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Title: GM studio seamless screen scaling Post by: Jrap on November 02, 2013, 09:50:46 PM Chevy Ray's Tutorial (http://forums.tigsource.com/index.php?topic=3142.msg86809#msg86809) on seamless view scaling in gamemaker is pretty much the answer to every problem I have, but there's one problem. the 'screen_refresh' function that is key to the script is obsolete in gamemaker studio, meaning that that method no longer works for anything beyond GM 8.1
Which means if I want to do anything android, iOS or html, I can't use that screen scaling turorial. Here is image to break up text: (http://24.media.tumblr.com/7f868cd99ae98175083b7dea9e3ba0dd/tumblr_mvoaqoRTyh1r2s4roo1_100.png) Relevant because right now to make the 6x6 artwork readable I have to make everything at 6x6 scale and then increase its size 400%. which is Inconvenient because theres no scaling it back down if you make a mistake. I'm rambling. POINT BEING: Is there a way to stop the blur effect when scaling up using GM studio features? Title: Re: GM studio seamless screen scaling Post by: Carrion on November 02, 2013, 09:54:57 PM Global Game Settings<Windows<Graphics *turn off interpolate between pixels
That should fix it, if not it probably has something to do with the way you're scaling stuff. Title: Re: GM studio seamless screen scaling Post by: Jrap on November 02, 2013, 10:41:50 PM you know not how much you have just helped me.
As thanks, Here is your avatar in Tamagotchi form because I don't know enough about you to do anything else (http://24.media.tumblr.com/606277b8e4679c057356f1160b820267/tumblr_mvo992RTwj1r2s4roo1_250.gif) I enjoy your MSpaints very much. Title: Re: GM studio seamless screen scaling Post by: Carrion on November 02, 2013, 10:46:01 PM <3<3<3
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