TIGSource Forums

Feedback => DevLogs => Topic started by: henrYoda on November 16, 2014, 09:54:11 AM



Title: Rogue Dungeon
Post by: henrYoda on November 16, 2014, 09:54:11 AM
Introduction:Hey guys! I am a 14 year old developer from Brazil who loves Nintendo games and Binding of Isaac. Also, I'm still trying to get the hang of these devlogs =).
(http://i.imgur.com/0Hprvqd.png)
Rogue Dungeon(Name is W.I.P) is a game that I've been working on for the past 6 months. I would describe it as a mix between Spelunky and Binding of Isaac. There are not a lot of features right now, as I've mainly been working on the engine for this game. However, there are a couple of notable features:

-Randomly generated dungeons
-Split-screen multiplayer
-Gamepad support
-3 enemies(Two shown in video)
-Placeholder art!

Much of the textures are placeholders, such as the enemies and the player. However, art such as the tiles will probably be final.
Here is the video link:https://www.youtube.com/watch?v=17UDNtpc7-4 (https://www.youtube.com/watch?v=17UDNtpc7-4)
Some screens:
(http://i.imgur.com/Nzbu24V.png)

(http://i.imgur.com/YJU4uGr.png)
I would like to ask you for suggestions as to how I can improve this game, because I don't really know in which direction to take this game.

For instance, if a player picks up an item, will all players get the benefits of that item? If not, is it unfair to only give that item to that player, possibly giving the others worse/better items?

Anyways, here are some ideas I have to add to this game:
-Different types of levels, like spelunky(Ice, fire, etc.)
-Make the objective of the game to collect as much loot(Coins) as possible. At the end of the game the final score will be shown, with the amount of money that all players have together.
-Maybe discard the idea of items, and only have collectibles that can be used cooperatively(Eg. keys, coins, etc.)

Any suggestions are needed and appreciated! =D


Title: Re: Rogue Dungeon
Post by: alvarop on November 16, 2014, 10:49:31 AM
Hey, the game looks cool and all. A bit simple for the moment, but that's totally normal.

Quote
I would like to ask you for suggestions as to how I can improve this game, because I don't really know in which direction to take this game.

We shouldn't be the ones telling you what game to make, I think you should think about it yourself. You already got some pretty cool ideas going, so I don't think that's going to be a problem for you. Ask yourself what you like about roguelikes, or about binding, or spelunky and come up with your own take on it. I'd say : make the game you want to make + ask yourself why you want to make it in that way. Is it just because you like it or because you can bring something to the table and make it interesting?

Quote
-Make the objective of the game to collect as much loot(Coins) as possible. At the end of the game the final score will be shown, with the amount of money that all players have together.

I think this idea could be improved upon. Maybe you can add a quest or something. Try out some roguelikes that do this (such as Dungeon Crawl Stone Soup, in which you have to get the rune of zot and go back to the surface, for example). This is just one of the many ways in which the game could be played. Maybe you can come up with something interesting.

Anyways, I can see some potential in here (plus, you're 14, I'm jelly as hell) so keep at it! This is just my opinion btw, I am no expert either :P

Bom dia!(did I get it right?)


Title: Re: Rogue Dungeon
Post by: henrYoda on November 16, 2014, 11:11:51 AM
I think this idea could be improved upon. Maybe you can add a quest or something. Try out some roguelikes that do this (such as Dungeon Crawl Stone Soup, in which you have to get the rune of zot and go back to the surface, for example). This is just one of the many ways in which the game could be played. Maybe you can come up with something interesting.

Yes, that does seem like a good idea. Maybe I could add lots of different quests that the player can go for, with each quest having a different ending. This way he can make his own goals, each with their own set of challenges

Bom dia!(did I get it right?)

Yes! =D


Title: Re: Rogue Dungeon
Post by: henrYoda on December 29, 2014, 08:29:16 AM
Rogue Dungeon Update 2

So i've finally had time to make this update devlog, because of Christmas and whatnot. I added a couple of new features, which are:

-Two new enemies
-Stairs that lead to next levels
-Coins
-Chests
-Loading screens
-Improved collision
-Improved lighting
-Rudimentary particle system

All of these features are really making the game "feel" like a game, which is really important. So that's what I'm gonna be working on over the next couple of months, working on enemies and things to actually do in the game.

As always, you can watch the devlog here: https://www.youtube.com/watch?v=9uLZ433JBhQ&feature=youtu.be