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Feedback => DevLogs => Topic started by: coAdjoint_Tom on May 12, 2014, 01:40:56 AM



Title: Turn based fighting game with Adaptive A.I.
Post by: coAdjoint_Tom on May 12, 2014, 01:40:56 AM
Hi Guys,

I've just started working on a demo for my software coAdjoint Orbit, which allows you to adapt the behaviour of AI based on the playstyle of the user.

The game is a turn based strategic fighting game where you must endlessly fight skeletons. The goal is simply to get a high score.

The skeleton adapts to your attacking and defensive maneuvers, changing routines and defensive positions to best counteract your own play style.

Here's a video:

https://www.youtube.com/watch?v=_fxHKTTOJGw (https://www.youtube.com/watch?v=_fxHKTTOJGw)

If you want to create your own adaptive AI, coAdjoint Orbit is currently available for Unity on the Unity Asset Store (http://"https://www.assetstore.unity3d.com/#/content/14379").

When completed, the demo will be open source with tinkering and modification highly encouraged!

Love to know what you guys think.

Cheers,

Tom