TIGSource Forums

Feedback => Playtesting => Topic started by: awesometeam22 on April 09, 2013, 04:30:11 PM



Title: The Water Bottle - A top down survival game
Post by: awesometeam22 on April 09, 2013, 04:30:11 PM
Update: I'll probably put the link to the game in the future when it's more polished.  Thanks to everyone for the feedback.


Overview
- Top Down Shooter
- Every bullet matters
- Mostly inspired by The Walking Dead (game and TV show), this is a game about what one guy is willing to do in order to survive. Water is in short supply and he's not the only one who is searching for it.  
- You have to figure out how to take out all the survivors before they reach the water supply.  

I was looking to create a more strategic top down shooter that didn't involve you just spraying bullets around the room.  I wanted to stay away from that and make the player get out of his comfort zone.

In this game I think I've achieved some of what I wanted to accomplish.  

I have learned alot about making games with this project. All the testing and editing involved was a grind.  But I had a blast.

All kinds of feedback will be appreciated.  Thanks.  

Here's the screenshot:

(https://dl-web.dropbox.com/get/WaterGamePic%20-%20Copy.jpg?w=AABTwq9EgkgusoOSRiRqx9wf2sg4qZc7pYms9zvz9OBFSQ)


Title: Re: The Water Bottle - A top down survival game
Post by: awesometeam22 on April 10, 2013, 07:15:30 AM
Any feedback is encouraged.  I'm here to learn.  If the problem is with the files, because you don't use Game Maker, or any other reason please let me know. 

This is not a commercial game and the graphics and sound are basic at best. So I decided to put most of my efforts into the game mechanics. 

I think I did some good things with this game, like a limited ammo system for challenge, and  strategic decision making where you won't win by just randomly shooting where ever you want to. 

I would like to hear your thoughts about it, both positives and negatives.   

Final Note: I received feeback from someone about why I added a 3 second pause when every level starts.  That was meant to be deliberate because I wanted the player to know where he was positioned before all the action started.


Title: Re: The Water Bottle - A top down survival game
Post by: AmzBee on April 11, 2013, 09:58:22 AM
Yay for my first post on TigSource!

Interesting concept you have, took me a few goes to to defend the bottle on the first level. As a concept the aim of the game is pretty easy to pick up so that's a positive in my book,.

when I got to the second level though, the difficulty ramps up far too high. Opponents closest to the water source travel so fast that it seems impossible to win the level.

Good luck on your endeavours.

Aimee



Title: Re: The Water Bottle - A top down survival game
Post by: Udderdude on April 11, 2013, 11:27:22 AM
Not a bad idea, I liked the challenge in the second level where you had to shoot the front zombie first.

One thing I would definitely do is make the player's sprite rotate around the center of his body, rather than the tip of his gun.


Title: Re: The Water Bottle - A top down survival game
Post by: awesometeam22 on April 11, 2013, 02:24:36 PM
Thanks for the feedback Udderdude and AmzBee. 

1. Those "zombies" in the first few levels are actually supposed to be human survivors. Haha. I had a feeling people would get that mixed up.  In my menu tutorial I tried to make that clear and I thought that these guys chasing the water would at least tell the player that they're humans.  Zombies show up later with different a much different agenda and are much faster.   

2. I'll definitely take a look at the sprite origin.  Thanks for the tip.

3. The most common feeback I've gotten from here and other places is that it's too hard.  I thought people might get bored if I put in too many easy levels at the start.  I think I get where everyone is coming from.  I'll look into easing the difficulty in early stages. 



Title: Re: The Water Bottle - A top down survival game
Post by: Udderdude on April 11, 2013, 02:31:12 PM
Yeah, that challenge in level 2 might be better saved for a later level.