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Title: C++ OpenGL Wrapper Library? Post by: Jay_PC on November 06, 2013, 07:22:46 PM I've been learning OpenGL for a while now, i've gotten direct mode basically down, and I moved onto shaders and VBO/VAOs I know how they work for the most part. I have been making a 'Engine' that makes the basic things easier so instead of needing to rewrite how to load and render a mesh and texture with a shader I don't need to reinvent the wheel, basically. Unfortunately this has become much harder than I had originally thought specifically when it comes to animation.
Does anyone know any Wrapper Library's that combine Rendering Models, Animation, and Lighting together? Title: Re: C++ OpenGL Wrapper Library? Post by: Gregg Williams on November 06, 2013, 07:38:01 PM I guess your talking about something like Ogre3D
Title: Re: C++ OpenGL Wrapper Library? Post by: Jay_PC on November 06, 2013, 07:55:06 PM I guess your talking about something like Ogre3D Yes Something like that. Ogre3D is something I've looked into before, I might have to go back and look through it now(Previously it made no sense to me so I spent time learning the OpenGL calls)Title: Re: C++ OpenGL Wrapper Library? Post by: Xienen on November 06, 2013, 09:52:39 PM Irrlicht is a smaller, faster, less modern/advanced version of Ogre3D. Personally, I prefer it that way because it's easier to understand and it performance tends to not to be an issue with it.
Title: Re: C++ OpenGL Wrapper Library? Post by: Jay_PC on November 07, 2013, 02:15:44 PM That looks interesting, Thank you! Ill definitely have to download that one and try it out.
I'm surprised that there isn't a Sticky thread with libraries like this in it. Just ones with things like Unity and RPG Maker. Unless I missed it(Which I don't doubt) |