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Feedback => DevLogs => Topic started by: makerimages on May 09, 2013, 04:29:58 AM



Title: Trapped `til Doom-1.0a2 Out!
Post by: makerimages on May 09, 2013, 04:29:58 AM



(http://i44.tinypic.com/303jwx5.png)   
                                                      

Have you ever glanced at the sea and wondered-what would it be like to live alone, on an island, far from the known civilization? It most certanitly will not be easy, a harsh challenge-playing on your nerves, skills and motivation. At nightfall and in the dark areas of daytime things tend to get scary. Monsters appear, Trying to take down your Home Base with any means neccessary, they have no fear, only an objective of dooming you.

Allow me to introduce a game that me and fuuu  (http://forums.tigsource.com/index.php?action=profile;u=58542) are making. Its called „Trapped `til Doom“ Its a game about survival, greatly inspired by MC, Terraria,Moonman  and others alike. In the game you must protect your Home Base with any means possible from the monsters.You can do this by using Traps, which you can craft from resources collectable from the world. The games vast, proceducally generated maps that will only continue to expand with every discovery you make allow for endless possibilities of having fun. Traps eliminate monsters in the most creative ways to make sure your Home Base stays safe.
(http://i44.tinypic.com/2yys27d.png)

(http://i39.tinypic.com/2ylu51t.png)  (http://i39.tinypic.com/2ylu51t.png)(http://i43.tinypic.com/34q9yyw.png) (http://i43.tinypic.com/34q9yyw.png)
(http://i39.tinypic.com/124c5te.jpg) (http://i39.tinypic.com/124c5te.jpg) (http://i44.tinypic.com/359cyes.jpg) (http://i44.tinypic.com/359cyes.jpg)
(http://i44.tinypic.com/2znvcxc.png) (http://i44.tinypic.com/2znvcxc.png) (http://i42.tinypic.com/rk1ruu.png) (http://i42.tinypic.com/rk1ruu.png)
(http://i42.tinypic.com/2pouys8.png) (http://i42.tinypic.com/2pouys8.png) (http://i43.tinypic.com/x3wjyw.jpg) (http://i43.tinypic.com/x3wjyw.jpg)

            (http://i39.tinypic.com/2afflo6.jpg)full size


Click for bigger

                
Downloads
v1.0a1- (http://i.i.cbsi.com/cnwk.1d/i/tim/2012/02/28/Foreman_12440937_5784_windows-8-logo_32x32.png) (http://makerimagesstudios.net16.net/files/Trapped%60tilDoom1.0a1.zip)
v1.0a2- (http://i.i.cbsi.com/cnwk.1d/i/tim/2012/02/28/Foreman_12440937_5784_windows-8-logo_32x32.png) (http://makerimagesstudios.net16.net/files/Trapped%20%60til%20Doom%201.0a2.zip)



(http://i44.tinypic.com/2znqo82.png) (http://twitter.com/trappedtildoom)


Title: Re: Dramm!
Post by: makerimages on May 10, 2013, 10:45:28 AM
Devlog 2

Well... not the kind of first words I was hoping to write to here, but it has to be said- we need a new name guys!!!! As I have been contacted by an US gardening tools company that has the same name. Open for public suggestions for the new name down below!


Title: Re: Dramm!
Post by: Belimoth on May 10, 2013, 11:39:59 AM
we need a new name guys!!!! As I have been contacted by an US gardening tools company that has the same name.
That is hilarious :lol:


Title: Re: Dramm!
Post by: makerimages on May 10, 2013, 11:45:56 AM
Indeed, but it's true. I'll make a pic of the letter oneday


Title: Re: Dramm!
Post by: makerimages on May 11, 2013, 03:55:49 AM
On other topics:

Devlog 3

We haven`t really gotten around much this week with the name changing and everything popping up. However, fuuu has started the migration from LWJGL over to Libgdx, which basically means changing a lot of the code that has already been made. I got around adding sand to the game, of course that needs to be merged aswell..Been having some Git problems-netbeans` fault, not mine. We`ll hope to have the new name chosen by the end of the next week and migration completed soon, then we can think about the engine again.


Title: Re: Dramm!
Post by: makerimages on May 12, 2013, 03:07:41 AM
Devlog 4

Wow, that was fast-we`re now merged over to LibGDX and fuuu even had time to do some engine work and combine a solid backbone for syncing our ideas! Lets just hope that he got enough sleep  :). I`m experiencing sad, very sad problems... somehow my commits are not getting to origin/master... I need to find a fix for it soon because those commits include things as: sound reworked and options screen, I can recode the though(already recoded the sound stuff) If a fix cannot be found.Any ideas on why this might be happening?

See ya next week!


Title: Re: Dramm!
Post by: Eigen on May 12, 2013, 03:35:31 AM
Commiting only records changes to your local repository. You need to push to update the remote repository.


Title: Re: Dramm!
Post by: makerimages on May 12, 2013, 03:40:20 AM
I'm not that dumb! :) I push the commits, but nothing comes out from the other end on bitbucket.


Title: Re: Trapped `til Doom
Post by: makerimages on May 13, 2013, 02:43:47 AM
Devlog 5

We have changed our name! It is now: Trapped `til Doom. Hope you all like it! I got my commit problems solved, and work may continue! Also, fuuu is gonne be gone for 2 weeks due to personal things, so I`ve got time to tweak the stuff thats already made.


Title: Re: Trapped `til Doom
Post by: makerimages on May 17, 2013, 03:15:08 AM
Devlog 6

With the first week without fuuu almost over, I`ve had time to work on the world and other things. This weeks additions are: Options screen, Caves, Coal Ore

Enjoy a picture (apparently the caves decided to generate in an organized`ish fashion, click for bigger)!
(http://i39.tinypic.com/124c5te.jpg) (http://i39.tinypic.com/124c5te.jpg)



Title: Re: Trapped `til Doom
Post by: makerimages on May 18, 2013, 09:05:59 AM
I just noticed that the twitter link in the first post didnt lead to the right place, fixed now-so go and follow!


Title: Re: Trapped `til Doom
Post by: makerimages on May 21, 2013, 03:48:23 AM
Going red: http://www.reddit.com/r/TrappedtilDoom/


Title: Re: Trapped `til Doom
Post by: Eigen on May 21, 2013, 04:55:56 AM
Going red: http://www.reddit.com/r/TrappedtilDoom/

Why? What? Why?


Title: Re: Trapped `til Doom
Post by: makerimages on May 21, 2013, 05:54:18 AM
To find an ever wider area of possible future players.


Title: Re: Trapped `til Doom
Post by: makerimages on May 27, 2013, 04:34:43 AM
Devlog 7

Happy Monday!

We have some great news, fuuuu is BACK! And right away doing amazing things on this amazing game-he has implemented the gravity and collision detection-still a bit buggy, though, and removed the ugly white box around the player!

Enjoy a picture, as always click for bigger-this also demonstrates the bug.
(http://i44.tinypic.com/359cyes.jpg) (http://i44.tinypic.com/359cyes.jpg)


Title: Re: Trapped `til Doom
Post by: makerimages on June 09, 2013, 02:45:47 AM
Devlog 8

It`s been a while since the last update, but the game is still going on. Fuuuu is making the block breaking and placement(I hope)-what makes me be able to rest a bit.

Also, I can officially announce the launch of Test build #1 to the public. The launch will happen on June, 25th 2013(also makes me have to finish the website). More details on getting the build later.

Enjoy!


Title: Re: Trapped `til Doom
Post by: makerimages on June 15, 2013, 02:09:55 AM
With the test build 1 release nearing (10 more days!) I have created instructions on how you can obtain the game once it is public-right now you will get a 000webhost error message.

The instructions are:
1. Go to makerimagesstudios.net16.net
2. Register for a makerimagesstudios account(more features coming soon)
3. Click on games while being logged in
4. Click on Read More! at the Trapped `til Doom entry
5. Click on Obtain next to the logo in the Trapped `til Doom page
6. Download, unzip and enjoy!


Title: Re: Trapped `til Doom
Post by: makerimages on June 25, 2013, 03:12:19 AM
Fuuu is problably having a hangover today, so I`ve pushed the release for tomorrow so he could push the code he has to.


Title: Re: Trapped `til Doom
Post by: jmptable on June 25, 2013, 04:23:43 AM
In my humble opinion, those 6 steps (esp. registering for an account) are far too much to ask of random internet peeps for trying out a WIP. Should be two steps: 1) Click download link 2) Run game


Title: Re: Trapped `til Doom
Post by: makerimages on June 25, 2013, 06:04:06 AM
But,  if they have their account made right now, they can get to future versions that will be much more awesome alot faster, without the need to spend time registering and this also creates the basis for cool stuff in the future.


Title: Re: Trapped `til Doom
Post by: Eigen on June 25, 2013, 09:48:45 AM
jmptable is right. I would imagine you want more than two people trying this out, right? If so, lose the registration. Why are you obscuring it in the first place? :-\


Title: Re: Trapped `til Doom
Post by: makerimages on June 26, 2013, 01:16:05 AM
Allright then, I will also provide a direct link when a release finally gets here. You can then choose to either register now or when some next version comes without the direct link.

Update: Fuuu has been overwhelmingly busy lately, and I dont want to put out a release where you can only walk around. So, by feeling a little EA,
I`m delaying the release a few more days until I get the code he has been developing, to look over it.

BTW, thanks for the feedback guys, haven`t had much of that.


Title: Re: Trapped `til Doom
Post by: desdinova on June 26, 2013, 01:45:13 AM
Looks good. Will play


Title: Re: Trapped `til Doom
Post by: makerimages on June 26, 2013, 02:27:06 AM
Looks good. Will play

Thank you! :)


Title: Re: Trapped `til Doom
Post by: fuuuu on June 26, 2013, 01:29:04 PM
Since I'm the one to blame for the holdup, I'll give some overview of what I'm currently working on.

First I wouldn't say the thing we're waiting for isn't quite a release per se. Rather a nightly build of something that is in a very early alpha stage. It requires great effort before something enjoyable is ready. But lets leave it there.

Currently I'm working on reorganizing world blocks as a result of player actions. Actually, not even the destruction and placing itself, but instead the usability and player interaction. What I'm trying to achieve is that mouse cursor is displayed around the player character in the range the player can operate. Haven't figured out yet, why it's not working as I want it to. Need some time to look into it.

That's all for now... Bye


Title: Re: Trapped `til Doom
Post by: makerimages on July 01, 2013, 10:48:24 AM
Version 1.0a1 release has been scheduled for next week. I jusf found some heavy bugs with the website, so I cannot say an actual date.


Title: Re: Trapped `til Doom
Post by: makerimages on July 05, 2013, 03:32:01 AM
Well, my trip ended short beacause the car broke.
so,

Version 1.0a1 Released!
Here it is! Try it out!

Features:

Moving around using W,A,D.
Breaking blocks using LMB.
Placing dirt using RMB.
Saving/Loading using keys Y and L during gameplay.
Taking screenshots that are saved under res folder using F8.
Generating new terrain using G during gameplay.
A few options.

Download

stupidly, my webhosts FTP only allows files of up to 5MB to be uploaded, the .zip is 5.61MB. You can get the game here https://www.dropbox.com/s/se2aabloa5pyhwn/Trapped%60tilDoom1.0a1.zip unzip it and run the .jar-hopefully I can find a way to make the game downloadable form my website aswell.

Enjoy!


Title: Re: Trapped `til Doom-1.0a1 Out!
Post by: makerimages on July 12, 2013, 12:17:39 PM
Been a week since our 1.0a1 release, Due to the 5MB stuff I cannot shout out the number of downloads, thus It would be appreciated, If you could Share some feedback either here or over twitter.com/trappedtildoom, from which you can also follow each and every commit that we make to the source code.

Devlog 9

Been working on 1.0a2. Implementing the health system, and such. Mostly looks as it will be bugfixes on the collision system and such.
Have a picture of the health bar:

(http://i39.tinypic.com/2afflo6.jpg)


Title: Re: Trapped `til Doom-1.0a1 Out!
Post by: makerimages on July 17, 2013, 07:44:32 AM
Ahem, livestreaming development for another hour! Twitch.tv/makerimages


Title: Re: Trapped `til Doom-1.0a1 Out!
Post by: makerimages on July 23, 2013, 01:56:43 AM
Devlog 10

Hello, It`s been a while again from the last Devlog. We have been hard at work implementing all awesome new stuff for 1.0a2 release. Most of the things I cannot discuss/show yet, but I can tell one thing: Customisable character looks and gameplay.
  One of the major features that will be in the 1.0a2 is the World Gem. It will replace the Resonant Life Stone, which is featured in the description. The World Gem will be the first block that features a GUI! Meaning you can interact with it. With this, we will see the addition of unbreakable blocks and variable breaking speeds.

As for pictures-there arent any since the character looks has arised a bunch of bugs-mainly that the player is invisible when you load the world.

Also, I have started doing somewhat frequent development livestreams on twitch. tv/makerimages. If you have a twitch account, you can follow the chanel and get an email every time the show goes live.


Media:
(http://i44.tinypic.com/2znqo82.png) (http://twitter.com/trappedtildoom)
 (http://www-cdn.jtvnw.net/images/xarth/header_logo.png) (http://twitch.tv/makerimages)


Title: Re: Trapped `til Doom-1.0a1 Out!
Post by: makerimages on July 25, 2013, 01:26:50 AM
Click the twitch link-livestream`s up!


Title: Re: Trapped `til Doom-1.0a1 Out!
Post by: makerimages on July 25, 2013, 10:40:38 PM
By the way- Have you found a bug? Or do you have a feature you would like to suggest for us? go to https://bitbucket.org/makerimages/trapped-til-doom/issues and create a new issue with an approptiate type!


Title: Re: Trapped `til Doom-1.0a1 Out!
Post by: makerimages on August 03, 2013, 12:56:15 PM
Devlog 11

Around time I actually show stuff for 1.0a2. In Devlog 10 I briefly discussed the topic of 2 features introduced to the game for 1.0a2, Now we can grab a Better look at them.

Customisable character looks and gameplay.
This thrills me, Allow me to introduce The BodyPod Charater Customization system! The system screen is showed to you when you create a new game, It allows you to select between a few hairs, heads, body types, pants and shoes. There is no further customization yet, but once the website at makerimagesstudios.net16.net gets set up 100%, there will be a way to customize the character online.
Pic:(As usual, click for bigger)
(http://i44.tinypic.com/2znvcxc.png)
 (http://i44.tinypic.com/2znvcxc.png)

  One of the major features that will be in the 1.0a2 is the World Gem. It will replace the Resonant Life Stone, which is featured in the description. The World Gem will be the first block that features a GUI! Meaning you can interact with it. With this, we will see the addition of unbreakable blocks and variable breaking speeds.
This is another cool feature, the worldgem is a block that is generated into every world! No matter what the original version is. The worldgem is an unbreakable block, thus it stays where it has been generated.
Pic:
(http://i44.tinypic.com/j93pjb.png)
(http://i42.tinypic.com/rk1ruu.png)
 (http://i42.tinypic.com/rk1ruu.png)

The bugs featured in that devlog post have also been fixed trough some save file magic by fuuu.

Expect 1.0a2 mid-August 2013!

Media:
(http://i44.tinypic.com/2znqo82.png) (http://twitter.com/trappedtildoom)
 (http://www-cdn.jtvnw.net/images/xarth/header_logo.png) (http://twitch.tv/makerimages)


Title: Re: Trapped `til Doom-1.0a1 Out!
Post by: makerimages on August 19, 2013, 12:23:34 AM
Hello, me again, got back from camp, pumped for 1.0a2, there is just 2 more things we want to add before the release. These features are fall damage and gravity effected blocks. Stay tuned folks!


Title: Re: Trapped `til Doom-1.0a1 Out!
Post by: makerimages on August 24, 2013, 07:54:02 AM
I felt like we need a IRC for easier communication, so go to webchat.freenode.net. the channel name is ##trappedtildoom(with both #-s)


Title: Re: Trapped `til Doom-1.0a1 Out!
Post by: makerimages on August 24, 2013, 10:20:01 AM
I think this deserves its own post. I`m prepping for 1.0a3 and today I added gui slots

Image:(click for bigger)
(http://i42.tinypic.com/2pouys8.png) (http://i42.tinypic.com/2pouys8.png)


Title: Re: Trapped `til Doom-1.0a1 Out!
Post by: Eigen on August 24, 2013, 10:28:08 AM
You really need to rewrite your random terrain generator. Using a pseudorandom number generator to simply toggle a tile on or off doesn't really work. No ground is like that. Caves and rooms with tunnels connecting them would look much better. I'd recommend you read up on diffent generation methods before getting too far ahead with the rest of the game.


Title: Re: Trapped `til Doom-1.0a1 Out!
Post by: makerimages on August 24, 2013, 10:39:16 AM
Thank you for the critisism, Eigen! That(and positive feedback) is exactly the kind of thing that this thread is lacking. Also, so far you have proven to be the most friendly Estonian to provide written critisism on my games. Thank you for that.

As for the issue you stated, it will be adressed ASAP, a issue ticket for it has been made on https://bitbucket.org/makerimages/trapped-til-doom/issue/55/terrain-gen-imporvements, you should be able to comment in there if you wish, though definately not in 1.0a2, maybe not in 1.0a3 aswell, but for 1.0a4 for sure. Btw, which methods would you reccomend?


Title: Re: Trapped `til Doom-1.0a1 Out!
Post by: makerimages on August 28, 2013, 10:23:55 PM
Release 1.0a2

Here it is, the long-awaited 1.0a2!

Changelog:
  • Worldgem
  • Players resource bar
  • Custom .tff font support
  • Bodypod
  • Item usage

Enjoy this at: http://makerimagesstudios.net16.net/files/Trapped%20%60til%20Doom%201.0a2.zip

Feedback appreciated!


Title: Re: Trapped `til Doom-1.0a2 Out!
Post by: Eigen on August 29, 2013, 01:03:42 AM
Collision is a bit bugged. Sometimes I get stuck just walking along the ground. Jump height and speed are also funny compared to horizontal movement speed. Increase move speed and decrease jump height and velocity.

I could place a block to where I was standing effectively burying myself.

The JAR doesn't run on OS X. Sadly there aren't any helpful messages. It just says The Java JAR file "Trapped__til_Doom.jar" could not be launched.

Is this really version 1.0? Feels more like 0.1.2.

My main worry is what is thing game supposed to be? Terraria clone? What will you do differently? What will be unique about it?


Keep hacking!


Title: Re: Trapped `til Doom-1.0a2 Out!
Post by: makerimages on August 29, 2013, 01:17:19 AM
Collision, Block inside yourself are already noted and will be adressed in future versions.

As for OS X, is there any specific things a jar file needs to run in there? Could someone else also try to run the game on OS X?

This is 1.0a2 - meaning version 1.0 alpha 2.

Regarding your final gustions, the game`s focus will be on survival, exploration and effectively eliminating hordes and hordes of monsters, for which traps and such will be added.


Title: Re: Trapped `til Doom-1.0a2 Out!
Post by: makerimages on August 29, 2013, 01:55:34 AM
1.0a2c

There was a 1.0a2b, but that had some unneccessary stuff in it.

Changes:
  • Should run on OS X

Get it at: http://makerimagesstudios.net16.net/files/Trapped%20%60til%20Doom%201.0a2c.zip


Title: Re: Trapped `til Doom-1.0a2 Out!
Post by: makerimages on September 08, 2013, 02:34:16 AM
Starting a 4hr( :wtf: :wtf:) coding session, stay tuned to the twitter(button below) for more info&updates!!

(http://i44.tinypic.com/2znqo82.png) (http://twitter.com/trappedtildoom)


Title: Re: Trapped `til Doom-1.0a2 Out!
Post by: makerimages on October 02, 2013, 05:40:32 AM
Just a quick update to let you guys know-I`m not dead, neither is the game! Just been on a rather long hiatus, now remotivated, and getting back into business. Check the twitter for up-to-minute updates whenever we add anything to the game!


Title: Re: Trapped `til Doom-1.0a2 Out!
Post by: Exception on October 02, 2013, 06:57:16 AM
Just a quick update to let you guys know-I`m not dead, neither is the game! Just been on a rather long hiatus, now remotivated, and getting back into business. Check the twitter for up-to-minute updates whenever we add anything to the game!

Don't give up. Even if you make a Terraria clone, you've made something and you'll probably learn a lot through doing it. Keep it up, guys - will try follow this ^^

So, I agree that the terrain generation needs a bit of work :) Although to be honest, the first time I did terrain generation, it ended up like a crumpet. It will definitely be worth your time reading up on it :P

Oh! And as for the saving and loading (You use the Y/L keys, right?) Don't do it! Make a menu screen, it will be a lot better!


Title: Re: Trapped `til Doom-1.0a2 Out!
Post by: makerimages on October 02, 2013, 08:58:31 AM
Thanks!
There is a menu screen , press "Esc", the keyboard keys are just leftovers from pre-menu era.


Title: Re: Trapped `til Doom-1.0a2 Out!
Post by: Exception on October 03, 2013, 12:20:56 AM
Thanks!
There is a menu screen , press "Esc", the keyboard keys are just leftovers from pre-menu era.

Can you put the save/load options in there as buttons?


Title: Re: Trapped `til Doom-1.0a2 Out!
Post by: makerimages on October 03, 2013, 05:19:03 AM
Well, there is save, I dunno why youd like to load a save while playing it... but if you insist on doing so, suggestions go to https://bitbucket.org/makerimages/trapped-til-doom/

Devlog 12

First thing I did after remotivating myself: Potion systemand graphics retouch. The potion system is far from being finished, thoug-potions dont do anything yet, except draw themselves. Graphics were just lightened a bit.  Here is a picture displaying both of these:
(click for bigger)

(http://i43.tinypic.com/x3wjyw.jpg) (http://i43.tinypic.com/x3wjyw.jpg)


Title: Re: Trapped `til Doom-1.0a2 Out!
Post by: makerimages on October 28, 2013, 10:21:18 AM
Been on another bloody hiatus for WAY too long, need to get going again! We're having trouble drawing the contents of the hotbar right now, might use a way by me that worked, atleast for drawing. Need to discuss..
 I'm hopefully gonna make the potion system work fully within a few days time, so that the potions actually do something useful.. like poison you or speed you up.

Stay tuned!

Ps. I may be going to make a small Java sideproject, perhaps an adventure game..


Title: Re: Trapped `til Doom-1.0a2 Out!
Post by: makerimages on November 20, 2013, 06:27:12 AM
Been working on the Inventory slots recently, want to get things fully working, and then I will make the Potions work aswell. ETA for 1.0a3 does not exist yet. Also, got a 2008. used laptop, to code and do my stuff on. Had a OpenGL issue on it, that almost caused me to end the project, but we got it fixed nicely at the end, and I was even able to move oer to editing with IntelliJ.


Title: Re: Trapped `til Doom-1.0a2 Out!
Post by: makerimages on November 24, 2013, 09:31:47 AM
Ahem,

Since I find 1.0a4 to feature more exiting updates, I will now do this.

1.0a3 is out!

Yup, this way is easier for us to get to creating better content MUCH faster than before, since we already have a 1.0a4 brabch fuuu is working on!

Updates include:
Inventory hotbar system.
Potion that runs when you start game(that is why your xp is not empty at the beginning)

Please bare with us and dont be too harsh

also, sorry we`ve lost a1 and a2!

Download 1.0a3: https://www.dropbox.com/s/hlxtklha1vfw1c0/Trapped%20%60til%20Doom%201.0a3.zip


Title: Re: Trapped `til Doom-1.0a2 Out!
Post by: makerimages on December 13, 2013, 09:32:41 AM
About 1.0a4

I have hereby delegated development lead for 1.0a4 over to fuuu, it will be on his shoulders to get 1.0a4 out sometime Q1 next yr. I myself will be making a lil something with C++ you will hear about soon, i also wont quit Java, so maybe Ill try 3d with it. Or something.


Title: Re: Trapped `til Doom-1.0a2 Out!
Post by: makerimages on February 17, 2014, 06:26:29 AM
The future

Hello, dear fans! Hereby I want to say that we have decided to put this project on hold for a little. There is too much to do, and since we aren't feeling very motivated, and fuuuu is practically homeless for now, and cant find a place to implement the new features, so we thought, that it is best to have it rest for a while.

Stay tuned, I have some ideas to take up as my next big project :) !

Makerimages


Title: Re: Trapped `til Doom-1.0a2 Out!
Post by: Eigen on February 17, 2014, 06:47:16 AM
.. to take up as my next small project ..

Seriously. Do that. Finish something small.

Just.
Finish.
Something.

You know I've told you that numerous times and I'm growing tired of repeating myself. Reading those "I've stopped working on this" posts is getting old real fast.


Title: Re: Trapped `til Doom-1.0a2 Out!
Post by: makerimages on February 18, 2014, 08:47:47 AM
Yeah, perhaps I should do something small... But what? my ideas roll around various types of simulators/management games... . We'll see....


Title: Re: Trapped `til Doom-1.0a2 Out!
Post by: makerimages on April 06, 2014, 02:54:41 AM
Announcement!
Hey there, We have now picked up the project again and, for the sake of simplicity, we are converting this to Slick2d. While LibGDX is good, it primarily features a lot of unneccessary clutter, ornamentation. Both of which are not good for simple, streamilined development. I hope the conversion will be done within a few weeks time. The best feed for updates is the github over at https://github.com/makerimages/TTD