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Title: Tribe Of Pok [Strategy/Simulation PC] Post by: Parsley on June 17, 2014, 08:09:34 AM I guess I'll start with an indev screenshot to give an idea about the game:
(http://pokingwatergames.com/wp-content/uploads/2014/06/TribeOfPokPreview.png) (http://pokingwatergames.com/wp-content/uploads/2014/06/TribeOfPokPreview2.png) In essence, Tribe of Pok is a tribal survival simulation/strategy game inspired by games such as Dwarf Fortress and the Cultures series. It's about a tribe of hunter-gatherers trying to eke out an existence in a savage environment. Current Features Simulated natural environment
Simulated animals
Basic crafting
Basic construction
Decay
Resource gathering
Planned features
I've been running a devblog at http://pokingwatergames.com/devblog/ (http://pokingwatergames.com/devblog/). You can try the free version (Alpha 4) by signing up for the newsletter from the website. (http://button.indiedb.com/popularity/medium/games/24148.png) (http://www.indiedb.com/games/tribe-of-pok) Title: Re: Tribe Of Pok (Strategy/Simulation PC) Post by: Greipur on June 17, 2014, 10:46:17 PM I'm a sucker for simulation games so I will follow for more updates.
I've nothing concrete to give just now except that if it's your first game I'd recommend to be wary with how much you want to simulate. Often I believe less is more whatever game one makes, but especially in games that wants to be closer to life than your average game. It's very easy to get into feature creep territory in my opinion. Ask for every feature, does this really expand what the player can interact with? And is it meaningful interaction? I don't know if you know about MDA (http://www.cs.northwestern.edu/~hunicke/MDA.pdf), that's what I've been taught anyway. It's a good theoretical framework that helps one to avoid feature creep imo. Title: Re: Tribe Of Pok (Strategy/Simulation PC) Post by: Parsley on June 18, 2014, 01:54:33 AM I don't know if you know about MDA (http://www.cs.northwestern.edu/~hunicke/MDA.pdf), that's what I've been taught anyway. It's a good theoretical framework that helps one to avoid feature creep imo. Thanks for the article, I've added it to my "to read while game is compiling" list ;D. I've been trying to read as many articles as I can on game design and development. Early on I got caught out by scope creep quite a bit, and took out some of the more time-consuming features I was implementing. Definitely something to be wary of. Title: Re: Tribe Of Pok (Strategy/Simulation PC) Post by: aberrantmike on June 18, 2014, 03:14:28 AM this is my jam
Title: Re: Tribe Of Pok (Strategy/Simulation PC) Post by: Parsley on June 23, 2014, 04:55:01 AM Here's a gif of what happens when a tree is set on fire during winter. Each tile stores its own temperature based on the global temperature, offset by any local effects. The fire raises the local temperature component of each tile and causes the snow and ice to melt:
(http://pokingwatergames.com/wp-content/uploads/2014/06/DevUpdate20140607g.gif) Title: Re: Tribe Of Pok [Strategy/Simulation PC)] Post by: Parsley on July 11, 2014, 01:13:32 PM A new update is available! It features a new left-click-drag designation system that allows you to basically paint the world in task designations, as shown by this animation:
(http://pokingwatergames.com/wp-content/uploads/2014/07/DevUpdate20140711g.gif) Title: Re: Tribe Of Pok [Strategy/Simulation PC] Post by: Parsley on August 12, 2014, 09:23:17 AM Since last update I've been working on aspects that allow the player to organise a larger tribe more easily, as well as give more choice in how to manage the tribe.
Major Changes
Other changes
Title: Re: Tribe Of Pok [Strategy/Simulation PC] Post by: Parsley on September 12, 2014, 08:05:30 PM I've done some work on shaders, fires emit light!
(http://pokingwatergames.com/wp-content/uploads/2014/09/DevUpdate20140913g2.gif) Title: Re: Tribe Of Pok [Strategy/Simulation PC] Post by: Parsley on October 18, 2014, 01:16:33 PM New tiles here, slowly replacing all my programmer art:
(http://pokingwatergames.com/wp-content/uploads/2014/10/DevUpdate20141017b.png) |