that will ship with the game! One important thing that I want to mention here is that no store purchase will give a player an advantage in the game. Colours and skin packs are purely aesthetic, game slots just let you play more games, and new nations give you variety but all nations are going to be balanced as perfectly as we can. We don’t want anyone to be able to buy an advantage. I also wanted to mention that we’ll be offering players the ability to play as many simultaneous games as other asynchronous games do (something like 40-50) without players paying anything. The game slots item will really just be for the most hardcore players! So, that’s it for now. Thanks for taking the time to check out our game and let me know what you guys think! Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on March 25, 2014, 10:53:27 AM Hey guys,
One of the cool things we're doing in Diesel Tactics with achievements is that they unlock titles for you to use which your opponent will see when they're playing against you. It's another way to customize your persona in addition to your avatar. For example, as soon as you hit the 1800 mark for your Elo rating, you unlock the title 'Major'. So, if you wanted to use that title and your username was "Malaise" your name would display to other users as "General Malaise"! There are essentially two ways to unlock titles: reaching a given Elo rating and completing achievements. Your Elo rating works similarly to Go, Chess, or League of Legends, where the more skilled the opponent you beat, the more your rating moves up and vice versa. Attaining certain ratings permanently unlocks titles for you to use, so you can intimidate opponents with titles only available to skilled players! Aside from your rating, achievements that you unlock also provide you with a new title that you can use if you want. Here's some of the achievements that we're looking at using as of right now, though this list is subject to change! The format is: "Achievement Name" - What you need to do to get the achievement - "Title unlocked" “First Blood” - Win a game - "Ring Knocker" "Bug Out" - Surrender a game - "Général" (is that offensive?) "Grease Monkey" - Field and win with an all vehicle army - "Grease Monkey" “For the Fatherland!” - Win 5 games with Kaiserreich Nation - "Alleyman" We're going to have a ton of achievements and titles, so I think everyone should be able to find a title that they like! If you've got any thoughts or suggestions we'd love to hear them, so let us know! Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on April 09, 2014, 05:06:58 PM Hey everyone,
Our awesome animator, Germán Gaussmann, found that having the Usonian nation's 'Conveyable Matter Liquefier Specialist' (flamethrower!) unit pull out a knife for their close combat attack looked sort of awkward while holding their flamethrower, so he went ahead and made this awesome spring loaded bayonet for them! It may not have made them deadlier (they're already plenty deadly!), but it does make them even cooler! Check out the WIP here! (https://www.youtube.com/watch?v=kRu12oQITQY&feature=youtu.be) Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on April 24, 2014, 01:38:18 PM Hey everyone,
Germán Gaussmann, the amazing animator for Diesel Tactics, has put together a sweet animation reel for the Conveyable Matter Liquefier Specialists unit from the Usonian army and I’m showing it off today! These guys are a particularly devastating offensive unit against other infantry squads because their flamethrower attack hits all members of the enemy unit! Most units have 3 squad members, and generally when a unit makes an attack they get just the one attack, but these soldiers get one attack per enemy squad member! For example, if an enemy unit has a full complement of 3 soldiers, and the Conveyable Matter Liquefier Specialists have all 3 members alive as well, they would make 9 attacks against their opponent! We’re considering changing this system a little though, and any feedback you guys might have would be great! Okay here’s what we’re currently doing: squad of 3 attacks squad of 3 results in 9 attacks, just like I described above. What we’re thinking of doing: squad of 3 attacks squad of 3 results in 3 attacks on each enemy squad member individually. What I mean here is that we don’t just pool the attacks and remove that number of enemies, but instead check to see if any given member is killed. Here’s an example of what I’m talking about: if you use the current system and make 9 attacks and the last 3 attacks result in a kill, then all three enemies are killed. If you divide up the attacks and the last 3 attacks result in a kill, then only one enemy is killed since those attacks were all specifically against the last enemy squad member. To show the difference, let’s say each attack has 25% chance to kill enemy squad member. Version 1 with 9 attacks results in 2.25 deaths on average. Version 2 has a 64% chance of killing any 1 enemy unit member. The odds of killing exactly 1 would be about 25%, the odds of killing exactly 2 would be roughly 44%, and the odds of killing all 3 would be 26.2%. Finally, the odds of killing no one would be about 4.66%. The math: Odds of killing any given enemy: (1/4) + (3/4)*(1/4) + (13/16)*(1/4) = ~64% Odds of killing no one: 0.36^3 = ~4.66% Odds of killing exactly 1: (3!/(2!*1!)*(0.64*0.36*0.36) = ~25% Odds of killing exactly 2:(3!/(2!*1!)*(0.64*0.64*0.36) = ~44% Odds of killing all 3: 0.64^3 = ~26.2% What do you guys think? Whatever we go with, these guys are going to be incredibly dangerous when they get close to the enemy! Check out the animation reel here! (https://www.youtube.com/watch?v=VMDjYjMIdHk&feature=youtu.be) Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on May 09, 2014, 09:15:30 AM Hey everyone,
We’ve got another unit animation video reel from our animator Germán Gaussmann for you guys today! This time the video is of the Clockwork Wasp vehicle from the Usonian army. This helicopter (or sometimes called ‘heliclawpter’ due to it’s hanging claw that snatches units up from the battlefield!) can zoom around the battlefield ignoring terrain effects and enemy units to engage whatever target it pleases! Armed with twin-linked heavy machine guns, this unit is simply devastating to enemy infantry! In close combat it’s also capable of fighting back with it’s massive claw that can pick up and crush hostile soldiers in it’s pincers! Mobility and firepower, these machines are available in limited quantities, but effective use of them can determine the outcome of an engagement! Check out the Clockwork Wasp in action! (https://www.youtube.com/watch?v=PYVPfcjLlGc&feature=youtu.be) Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on May 16, 2014, 04:27:01 PM We've put together some images of the units from Diesel Tactics on a gridded board to give you an idea of the scale of the units compared to one another and roughly compared to the board.
Here's our first take at the scales: (http://i.imgur.com/Mr8cJvGl.png) Based on feedback from social media and forums we slightly increased the size of the Jagdpanzer "Wolfsspinne" (the Spider Tank) and slightly reduced the scale of the Streitwagen-Kommando (motorcycle) units. Note that in both images the motorcycle rider and passenger have not actually been positioned, so that's why it looks slightly odd! Here's the updated scales: (http://i.imgur.com/c09rWSIl.jpg) I think these guys looking great and the scale seems just about right to me. What do you guys think of all the units? Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on June 11, 2014, 09:21:08 AM We’ve finished up the last of the unit animations today and here’s the animation reel of our final unit, the Jagdpanzer "Wolfsspinne" (aka The Spider Tank)!
The Jagdpanzer “Wolffspinne” in action! (https://www.youtube.com/watch?v=FxLFY2PuDOk&feature=youtu.be) We’re working on the backgrounds and cover elements now, which are thankfully static elements so they shouldn’t take us as long to do! We have some more smaller things to do art-wise (like mission objectives and weapon effects), but we’re getting very close to having a pretty looking game! We’re very close to being in beta now, with the game being playable but not quite all the game elements in place, so I’m hoping we can have some in game videos soon! I just don’t want to show the game off with so much placeholder art! All of the animation reels we’ve made for the units can be seen here! (http://www.tgocogames.com/diesel-tactics-video-gallery/) Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on June 19, 2014, 01:22:58 PM For a while now we've been implementing and testing Diesel Tactics combat on a featureless grid board, seemingly floating in a sea of grey nothingness. Now, as awesome as the gameplay itself is, it can be a little off putting to see these unit models looking better and better while the world they live in remains the same strange, barren battlefield! Well, technically we have been using plain cylinders of differing heights to represent different terrain types, but even that fails to spice up the battle screen! Finally, we've had time to get to work on the game's backgrounds and terrain objects, and a lot of it already looks really good! It adds a lot to the game to get a feeling of where you are fighting and what you are fighting for, so it's great to start seeing the world that I've been picturing in my head for these many months finally come to life! You can see the everything that we've made so far in the Diesel Tactics Maps WIP Gallery (http://www.tgocogames.com/diesel-tactics-wip-map-gallery/), though as the name suggests everything is still a work in progress. Here's a couple samples for you to check out: (http://i.imgur.com/xmEdD3Sl.png) Cityscape WIP (http://i.imgur.com/MhP9IKvl.png) Factory Terrain Objects WIP Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on August 12, 2014, 01:12:08 PM We’re still hard at work on implementing the combat part of Diesel Tactics (the ‘game’ part of the game!), but here’s a new splash screen for T-Go Co Games! (http://i.imgur.com/9NYr8Agl.png) Also, this is the icon we’re currently working on. What do you guys think? (http://i.imgur.com/xfEnKBEl.png) Thanks! Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on August 25, 2014, 03:33:34 PM We’ve finally got the first rendered backgrounds implemented in Diesel Tactics, as well as the different mission types all up and running! We plan on having the ground of our maps actually being composed of individual grid squares each with their own terrain image combined to create the ‘floor’ for the units, so don’t worry about the current look of ground itself! So with that in mind, here’s how starting deployment looks like in Diesel Tactics: (http://i.imgur.com/GmP4AbMl.png) Here are some images of some deployed troops. I’ll mention that the units aren’t quite finalized yet and they aren’t at their final scales! (http://i.imgur.com/9l1yPB5l.png) (http://i.imgur.com/3yAKOq5l.png) These are what the models for the terrain pieces in the cityscape map look like: (http://i.imgur.com/CABwiLbl.jpg) Here are the same kinds of terrain in the snowy forest map: (http://i.imgur.com/OJkDS6Ml.jpg) The ammo depot with the flag is a mission objective, the trees making the copse are light cover, the tree stump is impassable terrain, and the snow covered metal tent is heavy cover! What do you guys think? Title: Re: Diesel Tactics - Dieselpunk inspired tactical combat Post by: TGoCoGames on September 26, 2014, 09:44:42 AM The maps are all implemented now (though the art is not finalized!) and most of the terrain elements have been made, so we’re down tweaking scales and textures now, but almost all of the art and animation is done! Again, the textures are not finished (especially the floor texture!), but I wanted to share some in game shots with everyone. Also note that the unit scales are not final and the units will be bigger and more spaced out in the final build! These two images are of the same game with troops in (roughly) the same position, with the camera at different angles. I think that units moved under cover (like the motorcycle here) look really cool and make it obvious they are in cover! (http://i.imgur.com/0NOnMP2l.jpg) (http://i.imgur.com/T8q7dKAl.jpg) Here’s a similar unit layout with the camera pulled back. The ‘Move Your Units’ sign pops up at the start of the movement phase. (http://i.imgur.com/uhFBfsSl.png) Finally, here’s a look at moving the HT-A4 “Big Willie” Heavy Armour unit. The visuals for highlighting tiles is going to change as well, but here we’re showing invalid spaces in red, normal move spaces in blue, cover spaces in yellow, and run moves in purple with double arrows. (http://i.imgur.com/TnAeBiDl.png) Let me know what you guys think! |