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Title: Sky Crashers [Win|HTML5] [Freeware] Post by: Bernie on April 09, 2014, 09:08:44 AM I just finished a new smaller project called Sky Crashers. It's a platformer that's mainly about finding hidden goodies. It has a pick up/throwing mechanism, a bunch of bosses and some hidden levels. The backgrounds are all drawn images, only the interactive blocks are tile-like.
The game has music by Sean Cameron, a really awesome composer. My main goals for this game were: -Implement a usable parenting system in gamemaker (for example rotating objects and attaching stuff to them with certain properties) -Do drawn graphics instead of tiles -Implement mini-puzzles involving the throwing mechanism & powerups -Make an old-school platformer with a steep difficulty curve These are mostly what I'd love to hear feedback about, too. So here are my thoughts & worries. -The parenting system works, but their interaction with movable sprites is a bit off. Does it detract from gameplay too much? -Drawn grahpics, lots of anti-aliasing. Too blurry, possibly not easy on the eyes? Do the sprites integrate into the background well enough? -Puzzle difficulty. Stuff gets kind of hard later on, and since I'm playing my own game I can't really judge the difficulty well enough. What's a good metric here? -Do the XBOX controllers work? (I guess I really should buy one... they're sort of a standard now.) Screenshots: (http://www.origamihero.com/ori6/media/k7shot2.png) (http://www.origamihero.com/ori6/media/k7shot3.png) (http://www.origamihero.com/ori6/media/k7shot4.png) Windows Download: HERE (http://www.origamihero.com/k7win.zip) HTML5 Test: HERE (http://www.origamihero.com/k7) Thanks! Title: Re: Sky Crashers [Win|HTML5] [Freeware] Post by: NewProject on April 09, 2014, 09:57:02 AM Hi,
Good world, nice graphics. Great job! I feel little lose at start, too many npc and text before I know "what's this game". The 1st level (2nd map) not is a tutorial, you start with puzzles too fast. I suggest make all more progressive, example: Make a 1st map (town) more big and convert it into tutorial. 1 house/room - 1 npc - 1 concept to learn (open a chest, kill a mob, whats the star box, ...) Others: -Reconfigure keyboard: I suggest "up" to jump and "enter" to talk/read. And hit (open chest) I need 2 maps to found "S"... perhaps can try to use "enter" too? -Firefox 27: problems with music and sound, like big lag in each jump, start and stop music after 2 seconds. You preload it? Like I said, the game game work, it's only reduce the curve at start. Title: Re: Sky Crashers [Win|HTML5] [Freeware] Post by: Bernie on April 11, 2014, 04:03:25 AM Thanks for giving the game a go! Start slower is a good idea, I always assume I'm dealing with gamers who grew up in the 80s/90s on stuff like Mario and Megaman. That just isn't the case anymore.
UP for jumping is a bit problematic considering the climbing feature. I know many games do this, I just personally don't like it all that much. An alternative interact key on the other hand is easy to add. I changed the audio code in the HTML5 version. The way it was before it only worked in Chrome. It's a GameMaker Studio thing. Thanks for the feedback! :) |