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Feedback => Playtesting => Topic started by: Chris Pavia on August 17, 2013, 11:43:07 AM



Title: VALKYRIE - 7dFPS - Oculus Rift Support Added!
Post by: Chris Pavia on August 17, 2013, 11:43:07 AM
(http://img.photobucket.com/albums/v617/teknobabel/ScreenShot2013-08-14at121210PM.png)

Gameplay Video (http://youtu.be/bg1sb2wleaA)




Oculus Rift Enabled Builds:

Mac Oculus Rift Enabled Build (https://docs.google.com/file/d/0Bxe0EKd5g0ftU2YyZHI2aVBIWGM/edit?usp=sharing)

Windows Oculus Rift Enabled Build (https://docs.google.com/file/d/0Bxe0EKd5g0ftSWhSSmtLVWh2bHc/edit?usp=sharing)


Standard (Non-Rift) Builds

Mac, PC, and Browser (http://7dfps.com/?action=games&id=75)


HOW TO PLAY

- Objective: Help your army of blue cubes defeat the red enemies.
- When blue cubes die, they temporarily leave behind a grave.
- Approach graves to collect the energy left behind.
- The grave's energy dissipates over time, so collect them as quickly as possible.
- Defeated enemies also leave behind a small amount of energy.
- Leap into the sky to use collected energy to summon, buff, freeze, or resurrect cubes.

Credits:
-Art/Design/Programming by Chris Pavia
-Music by PostPre and Sam English


Title: Re: VALKRIE - 7dayFPS game jam
Post by: Chris Pavia on August 20, 2013, 02:32:26 PM
Recently updated this to ver 1.01 to reduce the difficulty a bit. Currently working on Rift support.


Title: Re: VALKRIE - 7dayFPS game jam
Post by: Mittens on August 22, 2013, 05:04:46 AM
I beat it! (this first level?) Was pretty cool, re-enforcing your blue guys with the souls of red guys. Took my a fair while to understand what was going on at all


Title: Re: VALKRIE - 7dayFPS game jam
Post by: Z_guy on August 22, 2013, 10:01:38 AM
I like it, cool concept.

The only complaint I can come up with is that the controls felt very unresponsive and sluggish, also the animation for the top-down view felt a bit dragged out.

I am however impressed that the game was pretty easy to figure out without any kind of tutorial. I didn't read your how to play and was still able to get the hang of it fairly quickly.

Great work!


Title: Re: VALKRIE - 7dayFPS game jam
Post by: Chris Pavia on August 22, 2013, 10:12:54 PM
Thanks for playing! I agree with you about the movement, it was a bug I didn't get time to fix. I'm going to revisit it soon when I finish up the Rift support.


Title: Re: VALKRIE - 7dayFPS game jam
Post by: Chris Pavia on September 05, 2013, 11:59:48 AM
Oculus Rift enabled builds added to the first post.


Title: Re: VALKYRIE - 7dFPS - Oculus Rift Support Added!
Post by: Connor on October 01, 2013, 03:49:23 PM
i recorded a video of me playing this, it was going to be about 12 minutes, but i only managed to get to 8 before the game suddenly stopped working, and i immediately closed it.

heres the video: http://www.youtube.com/watch?v=fSNK-HEfaLg&feature=c4-overview&list=UUz-BMmZPfM4KKVa90SmYY_A