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Title: CastleRise (indefinite alpha) Post by: GameKiwi on June 23, 2014, 03:57:54 AM (http://i.imgur.com/zdB7Iuw.jpg)
NOTE: THIS GAME IS NOT COMPLETE AND IS MORE OF A PROOF OF CONCEPT THAN ANYTHING. DESCRIPTION CastleRise is a side-scrolling, tower-strategy game, where the aim is to protect VIPs from enemies and monsters coming from all sides. You control Arkhei, a combat architect who specializes in building so-called “instant castles” for those who have too much money, and too many enemies. You build these defences by summoning one of many types of turret blocks; arrow shooting ones, flame throwing ones, steam spouting ones, and supporting blocks that can help create tunnels to bottleneck various enemies. Once these are built, you can climb them with ease using Arkhei’s patent-pending steam sword; it’s great for climbing, not so much for attacking. Get ready for some tactical thinking, and dying a lot (if you’re not tactically thinking). FEATURES -Proof of concept! -Fast, action packed gameplay. -Mix of pixel and pre-rendered 3D art assets. -Currently features 1 level. -Build different turrets to defend against the monsters! -Jump around a lot! -Unique enemy types, with their own strengths and weaknesses. -Kill flapping birds! -Crush enemies with your summoned turrets! -Become OCD! DOWNLOAD LINKS: http://gamekiwi.itch.io/castlerise (http://gamekiwi.itch.io/castlerise) http://gamejolt.com/games/arcade/castlerise/28603/ (http://gamejolt.com/games/arcade/castlerise/28603/) Current Version: 0.1.5 Current version release date: 23/06/2014 Full version release date: To Be Announced/Never Platform: Windows 7, 8 Price: $0.00 (FREE!) BIOGRAPHY: Hey guys, my name is John Bu, I'm a first year Game Art student in New Zealand. CastleRise is a game concept that I wanted to materialize, and had the opportunity to do so as part of the course. Hope everyone finds something they like in this game. If this gets a lot of good feedback, and if I somehow get enough funds and time together (along with a team), this concept may be developed further into a proper release. For now this is the state the game will remain, as I will be working on other game projects in the time being. Contact info: Email: [email protected] Title: Re: CastleRise (indefinite alpha) Post by: Quicksand-S on June 23, 2014, 11:49:00 PM That was pretty enjoyable. I'm not entirely sure why, but it was.
The game is really repetitive and, if a person like me who never plays tower defense games can beat it on the first try, probably too easy. I like a lot of things about it, though. I love that the towers fire while they're falling, and that they can crush enemies. I really like the dash-up-walls move too. I think that maybe blocks should cost more. I never felt like I needed to save up for something good. I just built everything, all the time. I never had any reason to attack on my own, but I just tested it out and it seems really overpowered. I can basically cover almost an entire side of the tower on my own without being touched by anything. Maybe the game needs projectile enemies or something. Sometimes I was unable to build in a spot and then a few seconds later it would let me. I have no idea why. All that the empty blocks seemed to do is let the enemy damage my tower more easily. It collapsed a lot faster while the enemies were trapped, so using those blocks seems counter-productive. Anyway, I like it. With a little more challenge, more enemy types and more tower options, I think it could be pretty great. Some music would be good too, if you ever decide to work on it more. |