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Title: Can someone help me out integrating Farseer with SFML? Post by: eyeliner on July 24, 2013, 08:07:15 AM You see, the vector2 declaration when creating the world immediately throws a warning, because it wants XNA in my system.
Well, XNA is not nice with VSExpress2012, and I don't want XNA. I got the Farseer Physics Engine 3.3.1 Class and built it, but what am I supposed to do to make it not want XNA? Can someone help me out? Thanks. Title: Re: Can someone help me out integrating Farseer with SFML? Post by: Dr. Cooldude on July 25, 2013, 07:04:49 PM The problem is that Farseer is made for XNA. How about using Box2D? Farseer is (afaik) a Box2D port anyway.
Also, isn't SFML only for C++? Title: Re: Can someone help me out integrating Farseer with SFML? Post by: eyeliner on July 26, 2013, 12:17:34 AM dll's are wonderful because I can use them as references.
SFML is quite easy to work with, I managed to make Farseer work, but not perfectly (I found out that including the XNA using makes Farseer fake the XNA implementation). I have some difficulty in finding tutorials and the documentation is lacking. Trial an error is the key, but it takes quite a damn long... |