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Community => Townhall => Topic started by: NMcCoy on July 23, 2014, 04:00:22 AM



Title: Dragondot 2 - sidescrolling circular dragony action!
Post by: NMcCoy on July 23, 2014, 04:00:22 AM
(http://nmccoy.net/dragondot2/logo.png) (http://nmccoy.net/dragondot2/)
The original Dragondot got a pretty favorable reception here, several years ago, and so I thought people might be interested to know that (after several goofy spinoff games) I have finally made a worthy successor to the original, in Unity. This is my first game using that engine, and the first time I'm actually selling a game to the public (rather than licensing to a sponsor or releasing for free). You can play the demo and get the game here (http://nmccoy.net/dragondot2/), or check out an early prerelease trailer on Youtube (https://www.youtube.com/watch?v=9gV837ngrOM).

(https://dl.dropboxusercontent.com/u/381295/dd2builds/simplescreenshot.png)

(https://dl.dropboxusercontent.com/u/381295/dd2builds/batsScreenshot.png)

(https://dl.dropboxusercontent.com/u/381295/dd2builds/burningZombies.png)


Title: Re: Dragondot 2 - sidescrolling circular dragony action!
Post by: drmikey on July 23, 2014, 11:27:35 AM
i just watched the trailer! to everyone else, i recomend the trailer, makes the screenshots make a lot more sense.

the game looks neat. i feel like the camera might be pulled out sorta far, and wonder if you are planning on adding more complexity to the gameplay? it seems clear the art is supposed to stay simple, so i get that!


Title: Re: Dragondot 2 - sidescrolling circular dragony action!
Post by: NMcCoy on July 23, 2014, 12:43:17 PM
There is more complexity in the gameplay than is conveyed in the trailer, though by design the game is pretty tight in mechanical scope. Thanks for the feedback! Also: a demo is now playable on the game's site (http://nmccoy.net/dragondot2/)!


Title: Re: Dragondot 2 - sidescrolling circular dragony action!
Post by: apebeast on July 23, 2014, 02:43:32 PM
Like the simplicity! Although the art needs some polish(programmer art maybe)? Also, I am very curious on how you built the AI for different monsters... must have been difficulty!

Here's a link to my game, feel free to check it out as well  :eyebrows::

http://forums.tigsource.com/index.php?topic=41638.msg1035663#msg1035663

(http://nmccoy.net/dragondot2/logo.png) (http://nmccoy.net/dragondot2/)
The original Dragondot got a pretty favorable reception here, several years ago, and so I thought people might be interested to know that (after several goofy spinoff games) I have finally made a worthy successor to the original, in Unity. This is my first game using that engine, and the first time I'm actually selling a game to the public (rather than licensing to a sponsor or releasing for free). You can play the demo and get the game here (http://nmccoy.net/dragondot2/), or check out an early prerelease trailer on Youtube (https://www.youtube.com/watch?v=9gV837ngrOM).

(https://dl.dropboxusercontent.com/u/381295/dd2builds/simplescreenshot.png)

(https://dl.dropboxusercontent.com/u/381295/dd2builds/batsScreenshot.png)

(https://dl.dropboxusercontent.com/u/381295/dd2builds/burningZombies.png)