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Title: Terminal Post by: framk on September 23, 2014, 07:20:33 AM I've been mulling over an idea for about a year and a half about making a game where the player is put in the shoes of someone with an undisclosed terminal illness. I'm currently in the planning stages of how it will play out, but I'm thinking that each day will be a distinctly different genre of game. The overarching game, and possibly the hub world being the hospital room that the player is in. It sounds like a stupid pretentious art game, I know, but I feel like it's a game I'm ready to make now. I estimate the game will take about 6 months to complete, although I could be very wrong about that.
This devlog will be spoiler free, don't worry. I'm definitely going to include screenshots, but nothing that would give away any major plot points in the game. Anyhow, I'm excited. -Joe Title: Re: Terminal Post by: framk on September 27, 2014, 08:42:45 AM The bulk of my game programming experience has been with Game Maker since I was a wee lad (way back in the old game maker 5 days), and I'm looking to have all the images be vector images (this makes it so I don't have to worry about what resolution the monitor of the player is, the game will look nice and crisp).
So, I'm left with a few options:
Because I don't feel like wasting my time writing an entirely new engine just for a small little "art game", I think I'm stuck with the former two options. !I need your help, TIGSource friends! Does anyone know of an extension for game maker that can render .svg files? I would appreciate that greatly. I could totally write one myself, but I'd rather save myself the time and effort of doing so. Oh, also, Images incoming, don't worry. |