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Feedback => DevLogs => Topic started by: jonathonyule on January 01, 2014, 08:22:56 PM



Title: Big-B
Post by: jonathonyule on January 01, 2014, 08:22:56 PM
Started working on this a couple of weeks ago in my spare time with Love2d. Big-B is a WASD + mouse shooter set in space. Managed to get a decent camera going but need to work on it being able to reveal danger/action areas for the player. Also right now it's one level with a ton of randomly generated 'squads' with sets of enemies in them.


(http://www.jonathonyule.com/bigb-logo.png)

(http://www.jonathonyule.com/bigb-example.gif)

I'll keep you updated as I progress


Title: Re: Big-B
Post by: jonathonyule on January 01, 2014, 09:31:46 PM
Put in some parallax scrolling with layers, feels much much better to just move around in

(http://www.jonathonyule.com/bigb-parallax.gif)


Title: Re: Big-B
Post by: jonathonyule on January 02, 2014, 08:28:02 PM
Alright, added a new bomb today and drastically improved the framerate on repeated restarts.

This is a big gif. The frame stutter is in game and makes more sense when you're playing

(http://www.jonathonyule.com/bigb-bombexample01.gif)


Title: Re: Big-B
Post by: jonathonyule on January 04, 2014, 04:37:50 PM
https://www.dropbox.com/s/4d2ayl0ipo9j5gg/bigb-play01.mov-720p.mov (https://www.dropbox.com/s/4d2ayl0ipo9j5gg/bigb-play01.mov-720p.mov)

Here's some footage of the current state of Big-B. Next up is implementing a health system for enemies so the bigger ones take a bit more damage and stop bullets. Right now the bullets rip through everything.

I'm also going to be making a better enemy spawn system and add some obstacles/space junk you can hide behind so there doesn't need to be so many enemies on screen to make it difficult


Title: Re: Big-B
Post by: jonathonyule on January 11, 2014, 02:24:56 PM
Couple of things going on, when a bomb goes off, time slows down and allows for some interesting play of running into a group of enemies, setting off a bomb and shooting the rest. Might work this mechanic into different weapons.

Implemented some knockback when enemies are shot. Now realizing I need to implement a new collision system to handle more arbitrary shapes so I can build play areas rather than just having a big open area.

(http://www.jonathonyule.com/bigb-play02.gif)

The gif is a snippet from a longer video

https://www.dropbox.com/s/3yewwqsdzg9e2p0/bigb-play02.mov-720p.mov (https://www.dropbox.com/s/3yewwqsdzg9e2p0/bigb-play02.mov-720p.mov)