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Feedback => DevLogs => Topic started by: JulianGindi on October 13, 2014, 09:33:23 AM



Title: My First Game - Doughnut Kingdom
Post by: JulianGindi on October 13, 2014, 09:33:23 AM
Hey Guys!

I'm working on my first game, Doughnut Kingdom, and wanted to keep a log of development here. Doughnut Kingdom is a short "sketch" that looks into the philosophy of game mechanics and toys with the notion of artificial goals. The game starts with a user taking orders and making doughnuts in a pretty boring doughnut shop. As the game progresses, the player begins to realize that there is no reward for following the rules and no penalty for breaking them. I want to play with this balance and see how players react.


I am creating all the art/models and coding the game myself. I have about 5 years of coding experience but this is my first foray into game development. I'm using Unity for the game and Blender for all the assets. I'll be posting my progress here as well as some of my game art. To act as a little "teaser" (until I have time to fill in a few more details), here is a model of a doughnut I made...

(https://dl.dropboxusercontent.com/spa/dfm0yyokq3135no/h3qo_x0r.png)

I really appreciate any advice anyone can spare, and look forward to interacting with some of you guys!


Title: Re: My First Game - Doughnut Kingdom
Post by: JulianGindi on October 14, 2014, 07:42:49 PM
Worked on a few in-game animations today. Mostly creating a few animations for the initial creation of a doughnut object. You can view the basic animation here (https://www.dropbox.com/s/t3gdszfgr6fkscl/firstDoughnutAnimation.mov?dl=0l). I continued to work on some of the physics (players will be able to throw doughnuts at customers, etc...). I hope to get the chance to work on some textures soon, been mostly working on core mechanics this week.