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Title: display_reset issues Post by: Thomas Finch on October 27, 2013, 11:12:41 PM I'm using the free version of game maker. I plan on buying it very soon, but for now I'm just dealing with the restrictions. Anyway, my problem is with display_reset. I used display_aa and the variable was 14 meaning I can use aa of 0,2,4 or 8. So I set it to 8 using display_reset(8,true). Nothing changed at all. I tried 2 and 4 as well, but nothing was different. I'm absolutely sure the display did reset as well. I can't find much documentation online about display_reset. Am I using it wrong, is there a bug or is there some sort of restriction with the free version?
Title: Re: display_reset issues Post by: feminazi on October 28, 2013, 09:34:01 PM i think it's for 3d only
Title: Re: display_reset issues Post by: ஒழுக்கின்மை on October 28, 2013, 10:25:41 PM http://gmc.yoyogames.com/index.php?showtopic=567383
Title: Re: display_reset issues Post by: Thomas Finch on October 28, 2013, 11:43:45 PM http://gmc.yoyogames.com/index.php?showtopic=567383 I saw that thread when googling but assumed it doesn't sound like the problem I'm experiencing. It's describing the game hanging or crashing, but my game continues to work fine and the log shows it resetting. I'll try the solution anyway, to see if it helps. Thanks!As for it only affecting 3D, I'm not sure. There's nowhere that it says it only works in 3D, so I assume it works in 2D, but it could just be bad documentation. I'll test some things and post my results. Title: Re: display_reset issues Post by: Thomas Finch on October 28, 2013, 11:55:18 PM Unforunately, no difference.
Title: Re: display_reset issues Post by: 5I6VATR on October 30, 2013, 07:37:07 AM hav you tried makin ag game with a real language like c++ 10/10 thraed of the yar
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