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Title: Cyberlympics - Racing Post by: marcgfx on December 22, 2014, 05:32:20 AM most recent version: http://data.cyberlympics.com/html/start.html
works best in chrome (as I develop using chrome) Cyberlympics Racing offers top-down action, with some mario-kart like extras. Currently I'm using html5 with webgl, web-audio and I've recently added gamepad support. My current dev-log is on a german forum, if anyone feels like reading the old stuff http://zfx.info/viewtopic.php?f=10&t=1083&p=45921#p45921 (http://zfx.info/viewtopic.php?f=10&t=1083&p=45921#p45921) (http://data.cyberlympics.com.s3.amazonaws.com/screen/141209screen.jpg) Today I added a third choice of vehicle. It's not really good for racing, but it's good for showing off. (http://data.cyberlympics.com.s3.amazonaws.com/screen/141222blasting.gif) The gui is subject to change, but it currently offers an entry point with a lot of options. I am planning to simplify. There is neither a victory nor a welcome screen, your progress is not saved etc. Title: Re: Cyberlympics - Racing Post by: DocLogic on December 22, 2014, 05:39:23 AM Nice, just played it! Getting some RC pro-AM vibes from it, great work! Didnt get any weapons, but my only suggestion would be to use spacebar to fire, with maybe 1,2,3 cycling between the weapons. GUI could use a bit of work, but you already mentioned that. Maybe just clicking on "championship" starts the game, instead of having a seperate "start" button..."start championship."
Great loading screen to, though might be better to keep the full screen black while its still loading, instead of seeing the background? Played using firefox, ran great. Title: Re: Cyberlympics - Racing Post by: marcgfx on December 22, 2014, 07:30:24 AM thanks doc. glad to hear it ran well. I have never played rc pro-am, but just had a quick look at it on youtube :). quite a lot of things can be configured on the start page. keys, better shader (default is worst), more extras/speedups, other random tracks/championships. my focus with the keys, was to get 4 players on to one keyboard. in single player mode, its actually possible to use all the keys configured for any of the 4 players (not obvious). i really have to get that gui stuff done, but its something im really struggling with (although it should be easy).
Title: Re: Cyberlympics - Racing Post by: marcgfx on December 26, 2014, 04:51:10 AM (http://data.cyberlympics.com.s3.amazonaws.com/screen/141226blink.gif)
working on a little more dynamic backgrounds. the blinking red lights are done with a shader. the animated "ship-port" is pre-rendered, which unfortunately means a lot of textures, so I have to keep this pretty limited. i wont be using these graphics together :) Title: Re: Cyberlympics - Racing Post by: marcgfx on December 27, 2014, 07:33:08 AM I've been working on some new objects to add variety to my tracks. I decided i needed some simple "technical" stuff. the random placement didnt really look to good, so i added a grid-based approach. this gives it a more struktured feel. this still works in conjunction with the fairly random placement of other objects. I'm quite happy with it, but now i have to make more objects :)
(http://data.cyberlympics.com/screen/141227grid.jpg) Title: Re: Cyberlympics - Racing Post by: DocLogic on December 27, 2014, 07:36:43 AM i really have to get that gui stuff done, but its something im really struggling with (although it should be easy). Tell me about it, GUI can be such a nightmare! Great work, loving the new backgrounds. Title: Re: Cyberlympics - Racing Post by: Photon on December 27, 2014, 08:12:19 AM These graphics are slick. The style actually reminds of RCT graphics for some reason. I like the slight crunchiness there is in the animations too. Great work!
Title: Re: Cyberlympics - Racing Post by: marcgfx on December 27, 2014, 11:32:51 PM thanks for the nice comments. roller coaster tycoon? well i guess thats not that far off, pretty much the same viewing angle :)
maybe i can get some gui stuff done today? |