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Feedback => DevLogs => Topic started by: Palanysamy on January 18, 2014, 04:05:12 AM



Title: Strafeman. Arcade Shooter
Post by: Palanysamy on January 18, 2014, 04:05:12 AM
   (https://lh4.googleusercontent.com/-vqPvHiuM0iY/UtpkcnmrE7I/AAAAAAAAAE0/8rnbDYfAU_Q/w220-h155-no/splash3_220.gif)
Hello my friends,
I am way late in this forum because I was working on Strafeman over the last year as something personal, something like tweaking your car or painting Warhammer figurines. I started this project a year ago as a hobbby and a way to calm down my artistic impulses. I work as a system administrator, which does not satisfy my need to do different artistic tasks (drawing, animating, coding...)As the game got more and more substantial, I decided to make it happen and share the progress of it with you, the gamedev community.

I am confortable and in love with Unreal Engine since forever, but  making a game single-handedly from scratch with this engine is quite difficult, considering that I have a full time job and can only work on the game nights and weekends. Therefore, I decided to learn Unity, which is more "small-team" friendly and so far I have a good hand with it. I write in C#, a languague I master and I do the 90% of the game assets.

(https://lh6.googleusercontent.com/-zhwQTL3xmmo/UthM93skCtI/AAAAAAAAAAw/4WpxTW2BueI/w512-h500-no/orto_zombie_2.jpg)

(https://lh4.googleusercontent.com/-T2hgZNEu8jk/UthMMOvExpI/AAAAAAAAAAY/-gOlMexyHDA/w512-h402-no/energyBar.jpg)

                           
Strafeman is a supernatural action shooter that is inspired heavily by the 1980´s and the 1990´s arcade games. It  features rail first person and third person game modes with dark, stylish aesthetics and experimental gameplay.

Here is an early screenshot:
(https://lh5.googleusercontent.com/-nfj-QGtvoyM/UtprUnn4E6I/AAAAAAAAACQ/9SpW4G3pQmk/w900-h419-no/empieza_tener_color.jpg)

This is how that same situation looks now:
(https://lh3.googleusercontent.com/-jESkM5t6gJ8/UthMMrjPi-I/AAAAAAAAAAc/suxmfEmZZRQ/w512-h286-no/level01_4.jpg)

Some screenshots with the 3rd person view:
(http://files.lagplus.com/200001174-3633b372d9-public/sS20_01_14.jpg)
(https://lh6.googleusercontent.com/-6LCmf0-GYW8/UthMNSiXjiI/AAAAAAAAAAk/O8NC5Jy8ojA/w600-h422-no/Captura.JPG)

To wrap this post up, I will summarize what I have been doing this last 2 months:

  • Most of the main character animations and controls are done yet still needs polishing.
  • Environmental destruction module is quite accomplished but it from time to time gives a random nasty game crash and some collision detection issues, all fixable. In this regard, my biggest concern now is how to implement it in a smart level design workflow as after few minutes of frentic shooting the scenery becomes flat.

And a new enemy, Spider Tank, with vision-based obstacle avoiding AI. different weapons can be attached to it.

Check for updates in my site http://www.lagplus.com/ (http://www.lagplus.com/).In the meantime, I am preparing a demo for you guys.

See you next time!

https://twitter.com/lagplus (https://twitter.com/lagplus)
http://www.youtube.com/watch?v=h2ttsKTZeDQ (http://www.youtube.com/watch?v=h2ttsKTZeDQ)


 


Title: Re: Strafeman. Arcade Shooter
Post by: moi on January 19, 2014, 07:42:49 AM
Man that's a lot of colored lighting but why not, I don't like the hud though, the arm seems out of place.


Title: Re: Strafeman. Arcade Shooter
Post by: Palanysamy on January 19, 2014, 08:15:15 AM
Thanks for the feedback Moi. You are right about the hud, I´ve been this last week retouching the hud , also frame-by-frame animating the arm (so closes or opens the hand depending on the mana´s level)

(https://lh5.googleusercontent.com/-cSEO6o61oKg/Utv2R43j43I/AAAAAAAAADA/0bG-pVExy1Y/w900-h573-no/last.JPG)

Regarding the lights, the use of weird and extreme colours is intended, as I want to emulate noir comics and old gothic music videos.
P.