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Title: BLAZE - mechforces Post by: iotaka on August 20, 2014, 01:14:43 PM Project status
We are in closed beta, the game is fully playable and free to play. We are looking for beta testers (http://blaze.iotaca.net/request-an-invite.php). Game description BLAZE - mechforces is an online multiplayer game, where hitech soldier teams endure fast-action battles on alien and vicious planets. Equip and upgrade your soldier while playing through a 3D isometric view, enjoying the available game types: CTF, DM, Invasion, Arachnophobia and Mission co-op. (http://blaze.iotaca.net/img/steam/separator.jpg) Features
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gameplay video: vimeo.com/103590854 (https://vimeo.com/103590854) web site: blaze.iotaca.net (http://blaze.iotaca.net/) (http://button.indiedb.com/popularity/medium/games/23857.png) (http://www.indiedb.com/games/blaze-mechforces) (http://blaze.iotaca.net/img/web/Greenlight_button_small.png) (http://steamcommunity.com/sharedfiles/filedetails/?id=294470441) Title: Re: BLAZE - mechforces Post by: iotaka on August 20, 2014, 01:20:04 PM Release 0.98
We've been quite busy for the last couple of months designing and implementing this big update, and now we're eager to share it with you! The update introduces many new elements to the game. Changelog (http://blaze.iotaca.net/forum/viewtopic.php?id=465). Tomb of the Warlords We have a new map with a whole new cooperative mode: it's a mission co-op where players from both factions can join and play together side by side. Up to 4 players aim to unveil the secrets of the "Tomb of the Warlords", a dungeon infested by tons of spiders. In this game mode the players choose among five roles with special unique abilities:
Here's a gameplay video (https://vimeo.com/103590854) for this new map. The sound track of this video is an original work realized by Zeu5, who also created the other tracks for Blaze. Hack minigame In order to enhance the game experience and the challenge, we have introduced a new system to hack doors and open supply drops. The player have to drive the power beam across a circuit and reach the end node (upper-right). This is tricky because some special nodes require 2 powered inputs to propagate the signal. These puzzles are randomly generated with varying degrees of difficulty, so every match is different. Although there is no time limit to solve it, you'll have to do it fast because the Horde doesn't wait! (http://blaze.iotaca.net/img/indiedb/600h.jpg) Missile Launcher 2.0 We have redesigned the primary fire of the Missile Launcher, in order to be more useful in the general case. In place of the old dumb unguided missile, it now launches a volley of Mosquito missiles in a parabolic trajectory. You can safely use it from the backlines, because the missiles will fly over your allies and hit the targets in front of them. (http://blaze.iotaca.net/img/indiedb/600r.jpg) Title: Re: BLAZE - mechforces Post by: iotaka on August 31, 2014, 12:15:55 PM Thanks to the precious feedback of our beta testers we are introducing several improvements.
The Cyclor Now, with the automated battle-bot "Cyclor" it's easier to win the Aracnophobia PvE matches in solo. With the Defender that patrols and repairs the base and the support of the Cyclor in attack, you should be able to defeat the Spider Queen in solo, even if you aren't a "god" like Zeu5. We hope this will help those who start to play. (http://blaze.iotaca.net/img/forum/2014/cyclor.jpg) New death effect for badly crushed spiders When spiders are not merely "killed", but utterly destroyed, they can literally break apart into pieces! Feel the power! Pierced by a Laser beam at full power (http://blaze.iotaca.net/img/forum/2014/Splat_SniperAnim.gif) Missile testing facility (http://blaze.iotaca.net/img/forum/2014/Splat_MissileAnim.gif) I'll have to wash my armor, again! (http://blaze.iotaca.net/img/forum/2014/Splat_SabreAnim.gif) Cleaned up the in-game HUD We have reduced the dimension and replaced the text message "you killed a spider" (or an enemy), because we thought it was too invasive. To reduce the clutter on the screen we also removed the fluorescence of the spiders' green blood. Title: Re: BLAZE - mechforces Post by: iotaka on September 04, 2014, 09:51:13 AM We have planned on 10th September 21:00 UTC+2 the 22nd OFFICIAL BETA night, it will be focused on PvP.
The aim is to get useful feedback for the game balancing. Everyone is welcome :) If you need a KEY you can use this form (http://blaze.iotaca.net/request-an-invite.php). |