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Title: Bilou's adventure Post by: PypeBros on November 07, 2013, 02:11:43 AM Somewhere in the multiverse, two curious lifeform crash on an even curiouser planet. Their adventure to repair their ship seems bonded to the quest of seven artefacts known by the natives as "the magic stones".
The game is a platformer where you control a blue, ball-shaped lifeform known as "Bilou" (http://sylvainhb.blogspot.be/2009/06/bilou-on-ds-en-faq.html). Seven zones are planned, each allowing Bilou to recover one of the magic stone, and shattered parts required to repair the ship. I'm doing this building my own (open-source) 2D engine (http://sourceforge.net/p/dsgametools/code/HEAD/tree/trunk/libgeds) on top of Nintendo DS hardware, so that I can focus on game content and stop losing time on input/output issues, file format and OpenGL quirks. The game logic is isolated as much as possible from the engine, so I hope it will simply be a matter of merging an DS emulator with the engine's code to get cross-platform releases when content is ready. My approach is to release mini-games (smaller areas, simple objectives) in-between to gain feedback on gameplay elements. I already have a blog (http://sylvainhb.blogspot.com/) for detailed development, but I thought posting milestones here could help me gathering more play-testers and feedback. (http://139.165.223.2/%7Emartin/scene/testing3.png) -- 2009 (http://sylvainhb.blogspot.be/2009/09/un-bilou-tout-neuf.html) green zone monsters demo, 2 sandbox areas. (http://i.imgur.com/gqC5s.gif) 2010 -- Apple Assault: Berry Bat thing mini-game in the green zone (http://sylvainhb.blogspot.be/2012/02/berry-bat-things.html) (http://4.bp.blogspot.com/-4v_9hBCxj9E/Um-nzf3dkbI/AAAAAAAAE8w/p7XlP7DxDzM/s1600/flyUfools.gif) 2013 -- Bilou's anniversary playable level (http://forums.tigsource.com/index.php?topic=36797.msg960489#msg960489) in the School Zone. I'm currently addressing the issues pointed out in the anniversary level by alpha-testers. an iteration on that level can be expected within two weeks. (PS: please ignore flashing dithering added by my gif-screencast tool) Title: Re: Bilou's adventure Post by: PypeBros on December 06, 2013, 10:52:14 PM I have now 3D hardware ready to support more funky level design ideas (http://sylvainhb.blogspot.be/2013/12/3d-x-why-z.html), also I have hope it will integrate visually better than NSMB.
(http://imgur.com/OHphLKb.gif) Title: Re: Bilou's adventure Post by: GeoffW on December 07, 2013, 02:30:11 PM Lovely animation. Keep up the good work!
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