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Title: Destroyetor - HTML5 action game prototype Post by: itto on October 08, 2014, 05:41:58 AM Hello gentlemen! :gentleman:
I'm new here, but I already wrote an introduction (http://forums.tigsource.com/index.php?topic=45.msg1069419#msg1069419), so you may know me better. This is the game I'm currently developing with a friend. It's just a prototype but we would like to bring it to a finished product, provided there are enough people who find it interesting and worth developing further. It's an action game for HTML5 platforms, taking place in a future with mechs. Our initial idea was to create an action/RPG, with a single player campaign and RPG elements like equips, upgradable stats, etc. For now there's just the action part though. :handjoystick: Another option could be to leave out the single player campaign and focus on multiplayer, which would be surely interesting. We would like to create an easy to play and fun game, but also challenging and rewarding. The game is already playable, you can play it here (http://oscarwings.com/play/destroyetor/). Some screenshots: (http://oscarwings.com/images/screenshots/main_screen.jpg) (http://oscarwings.com/images/screenshots/destroyetor.jpg) I would be happy to receive some feedback in merit. Do you think a game like this can have some chance nowadays? Which direction should it take? :handpencil: Thank you in advance! ;D Title: Re: Destroyetor - HTML5 action game prototype Post by: quixotic on October 08, 2014, 07:58:13 AM Hey, looks cool!
Happy to see more HTML5 games, just wanted to check out some screenshots and before I knew I was already in the game and playing it for a couple of minutes. Are you using any engine? Is this canvas or webgl based? Personally to me singleplayer-only sounds completely fine. I can jump directly into the action and play some rounds without having to wait in a lobby. Obviously save games or even an account system would be nice, so that I could play it from different computers. Cheers Title: Re: Destroyetor - HTML5 action game prototype Post by: itto on October 08, 2014, 11:03:49 AM Thank you for your feedback quixotic! :D
The game is canvas-based and is made using Monkey X, which is not a framework but a OOP language and code translator (cross-platform with a single code base). I managed to do the programming in one week without previous knowledge of the programming environment. Now, after more experience with the language, I started to create my own framework and it's progressing really nicely! I'm glad to hear you managed to jump in and start to play immediately! It means we managed to make the game immediate also for newcomers, which is something we strive to. So for you a single player would be ok anyway. Do you think the requirement of a Facebook account be too demanding? (This could even become a Facebook game as far as I'm concerned.) Title: Re: Destroyetor - HTML5 action game prototype Post by: quixotic on October 09, 2014, 01:08:15 AM I would say don't drop the support for just playing without account and just store the save game locally in the browser, because that's a really powerful feature to have. Then add an additional option for creating a server-stored user account (e.g. using facebook), which keeps the data/save game persistent in the cloud and allows to compare high scores etc with friends.
Just my two cents :) Title: Re: Destroyetor - HTML5 action game prototype Post by: itto on October 09, 2014, 03:51:33 AM Local storage on the browser is something I didn't think about, but surely worth thinking about. Thanks for the suggestion! :)
The game has been updated now with the addition of turrets, and the characterization of enemies. Each enemy now has specific stats and weapons. Title: Re: Destroyetor - HTML5 action game prototype Post by: itto on November 23, 2014, 04:37:12 AM Update! Added main screen and battlefield walls (with shadows). Also, started working on particle system :)
Play it here! (http://oscarwings.com/play/destroyetor/) Title: Re: Destroyetor - HTML5 action game prototype Post by: del on November 23, 2014, 07:54:21 AM Not gonna lie, I'm a sucker for robots, so take this feedback with a grain of salt. I like the concept and the core mechanics feel pretty good. Still feels very early in development but I like where it's going.
I realize this an early build but here's some random thoughts. *Turrets on immovable blocks make them feel like they couldn't be destroyed. *Art incoherent at times. *Didn't like the split attack for the big bot, made it hard to aim. *What am I working towards. *What are the ? pickups? Oh, are they just powerups I have missles now. I would like to see where your going with it. Title: Re: Destroyetor - HTML5 action game prototype Post by: itto on November 23, 2014, 08:17:47 AM @del thank you SO much for your reply and insights! We are aware of all the issues you mentioned, and we too think they should be addressed, and as soon as possible I might add. This is, in fact, just a prototype. The result of a couple of weeks of working with a new programming language, after which we just focused on building up our engine and basic functionalities. Everything you see is just a placeholder.
The main idea we had was to make a single player hack & slash with RPG elements with explorable levels composed of rooms. What we have so far is more like an arcade arena-like game where you just have to resist as much as possible. Realizing we are not really good in maintaining our goals when they are just a little bigger than "we can do this in a weekend", we aimed for a first playable version, albeit far from our final vision :P Since the main engine functionalities are now there, it's time to make it a real game by adding the necessary and removing the unnecessary. We are still not sure if we should go on and implement some of the features we planned, or leave it as it is (but fixing all the issues obv) and have a complete game, then maybe implement those features in a second version (or make another game altogether). |