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Title: OK! - The Shell Game advanced! Post by: coolwanglu on June 22, 2014, 01:02:59 AM It's kind of the shell game.
I've tried to make it difficult yet interesting. Hope that you can enjoy it. http://coolwanglu.github.io/OK/ (http://coolwanglu.github.io/OK/) Title: Re: OK! - a weekend project Post by: Quicksand-S on June 22, 2014, 01:55:26 AM I feel like it should start hiding letters sooner. I started to think maybe it was broken because everything was visible. I also feel like it should fail me if I click three squares without completing the word. Having to keep clicking until I reveal all the letters seems wrong to me. I don't want it revealed. I want to have to remember, and fail if I don't.
Anyway, it works well and looks nice and clean. My only issues are those pretty minor ones. Title: Re: OK! - a weekend project Post by: coolwanglu on June 22, 2014, 09:18:31 AM I feel like it should start hiding letters sooner. I started to think maybe it was broken because everything was visible. I also feel like it should fail me if I click three squares without completing the word. Having to keep clicking until I reveal all the letters seems wrong to me. I don't want it revealed. I want to have to remember, and fail if I don't. Anyway, it works well and looks nice and clean. My only issues are those pretty minor ones. Thank you! Hiding was sooner than current version, but some one told me that once the word has been completed, he cannot be well prepared before the tiles start moving. Clicking all the tiles is indeed annoying, I've thought of allowing only 3 clicks for each stage, but it seemed too difficult. So currently the word can be completed with any space inside. Or perhaps if the word can no longer be complete (i.e. you clicked K before O), all letters are revealed immediately. Let me see if I can fix them. Title: Re: OK! - a weekend project Post by: Quicksand-S on June 22, 2014, 10:45:36 AM Sorry, I should've been more clear. When I talked about hiding things sooner, I meant that in terms of the "levels" not the delay before the letters move. I had to click the word in four different "levels" before the game started hiding letters. I don't see why it has to happen that many times. One or two should be enough.
Allowing spaces between letters just means it's basically impossible to fail for the first ten levels or so. In that case, why would those levels even exist? As for the delay, I think it's actually too short once the game stops showing the tiles while moving them. On the current "level" I was ready to finally follow the "!" properly, knowing that it would disappear when moving. Instead, the "O" and "K" disappeared and I had no time to notice where they went. I feel like they should take a little longer to fade out, so players can tell which ones are going to disappear. The tiles should also stand out a bit more, considering we have to visually follow them around the board. Title: Re: OK! - a weekend project Post by: coolwanglu on June 22, 2014, 04:01:02 PM I see.
The first few levels are designed like tutorials, hopefully the player can understand the rules and get used to the rhythm through those levels. Specifically, the difficulties of each level are: (H for hiding, S for shuffling) H0S1 H0S2 H0S3 H1S1 H1S2 H1S3 H2S1 H2S2 H2S3 H3S1 H3S2 H3S3 If you think it's too easy for the first line, how about H1S1 H1S2 H1S3 H1S4 H2S1 H2S2 H2S3 H2S4 H3S1 H3S2 H3S3 H3S4 And about hiding letter, indeed it might be better to make the fading longer. I'll try to fix it. Thanks! Title: Re: OK! - a weekend project Post by: coolwanglu on June 22, 2014, 04:54:07 PM I've tweaked the timing a little bit, hopefully it's better now.
A round now automatically restarts if you can not win anyway (e.g. you pressed 'K' before 'O'). Actually this makes the game easier, especially after 'keep going', you can just focus on `!`, to make it a safe button in case you lose track of `O` and `K` -- which is fine and kind of more interesting to me. If you cannot see the tiles clearly, maybe you can try to move your mouse cursor, which is the light source. The tiles should be clearer if the mouse cursor is far from the game area -- but not sure if this is a fun part or an annoying one. Title: Re: OK! - cups&balls advanced! Post by: coolwanglu on June 23, 2014, 07:08:39 PM It's kind of a cups-and-balls game. I've tried to make it difficult yet interesting. Hope that you can enjoy it. http://coolwanglu.github.io/OK/ (http://coolwanglu.github.io/OK/) Some one told me that this is `the shell game` instead of `cups & balls`. |